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XTool Addons Question & Explication on Oodle libraries.
Hi all, given the issue of understanding at least part of the full functioning of the "XTool" compressor (nowhere in the forum have I found an explanation and detailed examples of how to use all the Plugins and in which scenario to use them) I examined some files of the game "AloneinTheDark2024" with precision only the extensions with small dimensions, to minimize the testing time as much as possible, the "*.pak.*.ucas*.utoc" files.
Code:
AloneInTheDark\Content\Paks\pakchunk0optional-WindowsNoEditor.pakWithout Codec: "oo2core_9_win64.dll" Code:
• [ 1)Xtool+kraken+Lzma: [ xtool:c32mb:t16:t100p:mkraken:dd3+4x4:b64mb:lzma:ultra:bt4:fb273:lc8:mc1000000:64mb ] •Code:
• [ 1)Xtool+kraken+Lzma: [ xtool:c32mb:t16:t100p:mkraken:dd3+4x4:b64mb:lzma:ultra:bt4:fb273:lc8:mc1000000:64mb ] •Code:
• [ 1)Xtool+kraken+srep64+Lolz: [ xtool:c32mb:t16:t100p:mkraken:dd3+srep64:m5f:a2:d1g+delta+exe2+lolz:d59:mtt1:mt16:mc1023 ] •Code:
• [ 1)Xtool+kraken+NanoZip: [ xtool:c32mb:t16:t100p:mkraken:dd3+nz64:m16g:br512m:bw512m:p16:t16 ] •Code:
• [ 1)Xtool+kraken+Razor: [ xtool:c32mb:t16:t100p:mkraken:dd3+Razor:256m ] •Can the files of any game with the extension "*.pak.*.ucas*.utoc" all be compressed with Oodle Compression...??? How is it possible to know, through a tool, or by scanning directly with the XTool compressor, which Plugins to use from a game examined, and therefore use the correct compression method...??? In the case where, as in "AloneinTheDark2024", using the "oOdle" Plugins, how do you recognize which encoding to use between "Kraken/Mermaid/Selkie/Leviathan/LZNA"...??? It is once known that coding is the "Kraken" how do I find out which libraries to use between "oo2core_3_win64.dll, oo2core_4_win64.dll, oo2core_5_win64.dll, oo2core_6_win64.dll, oo2core_7_win64.dll...etc".. .? I apologize for my little doubts, I hope that someone really good can enlighten me. |
Quote:
You can find all aviable libraries in "Resources\ADDONS\Libraries\Oodle\Oodle_Libs.7 z" or "Resources\Win64\ADDONS\Libraries\Oodle\Oodle_Libs .7z". Quote:
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For new UE5 games, I would always consider starting with library version 2.9.5 or above. https://fileforums.com/showpost.php?...2&postcount=18 |
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Code:
8C 07 - 0:LZHhttps://imgur.com/jtBUHUF |
It is included in this archive
https://www.patreon.com/posts/release-v0-8-7-99004708 https://fileforums.com/showpost.php?...&postcount=674 |
So to summarize what interests me, in an examined file, if on the offset(hex) *13750 line I find a match to the table I posted, the codec is the corresponding one... right?
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Not always. For example you will most probably find "8C 06" in any other file on your drive, no matter what.
You don't have to look with hex editor in most cases. I suggest to use hex editor only to find specific streams inside a archive like bink videos or wwise audio. For all other cases use scanners and xtoolui. But yes, if you know that the file is compressed with oodle kraken, then "8C 06" is a match. |
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