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Reflate+Static+Fazip
When I was compressing Pes 2015 I noticed something using reflate+static+fazip better than reflate+static+nanozip (I don't say it's always good) and I can't extract data which compresssed by nanozip.So I want share the compressor.I think it's usefull which is compatible with reflate ex. gta 5 pes 2015 2016 vs..
http://www.mediafire.com/download/tj...atic_Fazip.rar |
What is static?
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:confused: I did not understand anything.:rolleyes:
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I download the file and it's nothing new.
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Adavanced
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you dont need fazip.exe to do exe, exe2, delta, rep,4x4 etc
those dll Bulat provided are capable of anything :D so wit hthat said that cmd line with fazip can go and replace by dll so, take this adcvanced version with lzma2 using 4x4 |
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Sorry for late reply havent logged in for a while :D
Chrono Cross i am letting you know that Bulat will not post another freearc, and from my point of view nor srep, fazip etc. i use lzma2 since i found out how to use it it performs with 3 times the speed that lzmax64 has. |
Thanks panker for the advance version. I use srep+xtor for speed compression.
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Anyone was tried to use FastBackup by bulat. use a lot of ram.
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Chrono can you post some lzma vs fastbackup ??
wanna see ratio and speed :) if you can it will helpful for people especially for new ones, thanks also test zstd x64 with -21 vs fastbackup. |
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fastbackup -m4
Code:
FreeArc 0.67 (September 13 2014) creating archive: srep_fbm4.arcCode:
FreeArc 0.67 (September 13 2014) creating archive: zstd.arcCode:
FreeArc 0.67 (September 13 2014) creating archive: srep_delta_exe2_xlzma.arc |
Great bench @ChronoCross test try to test the latest version "zstd051" instead of "zstd044", always using the support FA ;)
In addition to obtaining acceptable results of time, the ZSTD version 051, obtains greater compression threshold with the same options and the same input folder.:D Approximately +0.25% to compression extra on 100mb input. |
the thing is ZSTD use only one core so FastBackup always would be more faster because use all the cores. so in this case of speed compression, i choose speed instead compression ratio. Fastbackup have perfect balance in Speed/Compession.
FastBackup Code:
FreeArc 0.67 (September 13 2014) creating archive: srep_fbm4.arcCode:
FreeArc 0.67 (September 13 2014) creating archive: zstd.arc |
At equal time I prefer the last "ZSTD" the compression threshold remains in favor of this last, with the same processing time.;)
Code:
{ "srep+fb" > Level -4 } VS { "srep+zstd" > Level -6 }Then everyone is free to choose the method they like, mine is just a personal opinion.:) |
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well my previous test the files are 2.4GB a game folder textures only. I see your speed/compression (very nice) and your test files are 120MB and looks like the files can´t be compressed more than a half. dead island its a good game to test compression also GRID too, because the textures files are very kind to be compressed.
i forgot to add exe and delta algos to zstd test :p because fb -m4 use those algos. Pd: you have right felice level 6 its the correct level to compare instead level 21. PD2: Here the others tools for test. |
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