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UWP Info Conversion Designers
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Thanks goes to prudislav for information & files posted here. Thought be better place then in requests topic.
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powershell -Command "Add-AppxPackage -Register "AppxManifest.xml"" (install)From what i read i even should work like that even if in that root is game packed in *.appx (but havent properly tested that) Personally for desktop shortcut, i will probably just convert the RUN command to exe , add icon to it, put it to root and link deskop shortcut do this new exe BTW: If you use my universal script , they all read from the file (you can check the code). Also in attachment i improved the universal RUN script that now checks for appmanifest and if app is installed (with alternative one that autoinstalls when finds that app is not installed) EDIT 2: added exe forms of the universal scripts (launcher v2 has the autoinstall included) |
Additional note , the above goes mainly for unpacked UWP files (also my launchers)
Packed ones (aka *.appx or *.eappx container) brings some issues, especially the encrypted ones (like forced use of C:\Program Files\WindowsApps folder) When they are packed the install command should link to the the (e)appx instead ... and the AppManifest.xml file is inside that package. No clue if the AppManifest.xml is reachable in *.eappx (encrypted one) Also: UWP Redists .. aka Store, Xbox app and stuff (some people have Win10 without Storeapp) Code:
http://www11.zippyshare.com/v/LjCBTvSq/file.html |
Would like to know if installing using CIU works now or not?
If i understand correctly, UniUWP_Install.exe and UniUWP_Uninstall.exe should be executed from game directory? UniUWP_Launcher V2.exe is for what exactly? |
I'm really confused!!
Why not only updating CIU to handle this type of games? That would be very simple to everybody in FF!!! |
1 Attachment(s)
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Launcher v1 just executes the command o launch the game , base UWP game unsing register command only automatically creates desktop shotcut in start menu and UWP tiles cant be launched directly from exe ... so i just created exe that an launch it, where you can easily change icon and ;-) Launcher v2(compared to v1) has some checks in place (aka if game is installed (then autoinstalls it) or if launcher is next to appxmanifrst.xml) Quote:
Thats why i created the launchers as the simplify things a lot. Also there is a problem that you can get three types of UWP apps - extracted (where you can reach appxmanifest and for which launchers are for) - appx containers ... basically renamed zips ... requires to modifiy the scrips. Cant be automatized but appxmanifest is reacheable to get needed info, cant be installed outside of the WindowsApps folder - eappx ... encryped appx , scrables filenames , unreachableappxmanifest ... honestly have no clue how to deal with those |
eappx files can be extracted (decrypted) using a command in PowerShell.
Here is an example: add-appxpackage "F:\Microsoft.SpartaUWP_9.1.0.2_x64__8wekyb3d8bbwe. eappx" In red is the exact path where the file to be decrypted or extracted is!! |
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Ok.
One last question: Can a game run from desktop shortcut? When target is Launcher V1 or Launcher V2? |
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.. difference between launcher V1 and V2 is just that V2 checks for installation and for the xml |
BTW: you can check redists by
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get-appxpackage -Package "PackageFullName" |% {$_.Dependencies} |
Question
1. is the UWP_Tool only for windows 10 or also for other games that will install in windows 10 |
UWP is only for windows 10 games.
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i would say its only for game released in Windows10 store in UWP format
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