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Old 11-04-2003, 23:34
Darkfalz Darkfalz is offline
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That's right. The way the 32x (and Saturn) did "3D" is completely different to how laster systems such as the PSX did them. The PSX 3D rendering could be mostly offloaded onto the GPU of the host system, unlike for a Saturn or 32x. It must all be done in software. If you do PSX in software only you need over 1 GHz machine to get full speed.
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