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-   -   Filename instead of WinCap (https://fileforums.com/showthread.php?t=84396)

sawky 10-08-2008 08:23

Filename instead of WinCap
 
I currently us game trainer studio to make my hacks ...but it uses WindCap to poke the addresses ...I want it to poke a Filename.... How can I implement this in the example code below??

Code:

; #########################################################################

  .386
  .model flat, stdcall  ; 32 bit memory model
  option casemap :none  ; case sensitive

  include trainer.inc  ; local includes for this file



; #########################################################################

.data



; ### Constants Below

; ### Constants Above

; ### Bytes Below



Button00000 db 090h
            db 090h
            db 090h
            db 090h
            db 090h
            db 090h
; ### Bytes Above

; ### Button Messages Below



; ### Button Messages Above

  WindCap db 'Half-Life 2 DM',0
  szDisplayName db 'Trainer',0
.code

start:
  invoke GetModuleHandle, NULL
  mov hInstance, eax

  invoke GetCommandLine
  mov CommandLine, eax

  invoke WinMain,hInstance,NULL,CommandLine,SW_SHOWDEFAULT
  invoke ExitProcess,eax

; #########################################################################

WinMain proc hInst    :DWORD,
            hPrevInst :DWORD,
            CmdLine  :DWORD,
            CmdShow  :DWORD

  ;====================
  ; Put LOCALs on stack
  ;====================

  LOCAL wc  :WNDCLASSEX
  LOCAL msg  :MSG
  LOCAL Wwd  :DWORD
  LOCAL Wht  :DWORD
  LOCAL Wtx  :DWORD
  LOCAL Wty  :DWORD

  ;==================================================
  ; Fill WNDCLASSEX structure with required variables
  ;==================================================

  invoke LoadIcon,hInst,500    ; icon ID
  mov hIcon, eax

  szText szClassName,"Trainer_Class"

  mov wc.cbSize,        sizeof WNDCLASSEX
  mov wc.style,          CS_HREDRAW or CS_VREDRAW \
                or CS_BYTEALIGNWINDOW
  mov wc.lpfnWndProc,    offset WndProc
  mov wc.cbClsExtra,    NULL
  mov wc.cbWndExtra,    NULL
  m2m wc.hInstance,      hInst
  mov wc.hbrBackground,  COLOR_BTNFACE+1
  mov wc.lpszMenuName,  NULL
  mov wc.lpszClassName,  offset szClassName
  m2m wc.hIcon,          hIcon
  invoke LoadCursor,NULL,IDC_ARROW
  mov wc.hCursor,        eax
  m2m wc.hIconSm,        hIcon

  invoke RegisterClassEx, ADDR wc

  ;================================
  ; Centre window at following size
  ;================================

  mov Wwd, 160 ; Dialog Width
  mov Wht, 76 ; Dialog Height

  invoke GetSystemMetrics,SM_CXSCREEN
  invoke TopXY,Wwd,eax
  mov Wtx, eax

  invoke GetSystemMetrics,SM_CYSCREEN
  invoke TopXY,Wht,eax
  mov Wty, eax

  invoke CreateWindowEx,WS_EX_LEFT,
              ADDR szClassName,
              ADDR szDisplayName,
              WS_MINIMIZEBOX or WS_OVERLAPPED or WS_SYSMENU,
              Wtx,Wty,Wwd,Wht,
              NULL,NULL,
              hInst,NULL
  mov  hWnd,eax

  invoke ShowWindow,hWnd,SW_SHOWNORMAL
  invoke UpdateWindow,hWnd

  ;===================================
  ; Loop until PostQuitMessage is sent
  ;===================================

  StartLoop:
      invoke GetMessage,ADDR msg,NULL,0,0
      cmp eax, 0
      je ExitLoop
      invoke TranslateMessage, ADDR msg
      invoke DispatchMessage,  ADDR msg
      jmp StartLoop
  ExitLoop:

  return msg.wParam

WinMain endp

; #########################################################################

WndProc proc hWin  :DWORD,
            uMsg  :DWORD,
            wParam :DWORD,
            lParam :DWORD

    LOCAL var    :DWORD
    LOCAL caW    :DWORD
    LOCAL caH    :DWORD
    LOCAL color  :DWORD
    LOCAL hDC    :DWORD
    LOCAL Rct    :RECT
    LOCAL Ps    :PAINTSTRUCT
    LOCAL buffer1[128]:BYTE
    LOCAL buffer2[128]:BYTE
    LOCAL lfnt  :LOGFONT
    LOCAL psd    :PAGESETUPDLG
    LOCAL pd    :PRINTDLG

  .if uMsg == WM_COMMAND
        MOV EAX, wParam
      .if wParam == 499

      .elseif wParam == 500

      ButtonJump_Jump500:
Invoke TrainerEngine, NULL, Offset WindCap, 024000300h, Offset Button00000, 6


      .endif
  .elseif uMsg == WM_CREATE


          Invoke Protection
        MOV HotKeyMiniToggle, TRUE
        szText font1,'MS Sans Serif'
        invoke CreateFont,8,5,0,0,500,0,0,0, \
                          DEFAULT_CHARSET,0,0,0,\
                          DEFAULT_PITCH,ADDR font1
        mov hFont, eax

