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TECH TERMS
Hi,
this is for all intelligent people here who know tech stuff.
i recently installed a game utility loading program, but theres some terms in its setup program + its readme file, that i dont understand - so what do they actully mean?
btw - i'll be saving the answers, if any, for my future reference
so heres my list i made of terms i dont know -
OpenGL API; Ogl draw & fill; CDDA; VDMSound; mipmapping; checkroutine; VESA emulation; Kernel module; Backface culling; YIQ-tables; vertex converter; Alpha based colorkeying; Refresh frequency; VDD mode; SDK; Dege; wrapper file; NTVDM process; Server mode; Linear Frame Buffer; 386Enh; DirectDraw
any way, thanx to any one here who enlightens me on the above terms
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