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Search: Posts Made By: کunβeam
Forum: Game Coders 26-04-2007, 11:12
Replies: 21
Views: 10,744
Posted By کunβeam
Last post I ever make on these forums. I did...

Last post I ever make on these forums.

I did it because I was intending of wiping my posts. Some threads are locked, thus the impossibility of deleting. Am through with people that try to...
Forum: Game Coders 20-04-2007, 06:43
Replies: 35
Views: 30,261
Posted By کunβeam
I'm done. Will post a trainer once I figure this...

I'm done. Will post a trainer once I figure this out. Till then, close the thread.
Forum: Game Coders 20-04-2007, 04:56
Replies: 35
Views: 30,261
Posted By کunβeam
Right now I don't give a !@#$ who I am, what I...

Right now I don't give a !@#$ who I am, what I can, who are you and what you're capable of. I'm in for learning, and since you never wanted to help out when I was asking for it on iRC, I guess it's...
Forum: Game Coders 20-04-2007, 04:03
Replies: 35
Views: 30,261
Posted By کunβeam
I understand the code, but it's a little changed....

I understand the code, but it's a little changed. I mean, the situation is :) I'll record a flash movie, so you get my point. Don't know if you have time to help out, but I'd be glad if you did....
Forum: Game Coders 20-04-2007, 01:19
Replies: 35
Views: 30,261
Posted By کunβeam
Hmm, I would still have to go through all the...

Hmm, I would still have to go through all the string :) Oh, and how do I detect the boundaries ? I mean, in asm :]

[eax+14] = point_0
...
[eax+24] = point_1

The size is not always the same....
Forum: Game Coders 19-04-2007, 15:09
Replies: 35
Views: 30,261
Posted By کunβeam
Okay. Dropping down attitude. Time to get more...

Okay. Dropping down attitude. Time to get more formal than 'egotistic'. I don't have any good impressions on me, since : a. I can't code; b. I use backtracing on mostly reversing programs, not games...
Forum: Game Coders 19-04-2007, 10:27
Replies: 35
Views: 30,261
Posted By کunβeam
I don't have to use <abbr> to get people like you...

I don't have to use <abbr> to get people like you to understand what that quote means. At the instance I was in the picture, looking up in the code, the pointer used comes from the stack. Where it's...
Forum: Game Coders 19-04-2007, 10:07
Replies: 35
Views: 30,261
Posted By کunβeam
Nice of you to drop by. What did I steal now ?...

Nice of you to drop by. What did I steal now ? Anyway, good luck with training it better than I could. I know you can. As long as what you do works, it doesn't matter if the trainer was written from...
Forum: Game Coders 17-04-2007, 20:22
Replies: 35
Views: 30,261
Posted By کunβeam
I gave up on mana/god_mode, since I can't...

I gave up on mana/god_mode, since I can't possibly train this effin` game the proper way. Every attempt I make seems to have a flaw - either gfx fux up, or I have side-effects. I was on the path of...
Forum: Game Coders 17-04-2007, 04:28
Replies: 35
Views: 30,261
Posted By کunβeam
Interesting. Guess you're right to some extent,...

Interesting. Guess you're right to some extent, as in - the game is coded in such manner that even if I don't/do save the flags, it acts identical. I checked the flags out of each function and they...
Forum: Game Coders 16-04-2007, 11:13
Replies: 35
Views: 30,261
Posted By کunβeam
I didn't ask you to prove yourself. I was curious...

I didn't ask you to prove yourself. I was curious how would your version of that code look like. Also, how would eax go out of the boundaries, when : [1] it's stacked; [2] it only increases so far as...
Forum: Game Coders 16-04-2007, 10:38
Replies: 35
Views: 30,261
Posted By کunβeam
I was sure you'd get me wrong :) I stand true to...

I was sure you'd get me wrong :) I stand true to my beliefs of using pushad rather than normal push. I am aware it doesn't store flags. It isn't lame, it is just logics. You want to tell me if I...
Forum: Game Coders 16-04-2007, 02:53
Replies: 35
Views: 30,261
Posted By کunβeam
I used to believe that pushad stands for push a-d...

I used to believe that pushad stands for push a-d (eAx, eBx, eCx, eDx - A<->D). But I was wrong :) Anyway, I stand true to my beliefs. Hope you don't mind :P
Forum: Game Coders 15-04-2007, 23:29
Replies: 35
Views: 30,261
Posted By کunβeam
As I said, I'm checking for 'y' because so far...

As I said, I'm checking for 'y' because so far there isn't any weapon that has 'y' in its description. In this case, it works, but for other games I might get pwned :)

Also, I used pushad because...
Forum: Game Coders 15-04-2007, 20:24
Replies: 35
Views: 30,261
Posted By کunβeam
Haven't read that. I'll start looking for it....

Haven't read that. I'll start looking for it. Might be. Thing is, with Infernal, I actually found a trace, but it needs more in-depth research.

For instance, sub [eax+538],ecx had a "brother" up...
Forum: Game Coders 15-04-2007, 19:26
Replies: 35
Views: 30,261
Posted By کunβeam
Hmm. Yeah, double-posting because : - it...

Hmm. Yeah, double-posting because :

- it needs a separate post;
- I got past the 12 images limit;

So, before judging, read the above :P

Anyway, was analyzing the file in looks for a clue...
Forum: Game Coders 15-04-2007, 19:00
Replies: 35
Views: 30,261
Posted By کunβeam
Cool Infernal - Trainer & Gadgets

Starting with a basic trainer, and evolving/expanding the project in time once I discover more. I'll keep a diary of what I did, so others benefit from this experience. Also, adding some stuff I...
Forum: Game Trainers 04-04-2007, 00:54
Replies: 2
Views: 9,844
Posted By کunβeam
I assume this can be closed ? o_O Bumped for a...

I assume this can be closed ? o_O Bumped for a closing request :)
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