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Compressor tga+bmp+dds+wav
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This is lossy compression?
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Becareful with this method. Maybe the game will have errors or missing textures.
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game Fallout New Vegas. textures dds. It works without errors
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NBB, not to spread well someone else's utilities in a public
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How i can use this tools For any game? I mean unpack and rebuild the texture package. Can you tell me. @gozarck i made some test and yes is lossy compression. Is nice for fun but i dont like the low quality of textures. It's like go back to SD quality (the old games).
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Unfortunately, it is lossy, at least for me, the codec is still the same but the audio is different, it sounds like audio conversion from 320KBps to 96KBps or less (Bitrate), unpacking or restoring the file puts the file back to its original size but checksum is now different.
Using 7z Compression on the original wav file goes from 50MB to 47.5MB but the restored file goes from the same size but down to 40MB which means the files aren't very similar. But it is an awesome tool, 50MB to 464KB, only problem quality is lossy. |
neroAacEnc -cbr -q 0.3 -if "%%i" -of "%%~dpni.[towav]"
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neroAacEnc -q 0.3 -if "%%i" -of "%%~dpni.[towav]"
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same issue, tried with gtav and left 4 dead.
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tried with sox.exe
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Good morning! I've tried to compress Fallout 4; to try to compress videogame as much as possible, I extracted .dds files from "Fallout4 - Texture1.ba2" file (the biggest .ba2 file), I used DDS_to_KAS.bat file to convert dds file to kas file and then reconverted to dds file. I noticed that a lot of riconverted files have same size of original dds file but, once I tried to recreate original .ba2 file, this is much smaller then original. Why?
Is it because DDS_to_KAS.bat CONVERT files and not simply COMPRESS them? |
Try it packing use MSC+DLZ or LOLZ compressors packing the game *.ba2 archive files or *.dds. In losslessly.
These DDS to KAS conversions vice versa its lossy, not recoverable the original DDS files and packing to BA2 archive. Make the RIP or LOSSLESS the target method? (Its RIP'ed version preferably smaller than Lossless mode.) |
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xtool+srep+lolz method is quite good, but i'm trying to compress even more. |
I tried with MSC, but as I thought there was no noteworthy result. I think I need some kind of tool specific to compress .dds file; the hardest thing is to find it!
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2) DLZ 3) LOLZ all made by the same author one after another over time. There is no better tool for compressing most DDSs than LOLZ. |
Dragonis40: The last good "xtool+srep+lolz" combo results, not hardly efficiently in preferred usages?? Not available better mode in losslessly packing. See past infromation from native/unpacked and compressed size from checking. What is the goal? RIP or REPACK? 1*DVD5? 10...20...30GB???
Converted dds packing methods, in lossy and probably betterly compressible. Packing pure DDS or KAS files, use LOLZ or SREP+LOLZ combo... We don't really have a better idea. |
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My goal is to compress Fallout 4 even more (to try to get as close as Fitgirl repack in terms of final compression); to do that I've tried to find the best method for .dds file compression losslessly. I've noticed that DDS_to_KAS method isn't lossless, but I've asked to all of you in order to be sure 100% and a better method. Now, you confirm me that there's no better method than "xtool+srep+lolz", so that's it! |
What you could do else is to extract one of the texture archives with bsa extractor and try different lolz settings on extracted dds files.
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Dragonis40: Its all clear. (Make without HD textures pack?)
Checked the installer, releaser probably used 6(!) different lolz versions! Its probably very first unknown version release. (EXE files smaller than 70KB!), lolz tset17g, lolly v19j, lolz v20d3, lolz v21a and last lolz v22c4b The packages smaller than 17GB (16.83GB in xx-01 to 06 files only) more selectable language files ~1Gb to ~3.4GB sizes. 20.5GB the minimal size and installed size 36GB. Optional HD textures pack its bigger than 30GB packed and ~59GB installed size. Lighter game only version --> ~21GB (xtool, srep, many lolz, Razor and precomp?? HDiffz/Xdelta3 from patching and unknown tools) Game + HD textures --> upto ~51GB (ZTool, srep, faked version MSC(!)* and precomp?) These project last stage compressed results, from comparing?? The HD textures prepacked in ZTool. And probably precomp from releases. The games, contains BIK videos? PCM and MP3/OGG audio? *The dll checked, contains, SFK tool and bzlib2/zip library. Not the real Profrager's CLS-MSC filter. I once had a ~550kB CLS-MSC.dll file in my hands, it was also version 0.0.6.4, but I don't know how it differed from the widespread, original release. |
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