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Is it possible to use LZ4 with arc?
Hello,
Is it possible to use LZ4 with arc? If yes can you provide me with the packcmd and unpackcmd for arc.ini? Thank you. |
[External compressor:plz4]
header = 0 packcmd = pLZ4 e -l9 -t4 - -o - <stdin> <stdout> unpackcmd = pLZ4 d -t4 - -o - <stdin> <stdout> |
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Thanks but i didn't mean pLZ4 i meant the older LZ4.
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yes, possible. -mlz4, you don't have to add anything.
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I've tried that didn't work for me and it just skipped it and made the archive as storing only.
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I'm trying to precompress "FlatOut 4 - Total Insanity" using either plz4 or lz4 but i'm unable to get the decompressed size that "Drop and Scan for LZ4" is giving me.
I'm using those parameters to precompress: packcmd = pLZ4 e -l9 -t4 - -o - <stdin> <stdout> Any idea why i'm getting a big decompressed size only in the scanner? Thanks Razor. |
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Could be false positives, tool is not perfect
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[External compressor:lz4] |
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if you remove all the soundtracks folder and all the wallpaper junk thats not needed by the game you can get to dvd5 with srep+lzma .look at my data1.bin that the complete game and that will fit on dvd5.the second bin thats soundtrack and wallpapers(not needed):D
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@mikey26
some users managed to go near 3.5 g.b for the games files without the extras but it's something related to LZ4. I did remove them but i didn't reach such good ratio as yours. can you paste here your arc.ini and .bat content please. |
FlatOut 4 uses LZ4 compression for game resources.
And Razor's public LZ4-precompressor is a very early build, not able to precompress most games I tried. And I doubt he will release an updated build in near future, if at all :) |
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