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yash497 14-09-2016 07:09

my repack
 
Hello guys there is some help for u...
Now you don't need to think which method should u use

Game Size Compressed size method Quality video

Call of duty 1 1.12 gb. 468 mb pk3 extract##msc+srep+zcm *.roq file
Call of duty mw3 11.7.gb 4.67 gb iwd x##crunch tex##*.ff precomp+msc+srep+zcm. *.bik 1280#720 to 320#160 *.wav to ogg

Call of duty mw 5.07 gb 907 mb same #### fully crunch Tex

Fifa 12 5.97.gb 2.90gb reflate pack ####msc+srep+zcm no change

Fifa 13 6.73 gb 4.23 gb. reflate pack####precomp+msc+srep+zcm. ------

Fifa 14. 8.61 gb 5.46 gb. same as in fifa 12 -------

Fifa 15. 12.9. Gb 6.80 gb reflate pack###msc+srep+nz#-t8 + zcm ----

Gta v. 60 gb. 26 gb reflate+srep+zcm edit by rpf editor#all video file

Trial fusion. 8.43.gb. 3.79 gb. Precomp+srep+lzm@:max:150m. ------

I m typing on mobile so ..i will comment ....my all repack...this is 1/4 of my repack

Comment!!!!!!

yash497 14-09-2016 07:10

I will se my all repack In my pc

yash497 14-09-2016 07:17

Remember these all are compressed in one bin file and extracted by command prompt script....because zcm is not compatible with inno....

aswadd 14-09-2016 09:23

you seem like zcm :D try packet1.2 it's good & fast with an excellent ratio & from the same author of zcm

1234567890123 14-09-2016 09:29

i'm getting better ratio&time with zcm. can somebody fix this inno problem? zcm has multithread it will be great if it is compatible with inno

aswadd 14-09-2016 09:33

why you are not using lzma / lzma2 ?? & if you will use a tool which has more than algos inside it why not using nanozip :D it will give you the best results with a good speed for Multi-cores CPUS :D

Gupta 14-09-2016 09:39

Lol
GTA 5 ......in 26 gbs....again i should say lol.....
Even with pure reflate I can't achieve not more than 33gbs BT yes mine is 64 gbs
L

minivj 14-09-2016 09:45

I would like to ask you about how u compressed Call Of Duty Modern Warfare???

aswadd 14-09-2016 09:48

Quote:

Originally Posted by minivj (Post 451615)
I would like to ask you about how u compressed Call Of Duty Modern Warfare???

the idea is from Black Box :D you can see the full method if u downloaded it & installed it :)

1234567890123 14-09-2016 10:36

Quote:

Originally Posted by aswadd (Post 451612)
why you are not using lzma / lzma2 ?? & if you will use a tool which has more than algos inside it why not using nanozip :D it will give you the best results with a good speed for Multi-cores CPUS :D

of course i use them but zcm can be more good.i used nanozip but it's more slow with -cc and -co,-c0 have not good enough.zcm can't beat nanozip in -cc but compared to time zcm is very good and ratio is too much close than lzma-lzma2.i can't use zcm multithread in compressing but still it's faster than nanozip multithread -cc.20-40mb difference with nanozip is not too much for 5gb game data for time.
and this benchmark can be useful
http://heartofcomp.altervista.org/MOC/GAME1/MOCA.htm
http://www.squeezechart.com/SqueezeChart.pdf this is a bit old but can be proof
edit=i don't saying zcm is better than nanozip and there is not same method of to repack games therefore there is a subject in this forum about this.Sometimes nanozip sometimes lzma exp.

felice2011 14-09-2016 10:50

ZCM is not compatible in the extraction with the FA support, furthermore "packetv1.9" occasional crash during the compressions.

1234567890123 14-09-2016 11:00

:( felice i want ask you something: can we use more mask with freearc? i want add too much mask like 6-15.for lossy compression exp. wav mp3 mp4 avi ..

felice2011 14-09-2016 11:49

The definition of masks is precise to add to an archive several blocks with methods according to different types of files, and this is the work of Panker, but given the long time of the last update, I do not think it can be done anything more concrete.

aswadd 14-09-2016 14:48

yash are u using zcm with arc ?? if that give me the arc.ini settings for it :D I tried but seems decompression always failed

aswadd 14-09-2016 15:57

Quote:

Originally Posted by felice2011 (Post 451621)
ZCM is not compatible in the extraction with the FA support, furthermore "packetv1.9" occasional crash during the compressions.

for this reason i can't get zcm work with arc :( anyway i shall use it alone after arc :)


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