Has anyone been having problems running Doom 3?
The following is my current specs:
AMD 2500+ (OC'ed to 3200+)
Radeon 9500 Non-Pro
512MB
With a GigaByte NForce 2 Board
I'm pretty sure that my specs are good enough to play the game....but....when I get into the menu screen and try and play say the Recruit game.....It starts to load it and then kicks me back to the main menu screen....And this is from a Legit copy of Doom 3.....
This is what I get when I pull down the console screen
2191 MHz AMD CPU with MMX & 3DNow! & SSE
512 MB System Memory
128 MB Video Memory
Winsock Initialized
Hostname: XXXXX
IP: XXX.XXX.X.XXX
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
------ Initializing File System ------
Current search path:
C:\Program Files\Doom 3/base
C:\Program Files\Doom 3\base\pak004.pk4 (5137 files)
C:\Program Files\Doom 3\base\pak003.pk4 (4676 files)
C:\Program Files\Doom 3\base\pak002.pk4 (6120 files)
C:\Program Files\Doom 3\base\pak001.pk4 (8972 files)
C:\Program Files\Doom 3\base\pak000.pk4 (2698 files)
C:\Program Files\Doom 3\base\game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
4966 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
couldn't exec autoexec.cfg
4966 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...attempting to use stereo
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
X..GL_NV_register_combiners not found
X..GL_EXT_stencil_two_side not found
...using GL_ATI_separate_stencil
...using GL_ATI_fragment_shader
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
Not available.
----- R200_Init -----
GL_NUM_FRAGMENT_REGISTERS_ATI: 6
GL_NUM_FRAGMENT_CONSTANTS_ATI: 8
GL_NUM_PASSES_ATI: 2
GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8
GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16
GL_COLOR_ALPHA_PAIRING_ATI: 1
GL_NUM_LOOPBACK_COMPONENTS_ATI: 3
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3
FPROG_FAST_PATH
---------------------
---------- R_ARB2_Init ----------
Available.
Cg not available.
--------------------------------------------
---------- R_Exp_Init ----------
PARAM bloom0 = { 0.199501 };
PARAM bloom1 = { 0.176059 };
PARAM bloom2 = { 0.121004 };
PARAM bloom3 = { 0.064769 };
PARAM bloom4 = { 0.027000 };
PARAM bloom5 = { 0.008765 };
PARAM bloom6 = { 0.002216 };
PARAM bloom7 = { 0.000436 };
Available.
--------------------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: C:\Program Files\Doom 3\base\game00.pk4/gamex86.dll
copy gamex86.dll to C:\Program Files\Doom 3\base\gamex86.dll
game using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Jul 8 2004
Initializing event system
...471 event definitions
Initializing class hierarchy
...141 classes, 190284 bytes for event callbacks
Initializing scripts
Compiled 'interpolateShaderParm': 1642.5 ms
---------- Compile stats ----------
Memory usage:
Strings: 79, 9648 bytes
Statements: 67720, 1354400 bytes
Functions: 2108, 250452 bytes
Variables: 147320 bytes
Mem used: 2472040 bytes
Static data: 2277552 bytes
Allocated: 3280396 bytes
Thread size: 7068 bytes
...6 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
session initialized
--------------------------------------
--- Common Initialization Complete ---
--------- Game Map Shutdown ----------
--------------------------------------
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/gameover.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
--------- Map Initialization ---------
Map: game/mars_city1
glprogs/heatHaze.vfp
glprogs/heatHaze.vfp
glprogs/heatHazeWithMask.vfp
glprogs/heatHazeWithMask.vfp
----------- Game Map Init ------------
collision data:
421 models
30823 vertices (722 KB)
54551 edges (1917 KB)
22257 polygons (1564 KB)
4068 brushes (556 KB)
12449 nodes (340 KB)
43444 polygon refs (339 KB)
14219 brush refs (111 KB)
18352 internal edges
1461 sharp edges
0 contained polygons removed
0 polygons merged
5551 KB total memory used
315 msec to load collision data.
map bounds are (19640.0, 22168.0, 29496.0)
max clip sector is (1227.5, 1385.5, 1843.5)
2 KB passage memory used to build PVS
2 msec to calculate PVS
56 areas
110 portals
9 areas visible on average
448 bytes PVS data
[Load AAS]
loading maps/game/mars_city1.aas48
done.
