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Shenmue 2 self rip
I've seen that Darkfalz made a working copy of Shenmue 2. I want to make a 90 min version of this game to rip less .ahx audio files.
But i'm unable to create a correct image that can be burned to reach the 45000 lba. Darkfalz can you help me ? |
From megagames.com DC patches ( http://server1.megagames.com/dc/dc_patches_a.shtml ) download the Alone in the Dark fix, and you will find a blank image file to burn a valid 45000 LBA session. :)
I hope it helps! ;) |
I've found an other way to do this :
- Create a session with DATA from the game to reach 45000 LBA (I"ve used UltraISO, the Windows calcuator, and some CD-RW) - merge the data of first session with a mkisofs image of the rest of the game - inject ip.bin And it boots ! Removed lots of AHX audio files from FREE01.AFS, but not all, like an other group... AFS had to be compacted with Darkfalz's Tool. I think we can make a 99 minutes version with ALL audio. May be we can downsample AHX files but, i"ve never seen a tool can do that :( |
My Shenmue II rip was a lot of work.
First, I made a patcher for the FREE AFS files to only rip out as many as needed. I also retained small text files in there that contain information for Ryo. I used data in the first session and imported it into the second session, this really not easy to do but was necessary for the maximum fit. I even preserved the sort order across two sessions! Wow. It's really a difficult task. Certainlly with 99 min CDs could probably fit nearly all the speech, but who cares, can just play my original if that's so important. |
@darkfalz: so your game was a audio/data image then? how did you create two sessions? and how did you preserve the sort order?
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data/data multisession. Preserving a sort with a -sorttxt is easy enough, but across two sessions is a lot more work.
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but your rip wasn't oversized (80+min), was it?
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Each CD standard 80 minutes, filled to the max.
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sounds pretty much like the backup a certain release group succeeded to do, too ;) well, except for the maximum size...which is kinda essential with that game
btw, i realized that you wrote cdda patcher. would you mind taking a look at this thread: http://fileforums.com/showthread.php?t=80852 since you already meddled with hexediting the sound-code in boot-bins, i think you're one of the few competent on that subject, so i would be glad if you could help me |
I Burned the game , i played it on the dc m But i cannot hear the voices and the game is a bit slow. Is there anything i can do to make it better ?
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That other release group ripped out much more speech than is necessary, and multilanguage files that weren't necessary, and important info for Ryo during discovery scenes. I don't know how to relink or remap audio tracks.
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