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The Witcher Mod (Unicode Version)
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Selectlanguageform unknow identifir
why? |
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the setup is ok bro :) : |
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you can get it here. uploaded by pakrat2k2, like the post and download it.. :p |
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is already inside you do not need to download anything Quote:
1) click Compiler.bat Example 2 1) open Inno Unicode ee and click tools >options >associate >ok |
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even one I like (ok!'ll versions closed no problem) ;)
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Sorry i forget to like your main post.. :D
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lol, bro, if your work is cool and great, you gotta get something, too bad cause you can't get hugs, well not from me(thats gay) and a thanks is better.
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in the witcher+isdone how agregate a font.ttf file, because i use
this code but is not reconized [Files] Source: "MyFont.ttf"; Flags: dontcopy [Code] #ifdef UNICODE #define AW "W" #else #define AW "A" #endif const FR_PRIVATE = $10; FR_NOT_ENUM = $20; function AddFontResourceEx(lpszFilename: string; fl: DWORD; pdv: Cardinal): Integer; external 'AddFontResourceEx{#AW}@gdi32.dll stdcall'; function RemoveFontResourceEx(lpFileName: string; fl: DWORD; pdv: Cardinal): BOOL; external 'RemoveFontResourceEx{#AW}@gdi32.dll stdcall'; var FontFlags: DWORD; [Code] procedure InitializeWizard; var FontName: string; begin // extract the font file to the temporary folder ExtractTemporaryFile('MyFont.ttf'); // this combination specifies the reservation of this font for use // in the setup process and that this font cannot be enumerated FontFlags := FR_PRIVATE or FR_NOT_ENUM; // add the font resource if AddFontResourceEx(ExpandConstant('{tmp}\MyFont.ttf '), FontFlags, 0) <> 0 then begin // note, that this is the name of the font, which doesn't have // to match to the font file name FontName := 'My Font Name'; // the global setting of the WizardForm.Font property causes many // of its child controls to inherit this font; except those listed // below; their default font has changed and they lost the ability // to inherit the font from their parent so we must do it manually WizardForm.Font.Name := FontName; WizardForm.WelcomeLabel1.Font.Name := FontName; WizardForm.PageNameLabel.Font.Name := FontName; WizardForm.FinishedHeadingLabel.Font.Name := FontName; end; end; procedure DeinitializeSetup; begin // remove the font resource RemoveFontResourceEx(ExpandConstant('{tmp}\MyFont. ttf'), FontFlags, 0); end; Whit witcher + isdone why the difference http://i2.minus.com/jdYE7ScSK5TuX.jpg http://i6.minus.com/jdhN9I52PPPmE.jpg How i do this with thewitcher+ISDone a. Times and file description above progress bar b. Porcent label the center of the progress bar http://i3.minus.com/jgzj5uEl7uis5.jpg |
Do you plan to add isdone?
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