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The reason you're having trouble is because of the CDDA track layout certain games use. Sega GT, Quake 3, and numerous other games use 2 tracks for the audio, and a Mode 2 track for the data. I'm not completely familiar with WinOnCD 3.x's burn options, so I can't be of much help in that dept. Hopefully this info will at least get you going in the right direction.
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