
28-01-2003, 15:41
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Join Date: Feb 2002
Location: UK
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Quote:
Originally posted by psxmodsuk
Absolute rubbish magic 3.1 dose not work perfectly in version v7 ive got 40 backups here it dosen't boot but all boot in pal v7 with messiah 2 fitted can you confirm charlie that the games i sent you don't boot with any of the magics. Im also interested if you have found out m8 why there don't boot with magic whats the reason ?
Charlie says: I think the reason mmay be the rip sequencing so that Magic 3's booting strategy fails - i.e. not enough time. Sort of thing.
, ive also found out another interesting fact charlie remember the odd v7 console needing the azimuth adjustment method to boot backups with the magics well i used to think that maybe sony had tuned the lazers a little more in v7's for orginals resulting in some minor adjustments needed in the odd v7 to play backups ive now found that it may of been the odd magic chip screwing the pots , as i fitted a magic 2 for a customer just before christmas and only tested it very breifly due to been quite busy the customer has just returned the console saying the discs spin up he gets the playstation logo screen then all go's black normally a typicial azimuth adjustment needed to put things right but guess what instead out of curiousity i removed the magic 2 & fitted a messiah 2 and hey presto its booting everything . So i think the magics can alter the lazer reading ability in some models due to how they work (ie voltage ect) compaired to the messiah , luckly the customer had not tried it the much just a few times then he left the console until he could get inm touch with me . Im in no dout about this charlie as how could it start booting once the magic was taken out
Charlie says: We've had this on Messiah 2 with v7. There may well be another Magic 3 related problem in addition to the v7 disk issues. Maybe the 1uF capacitor in SCEX would sort that out for Magic 3 issues where the v7 laser is properly adjusted.
regards
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[b][color=red]Charlie[/b][/color]
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