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Metro Exodus Precompression Tool
2 Attachment(s)
Another lz4 game in the bag as requested
I rushed this release, something came up and got busy. I ran one test and compared it with metro-vfx-unpacker and it seems like some streams are left behind. test on patch_01.vfx (patch_01.vfs0, patch_01.vfs1): using vfxrec 4.85 GB (5,215,404,338 bytes) using metro-vfx-unpacker 5.29 GB (5,690,004,897 bytes) That's all I can do for now :( Code:
Extracted 3 files, 5,215,404,078 => 3,369,431,485 bytes. Ratio 154.79% |
content_03.vfs0
Code:
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test on patch_01.vfx (patch_01.vfs0, patch_01.vfs1):
using R1 Code:
Extracted 3 files, 5,215,404,078 => 3,369,431,485 bytes. Ratio 154.79%Code:
Tested 3 files, 6,026,396,117 => 3,369,431,485 bytes. Ratio 178.85%Quote:
Code:
Compressed 1 file, 2,146,319,821 => 2,950,730,980 bytes. Ratio 137.48% |
Update available
Changes - Scanner updated to find all lz4 streams the game has (I think) Notes The files in vfx_data directory should be present ONLY during encoding and you should get this result when inflating Code:
Compressed 70 files, 77,548,153,037 => 108,796,991,535 bytes. Ratio 140.30%content_platform.vfs0 {contains shaders} content_05_sounds_us.vfs0 content_06_sounds_ru.vfs0 content_07_sounds_de.vfs0 content_08_sounds_es.vfs0 content_09_sounds_fr.vfs0 content_10_sounds_it.vfs0 patch_02_sounds_uk.vfs0 // use a different liblz4.dll to get 102GB instead of 101GB Code:
Compressed 70 files, 77,548,153,037 => 109,700,728,480 bytes. Ratio 141.46%// I noticed a lot of ogg headers in the game files, so maybe consider oggre (maybe it will work) After working on this for 2 days I've come to a conclusion, fuck these lz4 compressed games. :mad: |
Does not precompress anything for me
Code:
Compressing 283 files, 80,582,727,204 bytes. Processed 10.0% |
i have put alot of effort to find this game's data struc. there are alot of ogg files in it.
Basically its OGG only high quality as well. there is 2 options, either that precompressor can opt out the data or we must zero out. for maximum compression ratio. |
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False alarm :D
My problem was I didn't include the vfx folder aswell. Oh boy.:rolleyes: |
2 Attachment(s)
For Enhanced Edition of this game, you'll need to generate new vfx_data files because the vfx_data in the main post contains header information for the standard game before the ray tracing update with high resolution textures.
to do that, you'll need to use vfxgen Code:
vfxgen GamePath LogFileNotes Use metro-vfx-tool to generate new log files if the game has been updated or if the uploaded log files seem to not work. |
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