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Forum: Conversion Tutorials 10-06-2021, 21:07
Replies: 356
Views: 54,654
Posted By Razor12911
@infovs -mxtool:ue3,m2

@infovs

-mxtool:ue3,m2
Forum: Conversion Tutorials 08-06-2021, 22:48
Replies: 356
Views: 54,654
Posted By Razor12911
Yes it works but you need the unreal plugin and...

Yes it works but you need the unreal plugin and oodle library from the game.
Forum: Conversion Tutorials 08-06-2021, 10:50
Replies: 146
Views: 12,738
Posted By Razor12911
Guys guys, make sure that if there were any...

Guys guys, make sure that if there were any libraries used during compression that they are also present during decompression.

I was being specific that only database files (xtl) and...
Forum: Conversion Tutorials 08-06-2021, 10:32
Replies: 146
Views: 12,738
Posted By Razor12911
no they are not, I just put the plugin near xtool...

no they are not, I just put the plugin near xtool after unpacking without really checking what command lines were used and it just works, and to confirm. I removed both --dedup and --dbase and still...
Forum: Conversion Tutorials 08-06-2021, 10:14
Replies: 146
Views: 12,738
Posted By Razor12911
@Masquerade You do realize your archives are...

@Masquerade

You do realize your archives are obfuscated? Can't open because of FA protect.

Compressed 1 file, 81,387,688 => 327,483,945 bytes. Ratio 402.38%
Compression time: cpu 0.08 sec/real...
Forum: Conversion Tutorials 07-06-2021, 22:49
Replies: 146
Views: 12,738
Posted By Razor12911
Unravel 1 & 2 Usage Place unravel.dll and...

Unravel 1 & 2

Usage
Place unravel.dll and unravel1.xtl/unravel2.xtl (depending on which game you are precompressing) near xtool.exe along with required libraries and use -munravel1 or -munravel2...
Forum: Conversion Tutorials 07-06-2021, 22:45
Replies: 356
Views: 54,654
Posted By Razor12911
Update available Changes - fixed...

Update available

Changes

- fixed depth bug
- fixed library plugin bugs

@doofoo24
I'll look into the issue but you can use xtool without deduplication, someone has already made comments...
Forum: Conversion Tutorials 07-06-2021, 09:53
Replies: 146
Views: 12,738
Posted By Razor12911
as I mentioned before, if you never specify what...

as I mentioned before, if you never specify what codecs (or streams) to be used from a plugin, they are all enabled so this means all the files are required to be present but if they are missing,...
Forum: Conversion Tutorials 06-06-2021, 23:51
Replies: 146
Views: 12,738
Posted By Razor12911
perhaps that could be the reason the plugin I...

perhaps that could be the reason the plugin I made is also producing weird results because its also based on the same program



fifa_key/fifa_dict in xtool are considered resource files and they...
Forum: Conversion Tutorials 06-06-2021, 12:57
Replies: 146
Views: 12,738
Posted By Razor12911
Madness Engine Games supported ...

Madness Engine

Games supported
Automobilista 2
Project Cars 1?? (someone test this plugin on this game and if it's not working, please upload a few samples)
Project Cars 2 (wait for R2)...
Forum: Conversion Tutorials 06-06-2021, 12:50
Replies: 146
Views: 12,738
Posted By Razor12911
The problem isn't about ratio, the ratio you will...

The problem isn't about ratio, the ratio you will get is the same. The problem is speed will be affected because of 10 different types of streams for xtool to look for when only one stream type...
Forum: Conversion Tutorials 06-06-2021, 12:42
Replies: 356
Views: 54,654
Posted By Razor12911
Update available Changes - fixed...

Update available

Changes

- fixed multi-threading bug



There is madness plugin I was busy with earlier to add support to games that use the Madness game engine. (Project Cars...
Forum: Conversion Tutorials 06-06-2021, 12:37
Replies: 146
Views: 12,738
Posted By Razor12911
using -mfrostbite3 makes xtool search for all...

using -mfrostbite3 makes xtool search for all streams [Stream#], # = All entries.

