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doofoo24 06-01-2018 07:57

for msrep:m5f:mem228mb:l256+4x4:b256mb:lzma:ultra:256m :a2:mfbt4:fb1024:mc100000:lc8 you need fazip with srep but you need large amount of memory for compression like 12gb, decompression ram 1gb (lzma) + srep...
you can find the tool in UltraARC page...

doofoo24 06-01-2018 08:13

there's enough threads on this forums to get you started...

1234567890123 06-01-2018 11:52

cls srep gives me can't create read mapping error why?

doofoo24 06-01-2018 11:59

did you use cls.ini for srep setting and include cls-srep_x64 and cls-srep_x86 with the new cls-srep ?

78372 06-01-2018 12:02

Quote:

Originally Posted by 1234567890123 (Post 465637)
cls srep gives me can't create read mapping error why?

Run as administrator, ALWAYS

1234567890123 06-01-2018 12:57

i didn't edit cls.ini
Quote:

[Srep]
Bufsize=24m
Memory=80%-512m
TempPath=.\
if i run administrator bat file freearc says general (de)compression error in srep other compressors working fine
i tried another 64 bit srep.exe giving ERROR! Invalid option: -idx=00

elit 11-01-2018 20:06

I just cannot figure it out, lolz keep crashing but refer to cls-lolz even though I try to use packcmd exe only. The package does not come with cls.ini for lolz so I dont know what to put, I already tried search but found nothing clear on how this work. Can somebody tell me what exact content cls.ini should have to run lolz? Or even better, can I run exe for both packing and unpacking without cls(cause I hate it)? I dont see comp/decomp switches, only for detection...

arc.ini:
[External compressor:lolz]
header = 0
packcmd = lolz_x64.exe {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

cls.ini: ???

Files in FA\bin directory:
cls-lolz.dll, cls-lolz_x86.exe, cls-lolz_x64.exe, lolz_x64.exe

cmd:
arc a -mlolz FILE.arc FILE

Note when packing directly with lolz_x64.exe alone it works, but I dont think it can unpack without cls's. Also does anyone know if this thing support <stdio>?

doofoo24 11-01-2018 20:22

for compreesion i use lolz:dtd1:dto0:dtm0:dtw1:d64m:tt4 thank to Edison007...
for decompresion i use this setting for srep+lolz work fine for me use the new lolz 21a7...

cls.ini no need for arc.ini

[Srep]
Bufsize=24m
transfer_ReadBufSize=512k
transfer_WriteBufSize=512k
Memory=80%-512m
TempPath={app}

[lolz]
Bufsize=512k
transfer_ReadBufSize=512k
transfer_WriteBufSize=512k
MaxThreadsUsage=75%
MaxMemoryUsage=75%-10m
TempPath={app}

1234567890123 12-01-2018 01:03

lolz:dtd1:dto0:dtm0:dtw1:d64m:tt4 is it the best ratio for lolz?

Andu21 12-01-2018 05:54

Quote:

Originally Posted by 1234567890123 (Post 465817)
lolz:dtd1:dto0:dtm0:dtw1:d64m:tt4 is it the best ratio for lolz?

Depends on the data, sometimes tt16 achieves a little more, and disabling and enabling dt modes as well.

elit 12-01-2018 07:07

Quote:

Originally Posted by doofoo24 (Post 465812)
use the new lolz 21a7...
cls.ini no need for arc.ini
[lolz]
...

Yes using latest 21a7.
I am able to get packing properly if I rename [lolz] section in arc.ini to say [lolz2]. But on unpacking or testing I get infinite read, temp file get rapidly created and deleted and test/decompression never ends, going into infinite.

If I dont rename [lolz] then already upon packing I get "(de)compression error"(with and without cls.ini). I tried same cls.ini as you and arc.ini as posted above, what else could I be possibly doing wrong?

EDIT: Ok I managed it to work without damn cls at least:
Code:

packcmd = lolz_x64.exe {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
unpackcmd = cls-lolz_x64.exe $$arcpackedfile$$.tmp $$arcdatafile$$.tmp

But if anybody have an idea why cls didnt work for me I will appreciate it. That said, I already tried it on few tests and it does look promising. I will update my "worthiness debate" thread soon with results for comparison. So far this seem like it could be worthy replacement of internal FA's LZMA, but tests come first.

elit 13-01-2018 17:44

I just tried oggre compressor on ogg file, 6% gain with almost instant cmp/decmp time. And bpk on bik file, over 20% gain, very reasonable speed. Bpk still give over 20% gain even on already recompressed bink to 1/3 resolution and lowered bitrate, so regardless of that. Tools are simply amazing.

ZakirAhmad 14-01-2018 02:29

Hay, please help me with lolz.
 
Quote:

Originally Posted by elit (Post 465890)
I just tried oggre compressor on ogg file, 6% gain with almost instant cmp/decmp time. And bpk on bik file, over 20% gain, very reasonable speed. Bpk still give over 20% gain even on already recompressed bink to 1/3 resolution and lowered bitrate, so regardless of that. Tools are simply amazing.

Bro, please can u tell me what settings for lolz, so that i can achieve better compression. what r lolzi , lolzx in fitgirls repacks. r they better than lolz by Profrager. how can i achieve compression as close as fitgirls.
Thanks.

elit 14-01-2018 07:40

Quote:

Originally Posted by ZakirAhmad (Post 465902)
Bro, please can u tell me what settings for lolz, so that i can achieve better compression. what r lolzi , lolzx in fitgirls repacks. r they better than lolz by Profrager. how can i achieve compression as close as fitgirls.
Thanks.

You need to learn all from beginning. Start by reading my threads, I just did lolz comparison in one of my threads. There is more to that however, you need to learn how to (de)compile game packs for many cases, for others Razor's ztool is enough(you can find it in this forums). Fitgirl use custom variants of existing compressors etc. In other words, you need to stick around and read a lot - first.

-NORO- 14-01-2018 13:39

Quote:

Originally Posted by ZakirAhmad (Post 465902)
Bro, please can u tell me what settings for lolz, so that i can achieve better compression. what r lolzi , lolzx in fitgirls repacks. r they better than lolz by Profrager. how can i achieve compression as close as fitgirls.
Thanks.

By using recent lolz compressor from Profrager you can achieve same compression ratio as Fitgirl :)


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