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How to correctly process audio from KTSL2STBIN archives
How to correctly process audio from KTSL2STBIN archives
Good evening everyone. Today I will show you the correct method for compressing KTSL2STBIN audio archives. They are commonly seen in Koei Tecmo games like Atelier Ryza and Atelier Sophie. KTSL2STBIN archives contain Ogg Vorbis audio which we can compress with Oggre library by ProFrager. However, in their stock state, the KTSL2STBIN archives do not contain normal ogg audio, similar to that of FMOD or WWise. The process to compress them correctly is as follows: Setup:
Step 1: Extracting the archive
Step 2: Converting to Ogg Vorbis
Step 3: Bincat + Patch
This is the end of the process. Now, we should have 3 files:
The KTTMP file you can compress with oggre. The KTDiff file you must retain. After decompression/installation of your final compressed archive, you must run hpatchz (included in KVS Toolbox) to restore the original KTSL2STBIN file. Fortunately, the patches are very small in size so including them in your conversion will have extremely minimal impact on final size. Thanks for reading! |
Hi and thanks for the post. Trying this right now am I correct to believe I will be able to swap a few original kvs files around and repack to load in the game to switch the tracks like in Blue Reflection SL?
Trying it now and will find out I guess. RIP no luck, seems not possible. |
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