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-   -   what are some small DC ggames?? (https://fileforums.com/showthread.php?t=52807)

hrb2k 18-08-2003 11:07

what are some small DC ggames??
 
i know that the 2d fighters are small. around 200mb non-dummied. i have successfully put multiple back-ups on one cd using the planetweb browser. i tried reading the .nfo's to certain games, but they only tell me the size of the cdr needed to burn it.

so what are some small DC games??

Hacker999 18-08-2003 16:30

Mind giving me a litlle tutorial on how to do that?

But anyway, a few small games that I know of

Capcom vs SNK 1
Capcom vs SNK 2
Marvel vs Capcom 2
Ikaruga
PBA Bowling 2001
Virtua Cop 2
Silent scope

There are plenty more than that though.

hrb2k 18-08-2003 21:06

pw
 
ok, i have capcom/snk2, marvel/capcom2, and super street fighter 2 x on one cd. cvs2 and mvc2 work, but ssf2x doesn't. again i don't know how to boot it. i did a couple of tests runs trying to boot it, but no avail. i did notice something strange. i put the ssf2x cd in isobuster. the second session starts at lba 11700, but i opened the 1st_read.bin in hex workshop and the lba before the "cd001" string was set at 45166.??? strange.

i also know that these games are small,

JoJo's Bizarre Adventure
Street Fighter 3 : 3rd strike
Crazy Taxi
Crazy Taxi 2

btw, i d'loaded CT2, but did not unrar it. do u know if its a cdda game. because if it is, CDDA games won't work with the multi game cd. i heard the game will boot, but without bg music. anyway on with the tutorial,

ok, u need to use the echelon selfboot method. now go to megagames.com/dc and download planetweb browser 2.6. put the cdi in isobuster and extract the files into the "data" folder. the data folder should look like this,

data/PWBROWSER/
data/1ST_READ.BIN
data/GINSU.INI
data/GINXFER.BIN

now create folders in the 'data' that will be the name of the game you want to boot from the browser. example: make a folder called MVC2 and CVS2 for marvel vs capcom and capcom vs snk 2 respectively. put all the files of those games in there folders, now the 'data' folder should look like so,

data/PWBROWSER/
data/1ST_READ.BIN
data/GINXFER.BIN
data/GINSU.INI
data/MVC2/
data/CVS2/

now you need an ip.bin. it doesn't matter where you get it just as long as it points to the 1st_read.bin. now put the 1st_read.bin of the data folder in the selfboot folder(up one level) BINHACK it to the correct lba which would either be 11700/11702. put the 1st_read.bin back in the data folder.

now heres the tricky part. the 4 bin files needed to boot MVC2/CVS2, are 1st_read.bin, maigo.bin, 2_dp.bin , and sg_dpldr.bin. if you burned these or any game with the echelon method and your burner always puts out an lba of either 11700 or 11702 after you burn the audio.raw session, then you don't need to binhack those files unless they have a different lba than 11700/11702.

if you have to binhack them, do so and put the files back in their game folders. now re-BINHACK the 1st_read.bin in the data folder.

now we have to edit the GINSU.INI file. open it up. don't mess with anything already there. instead, go to the bottom and put this in.

[MVC2]
Ginsu.Path =\MVC2
Ginsu.Command =\MVC2\1ST_READ.BIN
Ginsu.FirstGDDA =4

[CVS2]
Ginsu.Path = \CVS2
Ginsu.Command =\CVS2\!ST_READ.BIN
Ginsu.FirstGDDA =4

the name in the brackets is the name you want to execute.(more on that l8r.). the 'Path' is the game folder, and the "Command" is the boot file in the game folder which is the 1st_read.bin, i don't know what FirstGDDA is. i set mine to 4. it works fine. now save the file. if you want to access the in-game web browsers you also have to put that in the ginsu.ini. put some thing like,

[CVS2WB]
Ginsu.Path =\CVS2
Ginsu.Command =\CVS2\2_DP.BIN
Ginsu.FirstGDDA =4

do the same for mvc2 if you wish, except the web browser froze when i loaded it for mvc2.?? now save the file.

now we have to edit one of the html pages in the PWBROWSER.
open up DRMCST.HTML in notepad. delete the META lines at the top. scroll to the bottom after < /table>. we have to make links to the executables in the ginsu.ini file.
like so,

< a href="x-avefront://---.dream/exec/CVS2">capcom vs snk 2< /a>

of course without the spaces. see where it says CVS2? thats the name that appears in the brackets in the ginsu.ini file. do the same for the other games execs. make another link for MVC2 and if you made one for the web browser, CVS2WB. optionally, you could just type the x-avefront link in the url bar of the planetweb browser.

now you're set. burn the first audio session of your cd, make an ISO of the data folder, IPINS, and burn your 2nd session.
when its done, pop it in your DC and once it loads up to the main page, scroll down and click the link you made. if its all good, your game should load.

this doesn't work with CDDA games(game will boot, but without music) or emulators. if you find out how, let the world know.

