Forum: Conversion Tutorials
02-07-2022, 05:31
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Replies: 3
Views: 275
Yeah, should have clarified versions prior to...
Yeah, should have clarified versions prior to v2.0 are Bink1, and after v2.0 are Bink2, my point was any useful versions of the Bink2 encoder are unfortunately not public (yet), but yes, going...
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Forum: Conversion Tutorials
01-07-2022, 03:56
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Replies: 3
Views: 275
Further clarification included.
Firstly the "n" revision of the Bink2 encoder has been available for a while now (https://www.unrealengine.com/en-US/blog/bink-video-and-bink-audio-now-available-in-unreal-engine-for-free)
...
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Forum: Conversion Tutorials
30-05-2022, 05:53
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Replies: 3,034
Views: 522,741
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Forum: Conversion Tutorials
22-05-2022, 06:37
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Replies: 1,165
Views: 156,787
Quick question about specifying a file for a...
Quick question about specifying a file for a given Task/Component, what value determines what file to use in v7.3.3? Had a look through the help documentation as well as the script but can't find any...
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Forum: Conversion Tutorials
21-05-2022, 04:17
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Replies: 1,165
Views: 156,787
Oh wow this is better than any gift I could...
Oh wow this is better than any gift I could possibly receive, thank you so much mate for going to the effort of doing this, this is honestly a lovely surprise to see after a rather long 14hr shift!
...
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Forum: Conversion Tutorials
20-05-2022, 09:57
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Replies: 1,165
Views: 156,787
Ah sick yeah checking out v7.3.3 right now,...
Ah sick yeah checking out v7.3.3 right now, things seem a lot more streamlined than the last time I checked out a newer revision, think I'll migrate over, the eye-boggling amount of new features/QoL...
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Forum: Conversion Tutorials
20-05-2022, 09:08
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Replies: 1,165
Views: 156,787
Compressor GUI looks great, and honestly its a...
Compressor GUI looks great, and honestly its a god send for many, but I just use my own little script to process archives using multiple compressors, since I'm often running at least 10-20 fairly...
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Forum: Conversion Tutorials
20-05-2022, 04:36
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Replies: 1,165
Views: 156,787
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Forum: Conversion Tutorials
20-05-2022, 00:18
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Replies: 1,165
Views: 156,787
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Forum: Conversion Tutorials
17-05-2022, 21:32
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Replies: 3,034
Views: 522,741
Sleeping Dogs (Original / Definitive Edition)
Hi all,
Been looking into Sleeping Dogs, and after a bit of discussion with some more experienced/technical tool engineers, I've got to say I'm quite intrigued. It uses a very aggressive "LZ"...
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Forum: Conversion Tutorials
14-05-2022, 07:25
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Replies: 2
Views: 349
Oy vey, I keep forgetting about your work with...
Oy vey, I keep forgetting about your work with QuickBMS under XTool (or vice versa however it works), I'll give this a shot on the next title I look into, thankfully for my current curiosity ("Medal...
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Forum: Conversion Tutorials
13-05-2022, 18:39
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Replies: 2
Views: 349
LZSS Re-compression query
Hi all,
thought I'd make a thread for this given its a bit of a broader topic that exists outside of a singular title, does anyone know anything about LZSS re-compression, in essence is it a...
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Forum: Conversion Tutorials
11-05-2022, 18:05
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Replies: 2
Views: 339
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Forum: Conversion Tutorials
08-05-2022, 21:26
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Replies: 3,034
Views: 522,741
Update on Zen Studios ".pxp" archives
Over the last couple days I've been testing "BMS2XTOOL" on ".pxp" archives to try and see if through this method it's possible to both decrypt + expand the compressed streams present within a given...
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Forum: Conversion Tutorials
08-05-2022, 02:02
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Replies: 3,034
Views: 522,741
Ah that'd definitely explain things, I didn't...
Ah that'd definitely explain things, I didn't even think to see if I was using the wrong codec
Yeah I was using bms2xtl, just thought rebuilding an archive would be the next step if I couldn't...
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Forum: Conversion Tutorials
07-05-2022, 08:48
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Replies: 51
Views: 7,831
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Forum: Conversion Tutorials
07-05-2022, 05:04
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Replies: 3,034
Views: 522,741
Are there any reliable methods to discern which...
Are there any reliable methods to discern which LZ4 library version works best with a given sample? I recently got interested in titles using LZ4, since I haven't tackled many, and thought I'd start...
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Forum: Conversion Tutorials
30-04-2022, 17:33
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Replies: 3,034
Views: 522,741
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Forum: Conversion Tutorials
24-04-2022, 08:55
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Replies: 82
Views: 13,116
Tools for decompressing ZenStudios ".pxp" archives
Disclaimer: These tools are largely proof-of-concept and decompress MOST assets for MOST of the titles using this archive type (titles developed by the aforementioned ZenStudios).
It's recommended...
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Forum: Conversion Tutorials
24-04-2022, 06:33
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Replies: 3,034
Views: 522,741
Beyond Good & (And) Evil
Beyond Good & Evil (GOG Edition)
Files ripped:
German, Dutch, Spanish, French, Italian localised content can be ripped, amounting to 0.96GB
Unused pre-rendered trailer footage as well as the...
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Forum: Conversion Tutorials
24-04-2022, 01:41
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Replies: 3,034
Views: 522,741
I didn't include Ekey's unpacking tool as it...
I didn't include Ekey's unpacking tool as it serves the same purpose as the QuickBMS script, however its a tad more outdated and is less compatible with the more current iterations of the ".pxp"...
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Forum: Conversion Tutorials
23-04-2022, 22:34
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Replies: 3,034
Views: 522,741
ZenStudios Pinball FX3 ".pxp" archives
Anyone given the ZenStudio's "Pinball FX" series a shot? Can't seem to find any information about the engine or the archives it uses. It (as well as all other ZenStudio titles) use a "*.pxp" archive...
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Forum: Conversion Tutorials
06-04-2022, 18:53
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Replies: 4
Views: 650
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Forum: Conversion Tutorials
02-04-2022, 09:34
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Replies: 3,034
Views: 522,741
Just making this post to make it easier for...
Just making this post to make it easier for future pilgrims on their search for the elusive decoding executables, looking to debug their audio packings.
OGGRE v0.1.1 (Vorbis Audio Compressor) by...
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Forum: Conversion Tutorials
29-03-2022, 05:12
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Replies: 3,034
Views: 522,741
As far as I know MSC only supports OptimFrog &...
As far as I know MSC only supports OptimFrog & TAK for "WaveForm Audio" packing, TTA (en.true-audio.com/TTA_Lossless_Audio_Codec_-_Realtime_Audio_Compressor) seems to be only available through...
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