|
Games with Audio Tracks: Non-Self-Boot to Self-Boot
Hi all.
I've been doing searches for info on how to make boot disk requiring convert to self-boots when lots of audio tracks are present. I haven't found anything particularly helpful.
Here's my problem: I've tried using CD-Rwin, but it only makes a bin file without the audio tracks. I use Nero, but I haven't found an automated program that successfully deals with burning the audio tracks either.
Can someone recommend to me a way to:
1) Copy data AND audio information
2) Add a self-boot session and a dummy file if needed
If there was a program that could hack a .cdi file that would be most useful. Thanks in advance.
|