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-   -   Mortal Kombat 11 CRC Check Error (https://fileforums.com/showthread.php?t=103562)

ZAZA4EVER 05-06-2020 09:10

Mortal Kombat 11 CRC Check Error
 
2 Attachment(s)
For Mortal Kombat 11 Some files get crc check error
Files :: GEARASSETS_KIT_ScriptAssets.PSF & INIT_SCRIPTASSETS.PSF ~ 2GB
but other files unpack well ..

Method

Code:

-mXtool.oodle+srep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20
How i can solve This Problem?

KaktoR 05-06-2020 09:12

Try with oodlerec instead.

ZAZA4EVER 05-06-2020 09:22

Game not use oodle ... see that
https://fileforums.com/showpost.php?...&postcount=484


Oodle stream scanner
Code:

Universal Oodle stream scanner

Created by Razor12911

[0] = Unknown/Invalid
[1] = Kraken/Hydra
[2] = Mermaid/Selkie/Hydra
[3] = Leviathan/Hydra

0001[0]| Pos: 003708B4, Size: 1289
0002[0]| Pos: 003DBC3B, Size: 3809
0003[0]| Pos: 00B73252, Size: 3683
0004[0]| Pos: 0115DB5E, Size: 2310
0005[0]| Pos: 0149B34F, Size: 3692
0006[0]| Pos: 01CD7E60, Size: 746
0007[0]| Pos: 01F654A2, Size: 3590
0008[0]| Pos: 021E42FF, Size: 2822
0009[0]| Pos: 0265CCB0, Size: 2825
0010[0]| Pos: 0275204F, Size: 1865
0011[0]| Pos: 032FD82E, Size: 1907
0012[0]| Pos: 03C96E6D, Size: 1466
0013[0]| Pos: 06443462, Size: 1509
0014[0]| Pos: 075AF65B, Size: 3860
0015[0]| Pos: 07863695, Size: 899
0016[0]| Pos: 08073E42, Size: 113
0017[0]| Pos: 08F2F5AC, Size: 933
0018[0]| Pos: 09C09B17, Size: 2369
0019[0]| Pos: 0A8E0FD8, Size: 197
0020[0]| Pos: 0AC37D48, Size: 1191
0021[0]| Pos: 0B4A7BC7, Size: 729
0022[0]| Pos: 0BAA361E, Size: 3422
0023[0]| Pos: 0BB87ED0, Size: 3736
0024[0]| Pos: 0BDACC13, Size: 85
0025[0]| Pos: 0C436BE8, Size: 1487
0026[0]| Pos: 0C49C4EA, Size: 2903
0027[0]| Pos: 0CA3111D, Size: 311
0028[0]| Pos: 0CE96BE6, Size: 3179
0029[0]| Pos: 0D5DD045, Size: 197
0030[0]| Pos: 0D73D441, Size: 197
0031[0]| Pos: 0D851BCA, Size: 1530
0032[0]| Pos: 0E71C9D1, Size: 201
0033[0]| Pos: 0F11DF5C, Size: 1257
0034[0]| Pos: 10C09CD4, Size: 110
0035[0]| Pos: 10D2A934, Size: 1120
0036[0]| Pos: 11F015D6, Size: 197
0037[0]| Pos: 12A627D0, Size: 1799
0038[0]| Pos: 1381D678, Size: 2433
0039[0]| Pos: 139DABFA, Size: 3767
0040[0]| Pos: 144E2CAD, Size: 103
0041[0]| Pos: 1467E9CC, Size: 201
0042[0]| Pos: 155954E5, Size: 209
0043[0]| Pos: 1567DE02, Size: 818
0044[0]| Pos: 15FFA89A, Size: 1446
0045[0]| Pos: 16710365, Size: 3783
0046[0]| Pos: 16A51D6B, Size: 2245
0047[0]| Pos: 16B1C4C0, Size: 872
0048[0]| Pos: 17772A07, Size: 101
0049[0]| Pos: 17C4802C, Size: 2912
0050[0]| Pos: 18996A64, Size: 236
0051[0]| Pos: 19903775, Size: 932
0052[0]| Pos: 1A2A5D97, Size: 2402
0053[0]| Pos: 1A63AF9C, Size: 1960
0054[0]| Pos: 1C6FC8F4, Size: 205
0055[0]| Pos: 1CD10413, Size: 4057
0056[0]| Pos: 1E6D0A41, Size: 716
0057[0]| Pos: 1ED80EC7, Size: 1333
0058[0]| Pos: 1EF8E015, Size: 1505
0059[0]| Pos: 1F06AF43, Size: 2402
0060[0]| Pos: 1FD8B2DA, Size: 73
0061[0]| Pos: 1FED4670, Size: 818
0062[0]| Pos: 20D00039, Size: 2669
0063[0]| Pos: 21AD517B, Size: 2109
0064[0]| Pos: 22813B18, Size: 3167
0065[0]| Pos: 22E3518D, Size: 3832
0066[0]| Pos: 23CD939B, Size: 157
0067[0]| Pos: 2449A4AA, Size: 3940
0068[0]| Pos: 2579B9FF, Size: 91
0069[0]| Pos: 25CDF73C, Size: 2246
0070[0]| Pos: 2646B884, Size: 129
0071[0]| Pos: 275E1C68, Size: 129
0072[0]| Pos: 27A28B99, Size: 2531

Done!!!


darkwolves 05-06-2020 10:56

Quote:

Originally Posted by KaktoR (Post 486181)
Try with oodlerec instead.


it uses lzna wich razor included in xtool_12

https://fileforums.com/attachment.ph...0&d=1560685981

KaktoR 05-06-2020 11:00

Ok never used it. Was just corious about that "Xtool.oodle" in his command.

darkwolves 08-06-2020 16:45

Quote:

Originally Posted by ZAZA4EVER (Post 486180)
For Mortal Kombat 11 Some files get crc check error
Files :: GEARASSETS_KIT_ScriptAssets.PSF & INIT_SCRIPTASSETS.PSF ~ 2GB
but other files unpack well ..

Method

Code:

-mXtool.oodle+srep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20
How i can solve This Problem?

dont put those files in with the oodle precompression or the Json only put xxx or it will definately give an error as the XXX in the game are the ones with the oodle streams also you won't get much gain for the time it takes to compress it and decompress...so i just used strep with lzma64 multithreaded to back it up but that is just me


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