-L8R

hrb2k 01-09-2003 18:10

ikaruga doesn't work so far.

Drama! 02-09-2003 06:32

Quote:

Originally posted by hrb2k
ikaruga doesn't work so far.
Not true. I have a CD with this boot method, including Giga Wing 2, Zero Gunner 2 and also Ikaruga.

hrb2k 02-09-2003 10:22

ok, i did some searching and found out that katana bins don't need to be unscrambled after all. they just need to be scrambled. just copy the files from your cd then binhack as usual.

Drama!, what did you do to ikaruga to get it to boot up? did you take the files from the cd after you burnt that large 773 MB cdi file?

i used cdirip/isofix to get the plain files(only 40 mb) the original cdi had 3 sessions with the 3rd session being the data track at 45000 lba. so i used hack3 to change it to 11702. burnt it to a cd normally without the ginsu. and it booted fine. but i tried to boot it with ginsu. it reset to the sega screen??? any help??

Drama! 02-09-2003 19:22

Quote:

Originally posted by hrb2k
Drama!, what did you do to ikaruga to get it to boot up? did you take the files from the cd after you burnt that large 773 MB cdi file?
I´ve not make that 3 games compilation. I got it from Emu China. Never tried yet

hrb2k 02-09-2003 20:31

ok, i got ikaruga to boot with ginsu.

more small games,

chu chu rocket,
next tetris online

Drama! 04-09-2003 06:35

Chu Chu Rocket has CDDA. Sure it can plays without the music tracks...

hrb2k 04-09-2003 08:07

yeah, that's why i had another topic asking if i could boot cdda games without the cdda tracks. ;)

but i won't test chu chu until i get fire pro booted.

Hacker999 16-02-2004 12:19

OK, I've been messing with this again but the game I just tried didn't boot (Dynamite Cop).

Also could you explain the following line?

< a href="x-avefront://---.dream/exec/CVS2">capcom vs snk 2< /a>


BTW, I think Ginsu.FirstGDDA refers to the Digital Audio Track (Giga Disc Digital Audio). Maybe if you refer in the ini file where the first audio track starts for CDDA games the audio will play (just an idea).

Also, what's better to use for a multi game CD, this or Dream Passport 3?

hrb2k 16-02-2004 16:04

Quote:

Originally posted by Hacker999
OK, I've been messing with this again but the game I just tried didn't boot (Dynamite Cop).

Also could you explain the following line?

< a href="x-avefront://---.dream/exec/CVS2">capcom vs snk 2< /a>


BTW, I think Ginsu.FirstGDDA refers to the Digital Audio Track (Giga Disc Digital Audio). Maybe if you refer in the ini file where the first audio track starts for CDDA games the audio will play (just an idea).

Also, what's better to use for a multi game CD, this or Dream Passport 3?


thats a link to launch the actual game. click the link to launch the game.

the FirstGDDA idea is correct. although i have never tried it. i don't like messing with cdda games. you could prolly set it to 1 if you first track is the start of the audio.

i havn't done much testing in a while since my dc died. i mostly used cdrws on it. i got a new dc, but i'm sticking to cd-r's. with pw, specific folders have to be in the root of the cd. specifically the wince folder if it is a wince game. with dream passport, you can put all games in their own folder. even wince games. just include the wince folder in the game folder. also a different command is use to launch the games,

x-avefront://---.dream/exec/launch/1

the number after 'launch' can be any number as long as you specify everything in the dp3.ini.

Hacker999 16-02-2004 18:48

Ok Thanks. Good to see I was on the right track. That sucks about your DC, I make sure never to alter mine to play CDRWs.

