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Advice on processing ".PCK" audio archives
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Hi all,
Recently I've been looking again into properly processing ".PCK" archives as I have a feeling I'm missing out on a decent ratio by just processing them with srep & lolz. So far the current steps I've got figured out are to extract each file from the PCK archive using the handy BMS script provided by panker. From here we're left with a variety of files. In the case of the following sample from the title "Immortals: Fenyx Rising" we're left with a bunch (753) of apparent ".wav" audio files however attempting to decode them with a regular player app, like VLC will result in failure. A similar result is met when trying to pack these files with MSC (no streams are detected). Currently I've been following some threads on XeNTaX[1][2][3], however at least at the time of writing I haven't had any luck with finding a method to decode the files into a pack-able format, and then subsequently recode/patch these valid files back into their original CRC-matching form. Has anyone had any success stories they'd be willing to share? |
Did you tried wemtool yet?
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Quote:
For anyone in the future reading up on processing PCK archives, heres a link to Masquerade's WemTool |
^^
Not mine, all tools made by others, I just wrapped them up ;) |
OGG compression? Extracted PCK files data via using QuickBMS, worsely compressible than one PCK file.
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