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I just tested this with q3a and ut:
- cdirip gave me some audio tracks with a cue for them and a data track.
- isofixed the data track.
- extracted the files in the data track using isobuster.
- hacked the files manually and copied bootfile.bin to IP.BIN.
- mkisofs -C 0,0 -l -o out.iso DIR
- modified the CUE file to use the newly created ISO as the first track in the CD, so now i have 1 data track + audio tracks in one session.
- bin2boot the cue file.
- cdi2nero and that's it.
it works; q3a and unreal tournament have background music. it's seems that my DC is broken and can't handle the first audio track of almost any cd. so this method works. the catch? the audio tracks seems to be misplaced; the first audio track in the q3a in-game music testing menu is the first track (data); the second track is the 1st audio track and so on. i thought of burning the data track in the 1st session and the audio tracks in a 2nd session but i think that this will force me to use a boot cd. i really don't care as long as the game works as intended.
another catch is that the data track is the 1st track on the CD so it's slower than the audio/data selfboot method (that doesn't work reliably on my dc).
dave mirra's BMX (using the echelon patched 1st_read.bin) seems to get most of the audio tracks right.
i'm still puzzled about this. tuning the DC laser didn't help. the curious thing is that the utopia boot cd works (and it's an audio/data disc). it works every time; but 99% of the audio/data games i burn don't work until I re-selfboot them.
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