I am still a little lost on the link that launches the game. The browser starts up fine and the link is displayed, but when I click it the game does not boot (resets the DC). I looked to see that all the files are where they need to be, binhacked the binaries to the correct LBA, and made sure they were scrambled.

It has to be my link since it' the onl thing I'm not clear on. What is wrong with my link below?

<a href="x-avefront://---.dream/exec/Cop">Dynamite_Cop</a>

I named the Dynamite Cop directory "Cop" in case you're wondering.

hrb2k 16-02-2004 21:11

Quote:

Originally posted by Hacker999
Ok Thanks. Good to see I was on the right track. That sucks about your DC, I make sure never to alter mine to play CDRWs.

I am still a little lost on the link that launches the game. The browser starts up fine and the link is displayed, but when I click it the game does not boot (resets the DC). I looked to see that all the files are where they need to be, binhacked the binaries to the correct LBA, and made sure they were scrambled.

It has to be my link since it' the onl thing I'm not clear on. What is wrong with my link below?

<a href="x-avefront://---.dream/exec/Cop">Dynamite_Cop</a>

I named the Dynamite Cop directory "Cop" in case you're wondering.

the link it correct.
its most likely an lba problem. ......bootbins problem......or a folder specific problem.
how are you scrambling the bins? i hope you're not using another app.

what type of game is dynamite cop? katana, katanaCDDA, wince, or winceCDDA?

finally, what did you put in the ginsu.ini for that game?

Hacker999 17-02-2004 07:45

Well, let's see...

I scrambled the binaries using a little tool caled Scramble/Descramble.

Dynamite Cop has no sub-directories so that's not a problem.

It is a Katana game.

This is what I put in the ginsu.ini:

[Cop]
Ginsu.Path =\Cop
Ginsu.Command =\Cop\1ST_READ.BIN
Ginsu.FirstGDDA =4

hrb2k 17-02-2004 09:42

ok, everything is correct except the scrambling part. i edited the tut a while ago and figured out that scrambling katana .bins messes it up. so *don't scramble the bootbins*. all you have to do is extract the bootbins from the image/cd, then just binhack it to the correct lba. it should then boot the game.

hope it works for you.

Hacker999 17-02-2004 09:55

Ok, one more question before I try this again. In the link to the game, is it supposed to have those 3 hyphens? In other words, is that the full link?

<a href="x-avefront://>---.dream/exec/Cop">Dynamite_Cop</a>

Excalibur007 17-02-2004 13:03

Almost.... just leave out that ">" after the "//"

Like this:
<a href="x-avefront://---.dream/exec/Cop">Dynamite_Cop</a>

I've booted quite a bit of games like this while testing PSDv2. Just binhack the boot.bin with the ip.bin and it's always worked for me.

For booting with Dream Passport, I've been unable to boot other browsers from anything other than a 45000 lba, but normal katana, wince, and homebrew games work fine. For example: I wanted to be able to boot up DP2, PW 2.6, and DPP from the DP3... or rather boot each from each. Using an lba of 11700 or 11702, I was only able to boot other browsers from PW. It seems to be something to do with the maigo.bin or sg_dpldr.bin with DP/DK. Same reason I suppose you can't go straight back to the game from the "return to game" option in the DK's and DP's unless you keep em at 45000.
For this reason, PSDv2 will boot from 45000 so that each browser can be accessed from each browser.

Again, I went rambling, but I hope this helps. If you are totally unable to boot a game from a browser, try resorting back to a 45000 lba with the +150 and +166 refs undone too.

-Ex

hrb2k 17-02-2004 14:10

hey Ex,

i've been trying to get a hold of XDP, but the psd.com site has been down. is there another place where i can get it? a mirror to it perhaps?

btw, i used DPP to launch the browsers, pw3 and dk3. i put them in there own folders in the root of the cd. they launched fine, but could not exit back to DPP. i used bin2boot on it, which the lba was 0. i guess it has to be 45000.??

Hacker999 17-02-2004 16:46

Well I just tried it again with 2 games, Dynamite Cop & Zombie Revenge. Only Zombie Revenge worked. When I click the link for Dynamite Cop it now tries to load it but hangs the DC. Before, it just reset it.

Have you guys come across a game that did not boot using this method?

I think I'm gonna try using DP3 since I like the layout better (besides PW takes longer to load than DP3 and I can have a better game select screen). But first, is there tutorial for it somewhere?

