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Command & Conquer 3 - Retail Trainer
Version 2 - C & C 3 Retail Trainer 1.04 patch
Command and Conquer Retail Version Trainer Version 2 April 8, 2007 Version Revision 2 new!-> unlimited aircraft ammo This is for the RETAIL with 1.04 Press Shift-A instant build on/off Press Shift-B increase money by 20000 Press Shift-C set energy consumption to 1000, 0, normal Press Shift-D instant sidebar upgrades on/off Press Shift-E enable no fog of war (on only) Press Shift-F instant unit abilities Press Shift-G unlimited aircraft ammo Note: Fog of War is not perfect. I tried for weeks now to find a section of code that would instantly turn off and on the tiles for the Fog of War (darkened areas of the screen). What we have is a routine that is called at the start of the map and when certain things (like placing structures, etc.) are done. Therefore, to enable the No Fog of War, you must either activate the effect before the map loads, or activate the effect and then place a structure. Once activated, you cannot remove the fog effect. I am still searching for a better solution but at this time this is all that I have found- Added health modifications below: Note, this is very powerful, it affects whatever unit is selected as well as whatever unit the mouse cursor is over. The best way to use this is to select the unit, and move the cursor far away from all units and stuctures before pressing the keys. Should also work with multiple units selected. Press Shift-F1 set health invincible Press Shift-F2 set health normal Press Shift-F3 set health zero Note: Invincible units will have a blinking or non-blinking yellow bar that is longer than usual to indicate that they are modified. Feedback Welcome- get it from www.gamecopyworld.com when it propogates or go here to download now: http://www.rebelz-nation.com/modules...iewtopic&t=794 feedback at: http://www.rebelz-nation.com/modules...iewtopic&t=794 or: http://www.fileforums.com/showthread...819#post338819 Best. Caliber |
Nice work, any chance of avoiding the CPU from obtaining instant build as well?
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thx for the useful trainer :)
working flawlessly |
updated for new patch. see first post of this thread-
best, Cal |
funny how the trainer has the same options as the razor one.....
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take a look at the gamecopyworld area for C&C 3 and see who's trainer was first at the bottom for DEMO, released by me way before the retail or any other trainer. i made trainers for several games, so this isn't new to me- please post something useful or feedback or don't post. enough of my ranting- best, Cal |
your demo trainer did NOT have "Press Shift-D instant sidebar upgrades"
it had "fast units, invincible, max energy, max mass, energy, mass, units" and i dont think invincible ever worked... then rzr do the 1.2 trainer, and magically your trainer does exactly what their trainer does... yet your demo trainer (by the looks of it) had more options... thats what i meant by 'funny how....' |
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better yet, go to this location and look at the demo version i have there posted for march 12. i been hacking this game since the demo came out: http://www.rebelz-nation.com/modules...iewtopic&t=719 also, i have had the demo trainer posted here at gamecopyworld and cheathappens before any other trainers for this game for the demo with the same functions before anyone else. talk to Empire here or PWizard at cheathappens and see what they say. i am going to just ignore anything more from you about this. i know that i found those addresses myself and then i coded it myself. ask razor if they think i copied their trainer since you seem to know so much. i'd be glad to talk with them about this- i never had a trainer that had invincible troops for C & C 3. what are you talking about there? let's keep this about problems or feedback with the functionality of this trainer. if someone from razor has a beef then PM me and we can talk about it. geez, i am not even getting paid for this, it's free- why do this when you don't know me or the facts? best, Cal edit: the plus 7 trainer was never a plus 7 trainer if that is what you were talking about. only the first four keys worked, the same four options that have been in every version since. that was a menu error on my part. i updated the screen with graphics instead of text for better visual. still, man, look at the dates, way before the retail came out! enough of this- |
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im not saying you didnt work on the demo, that much is evident
what i am saying is its an odd coincidence that your trainer options match razors one exactly, as for puting you intouch with razor, you can try that yourself (chances of finding them publically is practically 0 btw).. i dont know you so im not doing any introductions what makes me think its strange is that for coding the patch you would have had to change some of the securom'ed code, which is beyond most people... the demo wasn't securom.... so retail != demo code... |
Caliber, thank you very much for the trainer. i've used it when the demo was out, which DID have the same options it has now, and which, worked. all of them. i still have the trainer, so, if TippeX wants to see for herself, i'll gladly send her a copy.