[Load AAS]
loading maps/game/mars_city1.aas96
[Load AAS]
loading maps/game/mars_city1.aas_guardian
[Load AAS]
loading maps/game/mars_city1.aas_mancubus
[Load AAS]
loading maps/game/mars_city1.aas_sabaoth
[Load AAS]
loading maps/game/mars_city1.aas_cyberdemon
Entering doom_main()
Exiting doom_main()
Spawning entities
loaded collision model models/mapobjects/com/platguistand/mc_platguistand.lwo
WARNING: marscity_cinematic_sarge_1 has no AAS file
WARNING: marscity_cinematic_sarge2_1 has no AAS file
loaded collision model models/mapobjects/filler/burgerboxopen.lwo
glprogs/heatHazeWithMaskAndVertex.vfp
glprogs/heatHazeWithMaskAndVertex.vfp
loaded collision model models/mapobjects/lab/diamondbox/diamondbox_sm.lwo
loaded collision model models/mapobjects/com/modconsole1.lwo
loaded collision model models/mapobjects/filler/burgereat.lwo
loaded collision model models/mapobjects/filler/burgerboxclose.lwo
loaded collision model models/mapobjects/filler/mkeyboard.lwo
loaded collision model models/mapobjects/lights/florescent_bulbflare.ASE
loaded collision model models/mapobjects/base/misc/emerlight.ase
loaded collision model models/mapobjects/monitors/controlmonitor.lwo
loaded collision model models/mapobjects/doors/mcitydoor2l.lwo
loaded collision model models/mapobjects/doors/mcitydoor2r.lwo
loaded collision model models/mapobjects/doors/mcdoor2frame.lwo
loaded collision model models/mapobjects/tables/conf_table/conf_table.lwo
loaded collision model models/mapobjects/filler/cola1.lwo
loaded collision model models/mapobjects/filler/foamcup.lwo
loaded collision model models/mapobjects/signs/marquee/marquee.lwo
loaded collision model models/mapobjects/doors/mcitydoorframe.lwo
loaded collision model models/mapobjects/doors/mcitydoorframegui.lwo
loaded collision model models/items/keycard/keycard3.lwo
loaded collision model models/mapobjects/doors/mcitydoor.lwo
loaded collision model models/mapobjects/cpu/pullhandle.lwo
loaded collision model models/mapobjects/doors/delelev/delelevlf.lwo
loaded collision model models/mapobjects/guiobjects/techdrpanel1/techdrpanel1.
lwo
loaded collision model models/mapobjects/doors/delelev/delelevrt.lwo
loaded collision model models/mapobjects/filler/ktable.lwo
loaded collision model models/mapobjects/cpu/heater.lwo
loaded collision model models/mapobjects/cpu/heater2.lwo
loaded collision model models/mapobjects/cpu/comrack2.lwo
loaded collision model models/mapobjects/lab/sink2/sink2.lwo
loaded collision model models/mapobjects/filler/sodamachine.lwo
loaded collision model models/mapobjects/filler/binder1.ase
loaded collision model models/mapobjects/lab/bubbler2/bubbler2.lwo
loaded collision model models/mapobjects/filler/tbox7.ase
loaded collision model models/mapobjects/filler/binder3.ase
loaded collision model models/mapobjects/chairs/modchair/modtable.lwo
loaded collision model models/mapobjects/chairs/modchair/modseat.lwo
loaded collision model models/mapobjects/chairs/modchair/modarm.lwo
removed 2 degenerate triangles
loaded collision model models/mapobjects/lab/newfridge/newfridge.lwo
loaded collision model models/mapobjects/filler/paper1.ase
loaded collision model models/mapobjects/filler/tbox6.ase
loaded collision model models/mapobjects/filler/tbox_open.ase
loaded collision model models/mapobjects/filler/toolchest.lwo
loaded collision model models/mapobjects/doors/deldoor1/deldoor1frm.lwo
loaded collision model models/mapobjects/doors/deldoor1/deldoor1.lwo
loaded collision model models/mapobjects/com/modconsole2.lwo
loaded collision model models/mapobjects/com/modconsole5.lwo
loaded collision model models/mapobjects/cpu/cpumaze1.lwo
loaded collision model models/mapobjects/doors/deldoor1/deldoor1win.lwo
loaded collision model models/mapobjects/com/modconsole4.lwo
loaded collision model models/mapobjects/lab/gizmo2/gizmo2.lwo
loaded collision model models/mapobjects/lab/autable/autable.lwo
loaded collision model models/mapobjects/lab/roboarm1/roboarm1.lwo
loaded collision model models/mapobjects/utility/tecknob2/tecknob2.lwo
loaded collision model models/mapobjects/cpu/comrack.lwo
loaded collision model models/mapobjects/tables/gendesk/gendesk2.lwo
loaded collision model models/mapobjects/filler/tbox2.ase
loaded collision model models/mapobjects/cpu/serverplate.lwo
loaded collision model models/mapobjects/filler/snackmachine.lwo
loaded collision model models/mapobjects/filler/tbox1.ase
loaded collision model models/mapobjects/washroom/clamp.ase
loaded collision model models/mapobjects/washroom/urinal2.ase
loaded collision model models/mapobjects/washroom/dryer.ase
loaded collision model models/mapobjects/washroom/bsink.ase
loaded collision model models/mapobjects/washroom/soap.ase
loaded collision model models/mapobjects/washroom/toilet.ase
loaded collision model models/mapobjects/washroom/tp.ase
loaded collision model models/mapobjects/arcade_machine/arcade_machine.lwo
loaded collision model models/mapobjects/mcity/deskcomp/deskcomp.lwo
loaded collision model models/mapobjects/skmachines/skoverhang.lwo
loaded collision model models/mapobjects/shipping_crates/shipping_crates.lwo
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: file C:\Program Files\Doom 3\base\pak002.pk4/models/md5/chars/campbell/
marscity/hangar_campbell_b.md5anim, line 2068: more than one dot in number
********************
WARNING: idSession: triggering mainmenu watchdog]
condump error.txt
Dumped console text to error.txt.
If there anything I can do to clear this error up...

I've already re-installed XP just to make sure that the game would run proper
Thanks