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Repacking Borderlands 3
PAK files in Borderlands 3 are encrypted leaving no room for compression. So we simply need decrypted PAK files. I have made a program which deals with all that stuffs and gives you the decrypted PAK files.
You simply need to drag and drop the PAK file you want to decrypt on the program. Put the program in the same folder where all PAK files are. Download: Code:
https://www.dropbox.com/s/yj6kt48neijwjl4/PAKDecrypt.rar?dl=01) Put the program in the same folder where you have all the PAK files. 2) It creates the new decrypted PAK file in the same folder where your original file was and creates backup of the original file in "original" folder instead. 3) DO NOT USE this program on following files Code:
pakchunk1-WindowsNoEditor_0_P.pak, pakchunk2-WindowsNoEditor_0_P.pak, pakchunk2-WindowsNoEditor.pak, pakchunk3-WindowsNoEditor_0_P.pak, pakchunk3-WindowsNoEditor.pak, pakchunk4-WindowsNoEditor_1_P.pak, pakchunk4-WindowsNoEditor_0_P.pak, pakchunk5-WindowsNoEditor_1_P.pak, pakchunk5-WindowsNoEditor_0_P.pak, pakchunk6-WindowsNoEditor_1_P.pak, pakchunk6-WindowsNoEditor_0_P.pak, pakchunk7-WindowsNoEditor_0_P.pak, pakchunk8-WindowsNoEditor_0_P.pak, pakchunk11-WindowsNoEditor_0_P.pak, pakchunk12optional-WindowsNoEditor.pak, pakchunk13-WindowsNoEditor.pak, pakchunk14-WindowsNoEditor.pak, pakchunk15-WindowsNoEditor.pak, pakchunk15-WindowsNoEditor_0_P.pak, pakchunk37-WindowsNoEditor.pak, pakchunk83-WindowsNoEditor_0_P.pak, pakchunk84-WindowsNoEditor_0_P.pak, pakchunk85-WindowsNoEditor.pak, pakchunk85-WindowsNoEditor_0_P.pak, pakchunk86-WindowsNoEditor.pak, pakchunk86-WindowsNoEditor_0_P.pak, pakchunk87-WindowsNoEditor.pak, pakchunk87-WindowsNoEditor_0_P.pak, pakchunk88-WindowsNoEditor.pak, pakchunk88-WindowsNoEditor_0_P.pak, pakchunk89-WindowsNoEditor.pak, pakchunk89-WindowsNoEditor_0_P.pak, pakchunk90-WindowsNoEditor.pak, pakchunk90-WindowsNoEditor_0_P.pak, pakchunk91-WindowsNoEditor.pak, pakchunk91-WindowsNoEditor_0_P.pakpakchunk2-WindowsNoEditor* = Audio Files pakchunk3-WindowsNoEditor* = English Language pakchunk85-WindowsNoEditor* = French Language pakchunk86-WindowsNoEditor* = Italian Language pakchunk87-WindowsNoEditor* = German Language pakchunk88-WindowsNoEditor* = Spanish Language pakchunk89-WindowsNoEditor* = Japanese Language pakchunk90-WindowsNoEditor* = Korean Language pakchunk91-WindowsNoEditor* = Chinese Language Other pak files = I chose to ignore. So separate these files accordingly and don't use them on the program. Once you have decrypted PAK files, move the "original" folder somewhere out of the game folder because I think Unreal Engine can read any PAK file. Then test the game, it should work fine. I have tested and it worked fine in several testings. Method to use for compression:- for decrypted pak files = xprecomp+srep+lolz or any other for audio files = srep+lolz or any other obviously, even srep only will do as it hardly gets compressed. I used Oodle kraken. Installation is insanely fast. Took around 10 mins for ENG only installation :) Please report if there is any problem ! |
Is it possible to use encryption key to create xdelta patch to restore original files after ?
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Anyway thanks a lot for such a great work. |
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thanks dude! you did an awesome program. :)
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Thanks Mate Shiv ❤️
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Thanks again for fulfilling my request |
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I tested and here what I have:
31,2 GB (33 514 480 300 bytes) - original archives 31,1 GB (33 397 962 809 bytes) - after *using tool Game is crashing after splash video. And yes, I do not missed files and did all by instruction. |
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