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SWAT 4 Problem
when i load swat 4 it will crash, the error message is that of a general protection fault error, when i use enditall, i can play the first two levels but past that i get the same error, im running a 2500 amd barton, geforce 3 ti200 with up todate drivers and i have 512 ddr. no idea why it wont run, any ideas?
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Are you using a crack/fixed exe? This perticular forum may not be the correct place for the best results as on here posts should generaly be backup or crack related as a rule. I have swat4 (use search button and you will see i started a thread about swat4 and one crash issue has been discused already). Its always best to use the search option before you post. How ever my advice would be to read other thread i mentioned and if thats not for you then the link on the other thread will take you to tech support,known issues etc. (also when-ever asking for help its best to post as much info as poss ie If your using a nocd/fixed exe, If you are have you tried running the game from the "original" disk without a crack to see if problem still happens,GPU + exact driver version,O/S +which if any updates etc etc. Look @ my signature and you will get the idea but of course any other info relating to problem goes without saying).
PS good game huh |
every time i load swat 4 without shutting down zone alarm, avg and spy bot i get the following error message below, when i do shut all three down and run the game, i can only enter the traing and first two missions in career mode before i encounter this error. I have deleted the .ini file as instructed and im currently running the game using the SWAT 4 v1.0 [ENGLISH] Fixed EXE from reloaded.
im running: amd 2500+ Barton, 512ddr 400 3200 dual channel ram, windows xp sp2 updated, nvidia geforece 3 ti 200 128mb (Version: 71.89 Release Date: April 14, 2005 WHQL Certified) I have no idea how to get this game to run properly, any help? No Label Crash Time: 04/17/05 10:43:27 OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD PentiumPro-class processor @ 1821 MHz with 511MB RAM Video: NVIDIA GeForce3 Ti 200 (7189) UserName: Frank ComputerName: 1912IG2G0BQORV Application location: D:\Program Files\Sierra\SWAT 4\Content\System\ SWAT Build Number: 31973 Access Violation caused General protection fault! History: UObject::EndLoad <- UObject::StaticLoadObject [(Core.Class SwatEquipment.AK47MG NULL)] <- UObject::CallFunction [SCRIPT='Core.Object.DynamicLoadObject' OBJ='SwatMPLoadoutPanel'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatLoadoutPanel.InitComponent' OBJ='SwatMPLoadoutPanel'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatMPLoadoutPanel.InitComponent' OBJ='SwatMPLoadoutPanel'] <- UObject::CallFunction [SCRIPT='GUI.GUIMultiComponent.InitComponent' OBJ='SwatMPPage'] <- UObject::CallFunction [SCRIPT='GUI.GUIPage.InitComponent' OBJ='SwatMPPage'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatGUIPage.InitComponent' OBJ='SwatMPPage'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatPopupMenuBase.InitComponent' OBJ='SwatMPPage'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatMPPage.InitComponent' OBJ='SwatMPPage'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatGUIController.GetMPPopupMenu' OBJ='SwatGUIController0'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatGUIController.GetCurrentPopupM enu' OBJ='SwatGUIController0'] <- UObject::CallFunction [SCRIPT='SwatGui.SwatGUIController.OnStateChange' OBJ='SwatGUIController0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatRepo.StateChange' OBJ='SwatRepo0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatRepo.PostPlayerLogin' OBJ='SwatRepo0'] <- UObject::ProcessEvent [Function SwatGame.SwatGamePlayerController.ClientOnLoggedIn () on SwatGamePlayerController MP-ArmsDeal.SwatGamePlayerController0] <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch [(Actor SwatGamePlayerController0)] <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick [(NetMode=3)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Client'] <- MainLoop |
I got the same problem with Zone Alarm. Black Screen - nothing happens. Without Zone Alarm it runs without probs.
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