![]() |
[precompressor]RLECOMP
a tool to precompress and decompress your data!
Status: porting to F# 7.0 writen in Jetbrains Rider,in F# !!! THIS IS AN EXPERIMENTAL THING AND BY DOWNLOADING THIS YOU ACCEPT THAT THERE IS A CHANCE FOR DATA CORRUPTION!! ARC.ini is included USAGE,COMP.exe COMP.exe -cn [in] [out] (nothing happens) COMP.exe -C [in] [out] (files get expanded via R.L.E) Usage,DECOMP.exe DECOMP.exe [in] [out] |
Where and on what kind of data can this compressor be used well?? The RLE algo is pretty old. Is this kind of compression possible in games? (except: icons, tga)
Any test results? |
Quote:
then compress with extnernal compressor (FARC,LZMA,XZ,UHARC, ETC) using LZMA it got it to around 200KB +-1% |
Nice
Code:
Compressed 1 file, 558,369,909 => 1,106,576,294 bytes. Ratio 198.18% |
Quote:
|
|
1 Attachment(s)
Hi, what is the use case of this program or it is universal? I ask because so far the tests I've run do not produce better results than when I just compress files using lzma. Also DECOMP at times gets stuck and produces output of several GBs when in fact my input was only a few mb and other times, the original input and output do not maintain perfect crc.
I have uploaded a sample where most of the problems occur unless if I'm not using the tool correctly :) 26,8 MB > 34,6 MB (rlecomp) > 7,60 MB (lzma2) 26,8 MB > 7,07 MB (lzma2) when decoding that 34,6 MB file I get 3,84 GB which is way bigger than my original input (it's actually bigger than this I just cancelled the rest of the process) :o |
Quote:
add -D after DECOMP.exe to see if that fixes it |
Adding that parameter refers me back to the actual usage of the program.
Code:
Usage: DECOMP.exe input_file output_file |
| All times are GMT -7. The time now is 15:56. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com