TrippeX, i also like razor, and their dedication to quality hax, trainers etc... but you should realy document yourself before you act like a jerk. Razor was not the 1st to have a working +4 trainer for C&C TW. |
Doesnt matter who was first, and things being released by groups usually take a day or two to go public anyway.
But there is one way to check if options were used by another trainer or not. If they still do it, razor when doing trainers add useless coding to their code injection, a little part of an option that does absolutely nothing. Now if that is in the other trainer then yes there was foul play. |
send her a copy?.........
ooo a first time poster trying to insult me... bleh |
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at the risk of this continuing into a downward spiral, i want to educate you on the difference in the demo code and the retail... here is the line of code in demo that deals with increasing the build timer (for instant build) 005D38BB 0143 60 ADD DWORD PTR DS:[EBX+60],EAX 005D38BE ^EB AB JMP SHORT DemoGame.005D386B and here is the line of code for the same thing in retail: 005D7B80 0143 60 ADD DWORD PTR DS:[EBX+60],EAX 005D7B83 ^EB AB JMP SHORT cnc3game.005D7B30 they are EXACTLY the same, just further along in the code (note the addresses have changed). virtually all of the code stayed the same from the demo to retail. SECUROM has absolutely nothing to do with the code used when actually playing the game or with me making trainers. the securom code is still in place in the retail game and neither my trainer or any one else's trainer does anythin about or has anything to do with SECUROM. unfortunately it doesn't appear that you understand this at all. now the point i am trying to make is this. it doesn't matter who released first. i didn't copy any razor code and i don't think they copied any of mine. this is just a thread here for support of the trainer that i made. so any further discussion should stay on problems or suggestions since that is what this is for- best, Cal |
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interesting. well people can look at the two all they want and see for themselves that my trainer has nothing to do with theirs. now is my trainer perfect or does it even work correctly? well it appears so to me, but others will have to let me know feedback if there are problems or suggestions. i can't always do what people ask or fix some problems but i try- best, Cal |
Take it easy guys, lets keep it civil please. ;)
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I didnt say it was. I said there was a way to check. |
the thing with the securom code is securom routinely crc's areas etc, so patching areas can result in strange shit happening, thats what i meant..
i guess if it all works the securom level used on the exe was low... and i understand securom and coding very very very much :) and it may be a coincidence the trainer has the same options as the razor one...or it may not, which is why i brought it up.. if you insist you didnt copy it then fine, matter closed.. the only person who will know is you (unless we check the razor code against yours...).. so yeh as grumpy says lets keep it civil, as for feedback, i actually did use your demo trainer with the demo, worked fine, as for the retail exe, i used the razor one.. also worked fine.. game didnt quite live up to my expectations, but thats another story.. |
sometimes it really amuses me the amount of shit spoken on some forums.. tippex, what benefit would securom have for crc'ing areas of code that have absolutely NOTHING!!! to do with its own protection? if you have come across a game where securom crcs code pertinent to a trainer maker i would LOVE!! for you to post the title.. apart from reversing many copy protection routines in my years for educational challenges ive also created countless trainers and not one!!! didnt work on an original SECUROM protected game up until and including C&C3.. the only reported problems that a trainer doesnt work on an original has come from titles protected with TAGES and as such an EXPERT!! im sure you can tell me why?? now either provide some proof of ur knowledge (and i dont mean half assed comments like "SECUROM MUST USE LIGHT PROTECTION ON THAT EXE") or fucking shutup.
EDIT: razor make SHIT!! trainers.. (THE RAZOR RLSING NOW) why would he bother copying a razor trainer when he could easily have copied mine which pisses all over the razor rls. (the razor of NOW isnt the razor of yesteryear) when my friends rlsed trainers for razor they were respectful PROPER trainers.. not some rushed out rls.. |
Guys, I would LOVE to listen to discussion of copy protection internals but 1) not in this thread (it's off-topic here; let's open a new one instead) and 2) not in this kind of tone. Thanks!