But if you specify -mfrostbite3:zlib as an example, since the stream entries can have names, it will only target...
Forum: Conversion Tutorials 05-06-2021, 20:01
Replies: 146
Views: 12,738
Posted By Razor12911
Plugin updated Changes Updated Unreal...

Plugin updated

Changes

Updated Unreal Engine to support Xtool 0.3.16+
Unreal Engine 4 codec (ue4) no longer requires method parameter to work (m1 and m2), only specify the key.
Forum: Conversion Tutorials 05-06-2021, 17:15
Replies: 146
Views: 12,738
Posted By Razor12911
Unity Engine Usage Place unity.dll near...

Unity Engine

Usage
Place unity.dll near xtool.exe along with required libraries and use -munity

Notes

The library is required both encoding and decoding.

liblz4.dll is required
Forum: Conversion Tutorials 05-06-2021, 16:47
Replies: 356
Views: 54,654
Posted By Razor12911
Update available Changes - minor bug...

Update available

Changes

- minor bug fixes

Changes between 0.3.13 to 0.3.15

ES_R15 (0.3.15)
- converted library support to unicode (don't know why I used ansi in the first place)
Forum: Conversion Tutorials 03-06-2021, 07:08
Replies: 356
Views: 54,654
Posted By Razor12911
xtool hasn't had a working lz4 codec. ...

xtool hasn't had a working lz4 codec.



there is no codec with the name oodle however there is kraken, mermaid and selkie.

Edit: the parameter you used will require about 6GB ram if no...
Forum: Conversion Tutorials 25-05-2021, 10:22
Replies: 146
Views: 12,738
Posted By Razor12911
Drag and drop one of the rpkg files on test.bat,...

Drag and drop one of the rpkg files on test.bat, an output folder named "output should be created, wait till finish.

Run the same file using the method hitman3+lz4 on xtool, compare the results.
...
Forum: Conversion Tutorials 24-05-2021, 14:35
Replies: 146
Views: 12,738
Posted By Razor12911
Plugin(s) updated Changes - Updated...

Plugin(s) updated

Changes

- Updated Hitman plugin

Notes

Other plugins require an update to work with 0.3.13
Forum: Conversion Tutorials 24-05-2021, 14:08
Replies: 356
Views: 54,654
Posted By Razor12911
Update available Changes - updated...

Update available

Changes

- updated lz4 codec
- updated library structure
- updated depth info functions
- updated depth feature
Forum: Conversion Tutorials 23-05-2021, 04:12
Replies: 356
Views: 54,654
Posted By Razor12911
[External compressor:xtool] header = 0 ...

[External compressor:xtool]
header = 0
packcmd = xtool.exe precomp { -moption} -c32mb -t100p --dbase --dedup - - <stdin> <stdout>
unpackcmd = xtool.exe decode -t100p - - <stdin> <stdout>
...
Forum: Conversion Tutorials 23-05-2021, 03:38
Replies: 356
Views: 54,654
Posted By Razor12911
must be deduplication, check command line ...

must be deduplication, check command line

FIFA after 19 isn't a problem, I don't have samples for these games so I am limited by the little samples that I have.
Forum: Conversion Tutorials 23-05-2021, 03:33
Replies: 146
Views: 12,738
Posted By Razor12911
Lazy af, was even lazy to post 0.3.10, 0.3.11... ...

Lazy af, was even lazy to post 0.3.10, 0.3.11...



Your findings are correct.
Forum: Conversion Tutorials 23-05-2021, 03:27
Replies: 356
Views: 54,654
Posted By Razor12911
For FIFA and all these other frostbite games,...

For FIFA and all these other frostbite games, 0.3.13 update is needed
Forum: Conversion Tutorials 23-05-2021, 03:17
Replies: 356
Views: 54,654
Posted By Razor12911
@Everyone The oodle precompressor in xtool...

@Everyone

The oodle precompressor in xtool is now more aggressive (means slower), I'll add aggression parameter to control how much time it should spend finding more and more streams however this...
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