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-   -   How would I go about making a trainer (https://fileforums.com/showthread.php?t=79893)

Spun-Dumb 03-02-2007 12:52

How would I go about making a trainer
 
Just wondering how to make a trainer. Suggestions on the easyest to use software for doing this. Just wanna make your basic money trainer. Any help would be greatly appreciated. Thanks in advance. :cool:

TippeX 03-02-2007 15:02

well try using something like artmoney etc..
if you mean coding a trainer yourself then you need some programming experience (and probably some asm if you're planning to patch out code rather than patch memory addresses with a constant value, patching on a timer)...

DABhand 03-02-2007 15:10

They never do read the appropriate sections do they.

This is for GAME BACKUPS..

Game Training is NOT Game Backups.

There is a section where I gave some tuts on whats what. Ill let you try and find it.

Spun-Dumb 03-02-2007 19:13

You've been a big help thank you

pikachu5501 18-03-2007 10:17

Spun-Dumb:

1) learn a low-level language like C and some Assembly for debugging. There is a lot of tut and free compiler out there. Sugg compiller: cygwin, mingw, or free Borland builder.

2)find value of the memory of the value or the code that change it with a cheat tools and a debugger. If you just want to cheat for yourself without make a stand alone trainer, a cheat tools is sufficient. sugg tools : Cheat Engine(have a good build-in debugger for that purpose), tsearch, gamewiz32.

anyway, i suggest you to start with Cheat Engine 5.3 the get an idea what it cheating is about and it have a good interactive tutorial for the purpose.

4)make a neat intro with a sined side scrolling text and a cool c64-like tune.

TippeX 20-04-2009 02:36

Quote:

Originally Posted by pikachu5501 (Post 338251)
1) learn a low-level language like C and some Assembly for debugging.

yeh i know its an old post.. but since when was C a 'low-level language' ?

Joe Forster/STA 20-04-2009 06:48

It's the lowest-level high-level-language. (It was until C-- came out. ;) )


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