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yeah, sorry.. i assumed the forum had a filter for bad language.. didnt realise it would be displayed.. just tired of idiots shouting about something they clearly know little to nothing about..
"In the land of the blind the one eye man is king".. and morons take full advantage of this.. they read little bits or have a friend who actually has talent who tell them little bits here and there and when they come onto these forums seeing that the majority are noobs looking for trainers or cracks think they can spread a few words about protections and show off to the masses, when really anyone with any ACTUAL experience or knoweldge can spot them a mile away because their vague statements and complete rubbish dribble is mainstream and used by hundreds of other idiots.. a few reasons i know tippex is full of shite. a real cracker who CAN crack these protections for one doesnt start dropping hints on a forum for TRAINERS.. (thats an easy one..) and here comes the crunch!! a REAL cracker with securom EXPERIENCE!! would know that the likelyhood of securom actually crcing the CORE sections of code that trainer makers tackle every day is so remote its just NOT worth mentioning it as a reason to think someone HAD to remove it first, this knowledge ONLY!! comes from experience.. if you know SECUROM crc's code (erm.. i think even the brainless would assume one of securoms facets would be crcing) without the experience of actually working on it you would EASILY (as tippex has done) fall into the trap of thinking that it crcs these areas.. THATS why i feel a need to post.. i dont mean to offend anyone apart from the poeople who take OTHERS for morons. |
um...yea i happen to have the v1.02 trainer and i don't know if its just me but it makes the game unbearably slow it works but i cant play with it being all slow like it is currently and also it happens to work after i close the trainer out
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sheep.. read your pm, and back down. please
as for securom crcing stuff... remember hitman? |
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You should see what its like when hes angry and turning green.... :) |
Thanks Caliber for the trainer, like i wrote in the stalkerthread i will try out your c&c3 trainer. I use the newest one for 1.02
It works fine, no problems over here (well one little problem, once a ai player builded 4000 units, made the skimirsh unplayable slow, but i think you can't do anything about that, never saw a instandbuild trainer for older c&cs where only player got instandbuild) Now, my question would be, are you planning to add more options, and if yes what kind of options? I think the game sucks (its the same like c&c always was) so if there are some funny option i would have a reason to play it again. |
yeah, sorry about the attack on u tippex.. my bad.. sometimes there is a fine line between being vague and not wanting to let people know the whole story.. hope this makes up for my bullshit.. take it easy matey..
dabhand.. hehe.. nice to see ur alive and well.. hope ur shop is doing well, we miss u around the irc camp fire.. im not there much myself these days.. but i dont see u making many trainers either.. u really need to get back into it.. the scene is a sad place without characters like urself.. take care brother.. quorn23.. check out the CHEATHAPPENS.COM c&c3 trainer.. if you dont want to pay for it just wait a while and its rlsed to the public.. ill be adding a few new options to it aswell.. including TELEPORT UNITS, MIND CONTROL ENEMY (u can tell them where to go, sending them all to 1 waypoint or individual ones if you wish) and also working on something that will enable you to position your defence turret RADIUS anywhere you like.. so even if they are in ur base you can move their firing arc into the enemy base and watch them mow down the eney as they come out of the barracks.. thats pretty funny to watch :) neways.. take it easy people.. hope i didnt cause too much fuss posting.. ill be less intense in future.. |
Yeah I missed you too sheep, was in last night talking to Whitey.
Just like what he said, the scene is really gone, shame really. Plus my shop takes precedence. Perhaps one day I will come back :) |
Is it possible to get an invincible option or weaken the enemy or something? I cant get past Act V 1st part Berne (teleport across the chasm) pullin whats left of my hair out!!
