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Eldorado Gate 5, Eldorado Gate 6, GigaWing 2, Sakura Wars 3 and Unreal have the same code for their intro.
_ at position 4096 : I think it's the size of the compressed file (little-endian longword)
_ at position 4100 : I think it's the position of the 1st byte for the compressed file in 1st_read.bin (little-endian longword + 0x8C010000). It's always 8021018C => 0x2180 => 8576 => seems to be the 1st byte from the compressed original 1st_read.bin
DeRNC doesn't work if you use it on the compress file only. I think it misses some infos from the RNC header. I also think it uses big_endian numbers, whereas DC uses little-endian.
Am I the only one working on this ?
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