![]() |
Question about patching in files using SFK
Hi all,
Sorry to flood this board with questions but I'm honestly a bit stumped. I'm using this version of SFK to try and patch back in some files (Bink) that bloat the final output unless packed separate to their data archives. My current patching command (for use in a batch script) looks like: Code:
sfk.exe partcopy INPUT_BINK 0 OUTPUT_ARCHIVE START_OFFSET -yesCode:
sfk.exe partcopy INPUT_ARCHIVE -fromto START_OFFSET END_OFFSET OUTPUT_BINK -yes |
1. Are you trying to extract binks to use bpk one them?
And also, the file won't patch back unless all the HEX was copied inside the MAIN file to a new FILE. I will refer you to Masquerade's Explanation. The only change is that, if you want to patch back a file, you must select its HEX using Select Blocks and copy it into a NEW file (create a new file using HxD) and then save it. This way you will have a CRC perfect file and it also patchable. NOTE : All of the above process must be done within the MAIN file. Which game are you trying to compress, you can use QUICKBMS, if a script exist since its re-import function is convenient. Make sure that the file doesn't have any streams because the file size will expand upon this method and re-patching is out of question in such cases, unless you are using QUICKBMS. |
Quote:
Code:
-allfrom |
| All times are GMT -7. The time now is 22:03. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com