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-   -   Lego Worlds (https://fileforums.com/showthread.php?t=106696)

mausschieber 17-04-2025 08:21

Lego Worlds
 
3 Attachment(s)
Lego Worlds [?xDVD5]

Credits:
--CIU By:Yener90
--InstallerScript: CIU 3.0.0.1
--Contributors:BAMsE; Razor12911; Simorq; KaktoR; Cesar82 CIU 3.0.0.1
--CLS-DiskSpan.dll R3 by Razor12911, modified version by Cesar82
--DiskSpan_GUI V2+ by Cesar82

Graphic found Ingame and Online
Arts by mausschieber


At Request from Danziel123

Version History:
Code:

Version 1.0.0
- Initial Release  ;

Include: All DLC's

Instructions:

1.-- Install Game, update to latest version + No-DVD.
2.-- Download the Conversion and extract to HD, (not in game folder)
2a.- Move _CommonRedist to Conversion output folder. (Last DVD)

Code:

[Launch1]
-----------------------------------------------------
Name=DirectX (Jun 2010)
Exe1={src}\_CommonRedist\DirectX\Jun2010\DXSETUP.exe
Argument=/silent
BeforeInstall=0
Checked=0

Name=Microsoft Visual C++ 2010
Exe1={src}\_CommonRedist\vcredist\2010\vcredist_x86.exe
Exe2={src}\_CommonRedist\vcredist\2010\vcredist_x64.exe
Argument=/passive /norestart
BeforeInstall=0
Checked=0

[Launch3]
-----------------------------------------------------
Name=Microsoft Visual C++ 2012
Exe1={src}\_CommonRedist\vcredist\2012\vcredist_x86.exe
Exe2={src}\_CommonRedist\vcredist\2012\vcredist_x64.exe
Argument=/passive /norestart
BeforeInstall=0
Checked=0

3.-- Run DiskSpan_GUI Choose Input/Output folder, Choose compression method
4.-- Test the conversion, before burning ISO.

Danziel123 18-04-2025 02:49

Thank you
Quote:

------------------------------------------------------------------------------------------
------------------------------- CONVERSION DATE 2025/04/18 -------------------------------
------------------------------------------------------------------------------------------
16:30:35 - You have chosen the unlimited type for the output size.
16:30:35 - ISO images will not be created when conversion is complete.
16:30:35 - The computer will remain on when the conversion is complete.
16:30:35 - Selected ARC/DS method for Data1a-01.bin was: xtool:mreflate:dd3+4x4:b64mb:lzma:ultra:bt4:fb273: lc8:mc1000000:64mb
16:30:35 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:m c1000000
-------------------------------------------------------------------------------------------------------
16:30:49 - Compression initialized in 18/04/2025 at 16:30:49.
16:30:49 - Starting Data1a-01.bin archive creation.
16:35:18 - Moving Data1a-01.bin file to media folder.
16:35:20 - Starting Data1b-01.bin archive creation.
16:35:48 - Moving Data1b-01.bin file to media folder.
16:35:48 - Compression finished in 18/04/2025 at 16:35:48.
-------------------------------------------------------------------------------------------------------
16:35:48 - Getting size of the game: Lego Worlds
16:35:48 - Installation folder size: 3.37 GB
16:35:48 - Data1a-01.bin file size: 2.79 GB
16:35:48 - Data1b-01.bin file size: 20.04 MB
16:35:48 - Compressed game size: 2.81 GB (Ratio 83.40%)
-------------------------------------------------------------------------------------------------------
16:35:48 - Overall input size: 3.37 GB
16:35:48 - Overall output size: 2.81 GB (Ratio 83.40%)
16:35:48 - Overall conversion time: 00:04:59
16:35:48 - Overall conversion media: 1 custom media
-------------------------------------------------------------------------------------------------------


Gillian 18-04-2025 03:12

------------------------------------------------------------------------------------------
------------------------------- CONVERSION DATE 2025/04/18 -------------------------------
------------------------------------------------------------------------------------------
11:02:17 - You have chosen the DVD5 type for the media size.
11:02:17 - ISO images will not be created when conversion is complete.
11:02:17 - The computer will remain on when the conversion is complete.
11:02:17 - Selected ARC/DS method for Data1a-01.bin was: xt_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb27 3:lc8:mc1000000
-------------------------------------------------------------------------------------------------------
11:02:20 - Compression initialized in 18/04/2025 at 11:02:20.
11:02:21 - Starting Data1a-01.bin archive creation.
11:07:17 - Moving Data1a-01.bin file to media folder.
11:07:18 - Compression finished in 18/04/2025 at 11:07:18.
-------------------------------------------------------------------------------------------------------
11:07:18 - Getting size of the game: Lego Worlds
11:07:18 - » Installation folder size: 2.98 GB
11:07:18 - » Compressed game size: 917.75 MB (Ratio 30.04%)
-------------------------------------------------------------------------------------------------------
11:07:18 - Overall input size: 2.98 GB
11:07:18 - Overall output size: 917.75 MB (Ratio 30.04%)
11:07:18 - Overall conversion time: 00:04:58
11:07:19 - Overall conversion discs: 1 DVD5
-------------------------------------------------------------------------------------------------------

KaktoR 18-04-2025 03:34

@Gillian

You could have said that you using already decrypted game files to achive this ratio!

Edit: Tried to achive at least the same ratio as the guy over me but it's simply not possible with the same method.
Conclusion:
1. He is using some other version but not the original one, as the original input is 3.36GB (without OST)
2. Even without all the DLC files the size is 3.19GB (vs. 2.98GB)
3. I even ripped all languages except ENG and PS3 videos out of the DAT files

Code:

Overall input size: 3.71 GB
 1.58 GB (Ratio 42.58%)

The Input size is because of +350MB extracted OGG files from GAME.DAT file.

Encoding OGG files works but exclude the following files or make patch files for them (don't use oggre)
Code:

GAME.DAT\AUDIO\STREAMS\AMBIENCE\AMB_BIOME_MONSTERSDAY.OGG
GAME.DAT\AUDIO\STREAMS\AMBIENCE\AMB_BIOME_SPACE.OGG
GAME.DAT\AUDIO\STREAMS\AMBIENCE\AMB_CUSTOMISATION_SFX.OGG
GAME.DAT\AUDIO\STREAMS\AMBIENCE\AMB_SAVANNA_DAY.OGG
GAME.DAT\AUDIO\STREAMS\AMBIENCE\AMB_SAVANNA_NIGHT.OGG
GAME.DAT\AUDIO\STREAMS\AMBIENCE\MENU_TITLES_LOOP_SFX.OGG

GAME.DAT\AUDIO\STREAMS\CUTSCENES\LEGOWORLDS_CUSTOMISATION_SFX.OGG
GAME.DAT\AUDIO\STREAMS\CUTSCENES\LEGOWORLDS_INTRO_SFX.OGG
GAME.DAT\AUDIO\STREAMS\CUTSCENES\LEGOWORLDS_LOADINGSCREEN_SFX.OGG
GAME.DAT\AUDIO\STREAMS\CUTSCENES\LEGOWORLDS_TITLES_LOOP_SFX.OGG
GAME.DAT\AUDIO\STREAMS\CUTSCENES\LEGOWORLDS_TITLES_START_SFX.OGG

GAME.DAT\AUDIO\STREAMS\MUSIC\MX_LEGOWORLDS_TITLES.OGG

Edit: He used FG repack with just one language. FG has fully extracted DAT archives.


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