Quote:
Originally posted by George_K
Huh?, so basically what you are saying is when you read to an image of a protected game, then convert the image, the protection is eliminated?
|
no.............
say you made a clonecd image, the protection data will be present in the image, effectively a 1:1 copy (assuming it works), now if you convert this image to say a .bin image or .iso then the protection data will be removed, and as a result the game will FAIL the copy protection check