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Forum: Conversion Tutorials 08-10-2018, 21:16
Replies: 425
Views: 43,704
Posted By Razor12911
People who use the tools I make sometimes... ...

People who use the tools I make sometimes...

This is the cmd output of xtool

XTool version 0.9

Created by Razor12911

Commands:
e - encode
Forum: Conversion Tutorials 08-10-2018, 20:01
Replies: 59
Views: 7,854
Posted By Razor12911
What's the issue with the script that comes with...

What's the issue with the script that comes with DiskSpan?
Forum: Conversion Tutorials 08-10-2018, 19:30
Replies: 19
Views: 827
Posted By Razor12911
Here's the second release of odet. I improved...

Here's the second release of odet. I improved detection slightly, I'm not sure.

This time I have added a scanner into an unfinished version of xtool, it only encodes and doesn't decode just as yet...
Forum: Conversion Tutorials 08-10-2018, 19:25
Replies: 19
Views: 827
Posted By Razor12911
Sure.

Sure.
Forum: Conversion Tutorials 06-10-2018, 15:46
Replies: 19
Views: 827
Posted By Razor12911
Well you can always rename dll back to oodle4 :) ...

Well you can always rename dll back to oodle4 :)



Well that's not a big issue, easy fix. Just don't input anything larger than 2GB :)
Forum: Conversion Tutorials 06-10-2018, 15:06
Replies: 19
Views: 827
Posted By Razor12911
Test: Universal Oodle stream scanner

I've noticed that game devs are now switching to oodle and the headers of the streams oodle have are easy to detect compared to lz4 and zstd streams so it's very possible to make a universal oodle...
Forum: Conversion Tutorials 20-09-2018, 14:38
Replies: 425
Views: 43,704
Posted By Razor12911
I'm away but I like how you're helping towards...

I'm away but I like how you're helping towards the project, but most importantly, helping people use the tool.
Keep up the good work :)
Forum: Conversion Tutorials 23-06-2018, 21:26
Replies: 141
Views: 14,026
Posted By Razor12911
Could you rerun test, I want to see if correct...

Could you rerun test, I want to see if correct and improved information is found. I played around with the scanner a bit.

@everyone
Participate if possible, try testing this with several games...
Forum: Conversion Tutorials 23-06-2018, 21:23
Replies: 425
Views: 43,704
Posted By Razor12911
shows that it's a shitty algorithm causing me...

shows that it's a shitty algorithm causing me headaches for no reason whatsoever
Forum: Conversion Tutorials 22-06-2018, 13:32
Replies: 141
Views: 14,026
Posted By Razor12911
I figured out what they used with the spare break...

I figured out what they used with the spare break I had, they used the Hydra codec if I'm not mistaken. I didn't add Hydra support in xtool but I will in future.
Forum: Conversion Tutorials 21-06-2018, 20:38
Replies: 141
Views: 14,026
Posted By Razor12911
The header file (fat) is different from the...

The header file (fat) is different from the predecessors however, since this isn't lzo nor lz4, I can detect the streams directly from the dat files meaning no need to add files in xtool.ini

Try...
Forum: Conversion Tutorials 21-06-2018, 16:51
Replies: 425
Views: 43,704
Posted By Razor12911
Development will resume after the first week of...

Development will resume after the first week of July
Forum: Conversion Tutorials 17-06-2018, 17:02
Replies: 141
Views: 14,026
Posted By Razor12911
The idea here guys is for xpreproc to give...

The idea here guys is for xpreproc to give xprecomp a smaller input which speeds up the process while giving roughly the same output as when it wasn't used.

-mxprecomp:
Compressed 225 files,...
Forum: Conversion Tutorials 16-06-2018, 18:09
Replies: 141
Views: 14,026
Posted By Razor12911
Here's a test for a possible addition to xtool...

Here's a test for a possible addition to xtool operation option

Try testing the xpreproc method on the entire game, edit the batch file to specify game location.

The game must have zlib...
Forum: Conversion Tutorials 14-06-2018, 18:01
Replies: 425
Views: 43,704
Posted By Razor12911
There methods planned apart from precomp to be...

There methods planned apart from precomp to be added in xtool, stuff like preprocessing of data, encryption, data reconstruction (rebuild), compression and etc.



xtool requires dll at all...
Forum: Conversion Tutorials 03-06-2018, 12:44
Replies: 425
Views: 43,704
Posted By Razor12911
I'll check Update available Changes ...

I'll check

Update available

Changes

- added partial unreal engine lzo support (thanks to Edison007 for lzo1x_99 args)

Notes
Forum: Conversion Tutorials 03-06-2018, 01:03
Replies: 141
Views: 14,026
Posted By Razor12911
I did run a test, but forgot to report results...

I did run a test, but forgot to report results but it seems to work with xtool with it being set to zlib.

FG repack has this to report:
Repack uses ZTool library by Razor12911
Forum: Conversion Tutorials 01-06-2018, 12:21
Replies: 425
Views: 43,704
Posted By Razor12911
imagefile59.pak Compressed 1 file, 153,906,476...

imagefile59.pak
Compressed 1 file, 153,906,476 => 312,811,044 bytes. Ratio 203.25
Forum: Conversion Tutorials 01-06-2018, 12:11
Replies: 425
Views: 43,704
Posted By Razor12911
@everyone Please make sure the command line...

@everyone

Please make sure the command line is correct first.

"e:precomp:t4:v:c32:lz4" is heavily incorrect
Forum: Conversion Tutorials 01-06-2018, 09:28
Replies: 425
Views: 43,704
Posted By Razor12911
I heard Far Cry Primal uses modified lz4 and as...

I heard Far Cry Primal uses modified lz4 and as for Watch Dogs, I have no idea how to use xcompress library in Delphi otherwise detecting its streams is easy.
Forum: Conversion Tutorials 01-06-2018, 09:22
Replies: 425
Views: 43,704
Posted By Razor12911
Edit xtool.ini, add all the dat files in there ...

Edit xtool.ini, add all the dat files in there

[Dunia2]
File1=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\common.dat
File2=C:\Program Files (x86)\Far Cry 3 Complete...
Forum: Conversion Tutorials 31-05-2018, 15:19
Replies: 425
Views: 43,704
Posted By Razor12911
actually zstd 32-bit is there, just that perhaps...

actually zstd 32-bit is there, just that perhaps the library I included requires a prerequisite.

libgcc_s_dw2-1.dll

as for oodle, I didn't bother with 32-bit version considering the fact that...
Forum: Conversion Tutorials 31-05-2018, 14:12
Replies: 425
Views: 43,704
Posted By Razor12911
Update available Changes - fixed...

Update available

Changes

- fixed 2gb+ input issue... (int32 instead of int64 :()

xtl06:
Compressed 46 files, 13,586,655,989 => 22,419,187,764 bytes. Ratio 165.01%

xtl07-08:
Forum: Conversion Tutorials 31-05-2018, 11:52
Replies: 425
Views: 43,704
Posted By Razor12911
and... which is which?

and... which is which?
Forum: Conversion Tutorials 31-05-2018, 10:08
Replies: 425
Views: 43,704
Posted By Razor12911
upload files and command line used

upload files and command line used
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