Stevie Sorry should have said it is act V Rome, Destroy Three Alien Phase Generators section I cant get past. Stevie |
can i have an option for unlimited bacon and cheese toasties with unlimted reloads on my cup of tea please :)
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the only options i am working on are no-fog-of-war and make units invincible. sheep and i had discussions on this in the past and his take is that it is better to enable the user to select the units individually to make them invincible rather than a global invincibility option for your entire team. what does everyone think of this?
also, i thought i had coded this better but is everyone saying that the enemy gets instant build, too? if so, then i need to re-look at this. i did not think that this was the case- also, is the add money and set energy to 0 options affecting the enemy as well? so i might be a little busy beaver here shortly. also there is a patch 1.03 i wish EA would stop this, it's ridiculous- best, Cal |
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thanks for the replies and comments (everyone who does this!). are you saying that the enemy is building instantly and that is why there are so many troops at some point? just curious of your experience with this- best, Cal |
dont think i saw that happen, would ultimately depend on how you did the hook/code rerouting i guess, im sure sheep could do it heh
i think the best method (sheep, correct me if im wrong) would be to hook the input part of the code, so you know if its the cpu doing it or the user (cpu isn't going to click the mouse or press a key for example) and then handle the building/resources etc accordingly... thats probably the best route but will require a little bit more analysis of the code and i'd expect a few more updates from ea... probably to handle balancing etc... hopefully the 'core' code wont change too much though... was 1.0 much different from 1.1/1.2 etc? if not, then perhaps using a scan option might give you the desired results (byte pattern scan..) |
tippex.. ur certainly right on the isolation part.. its good to use such things that the pc doesnt work with such as input.. but thats usually very hard to find and even harder to cross reference with a specific point in the code, the way i do it is just a small variation on ur explanation whereby i use the ONSCREEN visuals that the computer (like input) never needs or uses.. such a drawing routine for the countdown , computer never SEES anything so will never occupy this code.. but it has 2 advantages, 1.. of course its only you using it so its 1 sided.. and 2.. the drawing code for the countdown HAS to read the value your trying to get rid of IE the build time. Im pretty sure that cali already knows this.. as hes already displayed more advanced techniques in his other trainer.. and c&c 3 was the easiest game ive come across so far for instant build being 1 sided u didnt really have to do TOO much work.. ive come across SOME games that even the computer uses the onscreen values.. what the fuck for i have no idea.. so i would assume that calis trainers DOESNt give instant build to the enemy.. but im gunna dload it tonight and have a look..
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Maybe i play with that second difficult setting you got (you got easy/hard and so on and a new one, like rush and stuff) maybe its with one of these. Well i think i will try it when a proper crack for 1.03 and your updated trainer is out. |
this is slightly off topic, or maybe not... when you guys are coding or decoding or whatever, did u come across a file similar to the rules.ini of the older c&c games? i'd love to play arround with the units and buildings.
thanks. |
They are encoded .xml files
Dont think anyone has found a way yet to decode them. |
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JFYI- i have several ways of making the invincible units, but testing has shown a need for improvements, but soon i will release invincible units. i have NO IDEA how to even begin with the NO FOG option. everything i have tried has turned up no viable code segment. i wish i knew how you traced that down. i am having alot of trouble with that. also, i cannot seem to find any code that regularly parses only the friendly units (other than when you put the mouse over them, which also can be used for enemy). i was trying to do some sort of global invincible units for friendlies, but there doesn't seem to be any code that i can come across that loops without interaction by the user that only loops through the friendlies. examining the unit structure (at least the structure that holds the health), doesn't seem to show any differences that would be useful to discern friendly from foe. i will say that there must be a second unit structure for each unit that holds the x/y/z but i haven't messed with unit movements. that structure may also hold the player number, ishuman?, team, unit rank, etc. info but i haven't traced it down yet (to be fair i haven't even tried), or perhaps the health and position structures are part of a larger single unit structure that holds alot of stuff. once again, i haven't parsed it out. any enlightenment in this area would be nice, too- thanks again for taking the time to respond here, sheep- best, Cal |
hmm i found a program that read the big files and decompressed them - they're a pretty simple format, and use gzip (lz by the looks of it) compression on the data, rules.ini is probably in them (haven't time to check atm sadly)
as for the no fog thing, perhaps trying to find the code that does the radar scan might shed some light (no pun indended) on the matter :) |
There is no rules.ini, its encoded xml files.
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encoded after the compression? (ie: encrypted)
im at work, so i cant check :( |
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