      Invoke SetTimer, hWin, 1, 100, 0 ; HotKey Timer
      Invoke SetTimer, hWin, 2, 300, 0 ; EditBox Timer 1
      Invoke SetTimer, hWin, 3, 300, 0 ; EditBox Timer 2



      szText bTxt1,"New Button"
      invoke PushButton,ADDR bTxt1,hWin,21,9,110,20,500

  .elseif uMsg == WM_TIMER
          Invoke Protection
      .If wParam == 1 ;  ### Timer Below ###




      .Endif ;        ### Timer Above ###

      .If wParam == 2 ;  ### Timer Below ###

      .Endif ;        ### Timer Above ###

      .If wParam == 3 ;  ### Timer Below ###




      .Endif ;        ### Timer Above ###



  .elseif uMsg == WM_PAINT
      invoke BeginPaint,hWin,ADDR Ps
        mov hDC, eax
        invoke Paint_Proc,hWin,hDC
      invoke EndPaint,hWin,ADDR Ps
      return 0
  .elseif uMsg == WM_DESTROY
      invoke PostQuitMessage,NULL
      return 0
  .endif

    invoke DefWindowProc,hWin,uMsg,wParam,lParam

    ret

WndProc endp

; ########################################################################

TopXY proc wDim:DWORD, sDim:DWORD

  shr sDim, 1      ; divide screen dimension by 2
  shr wDim, 1      ; divide window dimension by 2
  mov eax, wDim    ; copy window dimension into eax
  sub sDim, eax    ; sub half win dimension from half screen dimension

  return sDim

TopXY endp

; #########################################################################

Paint_Proc proc hWin:DWORD, hDC:DWORD

  LOCAL btn_hi  :DWORD
  LOCAL btn_lo  :DWORD
  LOCAL Rct      :RECT

  invoke GetSysColor,COLOR_BTNHIGHLIGHT
  mov btn_hi, eax

  invoke GetSysColor,COLOR_BTNSHADOW
  mov btn_lo, eax

  return 0

Paint_Proc endp

; ########################################################################

end start

As you can see its finding "Half-Life 2 DM" window caption when I want "hl2.exe" Filename ...

Any ideas??

Regards sawky

DABhand 10-08-2008 18:55

There is a tut I did showing sheeps trainer skeleton.

It will show you how to load a specific file, and then obviously poke address/es

sawky 11-08-2008 04:09

Yeah...I looked at that ..I thought that changing

WindCap db 'Half-Life 2 DM',0 to
FileName db 'hl2.exe',0

and changing

Invoke TrainerEngine, NULL, Offset WindCap, 024000300h, Offset Button00000, 6 to

Invoke TrainerEngine, NULL, Offset FileName, 024000300h, Offset Button00000, 6

would of done it ....but not to be!!lol

is there anyway for it to look for multiple windows then.....

as an example (I know this doesnt work)

WindCap db 'Half-Life 2 DM' or 'Counter-Strike Source',0

thanx

TippeX 11-08-2008 06:31

erm...

WindCap = Window Caption

the code OBVIOUSLY uses FindWindow to do its work, checking the window caption, changing this to a filename would be utterly pointless..

if you're coding a trainer, then gettheprocessid from the window (or when you launch it using createprocess), then work from that...

i get the feeling you don't really know what you're doing :)

sawky 11-08-2008 07:20

I didnt just change the window caption to a file name .... I looked at the skeleton example which uses

FileName db 'game.exe',0

where as I use

WindCap db 'my game',0

and changed my code respectively but to no avail ....(as described above)

My WindCap trainers work fine..... I just wanted to change to 'FileName' ....

Not to worry If no-one knows how to do it....

Cheers sawky

TippeX 11-08-2008 08:01

you mean you want to display the filename in the trainer or something? cos im lost now...

DABhand 11-08-2008 09:42

By the looks of things he wants his trainer to find the Process name of a game.

But he cant change his WindCap for Filename as the rest of the coding doesnt work that way of course.

@sawky - you have to have similar as the skeleton to invoke loading the designated file and poking addresses. As said changing your WindCap for the Filename wont do anygood at all.

You will have to have this somewhere in your coding

invoke CreateProcess, ADDR FileName, NULL,NULL,NULL,NULL,\
NORMAL_PRIORITY_CLASS,NULL,NULL,ADDR StartUpInfo,ADDR hProcess

(the \ just lets the compiler know to goto the next line to continue the sequence)


Also setting the following under your .data? section

StartUpInfo STARTUPINFO <>
hProcess dd ?

So when the game is loaded it sets the address of where the game has loaded into your memory etc properly. So you can later use WriteProcessMemory to write your data.

Like so

invoke WriteProcessMemory,hProcess,Address,addr bytestobewritten,numberofbytestowrite


Would be just as easy to use the skeleton and change what you wanted it is easy enough to follow and change accordingly :)

[Psych] 10-09-2009 02:21

Then install WinPCap..

http://www.winpcap.org/install/default.htm

:/


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