I took a look at the Ikaruga & Borderdown compilation made by jeffma . So far I noticed the the following:

1) Second session starts at 45000 (Will it work if I wanted to start it at 11700? (Excalibur007 mentioned that he could only get the broswer to boot form an LBA of 45000) Or was this done because of Borderdown?)

2) the DP3.INI needs to be edited to match the games you put on the disc. But what are the exact things that need to be changed?

3) Each game is in it's own folder. (Obviously)

4) The DPWWW folder contains images of games. Do these need to be here? I ask because there are images of games here that are not on the disc.


What else do I need to know?

hrb2k 17-02-2004 19:59

heres a link for dp3 launching tut.,

http://www.geocities.com/wzsbgh/inde.htm

its in jap so run it through babelfish.

the only games i could not load with pw/dp are the games with Echelon intros. ex. Tennis 2k2.

are there any other bins for d. cop that contain CD001? does it have an intro?

you can boot from 11702, but use hack3.exe on the bootbins first, then binhack them.

Pavlik 18-02-2004 01:49

I have a question.
In ginsu.ini is numbers in GDDA line:
I founded - 3,4,7.
What this number mean??

Soldiaz 18-02-2004 06:09

hey guys that is awesome!

What about posting a whole step by step tutorial dealing with 2 titles about this in english ..the link above is in Jaban :-( , guess it is interesting for more people out there.

What about dc hakker or demo menu ?

I tried dc hakker, but my dc resets.

soldiaz

Hacker999 18-02-2004 06:31

Quote:

Originally posted by hrb2k
heres a link for dp3 launching tut.,

http://www.geocities.com/wzsbgh/inde.htm

its in jap so run it through babelfish.

the only games i could not load with pw/dp are the games with Echelon intros. ex. Tennis 2k2.

are there any other bins for d. cop that contain CD001? does it have an intro?

you can boot from 11702, but use hack3.exe on the bootbins first, then binhack them.

Thanks for the link.

There are no more bins for Dynamite Cop and it does not have a n intro. 1st_read.bin is the only one containing the string CD001.


Pavlik, the line with GDDA is to put the first digital audio track for the games that have them (CDDA).


Soldiaz, I'll see if I can fully understand it then I'll post the tutorial in english.

BTW, an early version of Demo Menu boots SOME Dreamcast games. But trying to find that now would be a bitch. Even finding the ODM loader & the Dream ON loader is very difficult. It's to bad too because the menu system for the ODM loader is awesome.

hrb2k 18-02-2004 09:13

well, pw is tricky when it comes to where folders need to be and all. could you post the file structure for d. cop. .....not all the files, but post the filenames in the d.cop folder and the directory names in the folder. i'm thinking you might have to put the d.cop files in the root of the cd instead of its own folder.

i have no exp. with demo menu, but i have with dchakker. its a great app that can load gd's and import gd's. i haven't been able to boot backups with it though.

i have an early test version of the odcm demo game menu. it works the same as pw with the ginsu.ini and its really simple. no need for html links to launch stuff. it just makes a simple menu with no .pvr's. like the real odcm does.


i'm trying to make a more detailed tutorial for both pw/dp, but i don't have the time. i've been playing PSOv2 and its very addicting. when i have the chance, i'll write them.

btw, any of you wouldn't happen to have an image of codebreaker/xploder thats able to boot cd-r's???

Hacker999 18-02-2004 09:41

Ok there are 17 .SFD files (I know those are movie files).
There 1 .PVR file (I know this is an image).
There are 4 .ASF files (I know this contains sound and the game itself).
There are 2 .BIN files (1st_read.bin & OP.BIN) only 1st_read.bin has the string CD001.
There are no folders here.
That's it.

I have a selfbooting copy which works fine. I took all the files from there. I'm gonna try other games since Dynamite Cop is pissing me off.

Hey could you mail me that ODM loader you have? (hacker3nine********com)


BTW, you can only boot CDRs with Code Breaker if the files are sorted in the same order as the original GD-ROM. I had a copy of KOF 1999 that was such and it worked with Code Breaker. I no longer have that copy though :(

You can also use the craked version of the Game Shark CDX which also works with unencrypted codes (just like Code Breaker) and no, you don't need the Game Shark memory card for it. You can use your own VMU. If you can't find it I'll mail it to you.

Excalibur007 18-02-2004 10:46

If you're trying to load a game with PW using a folder for each game, you're going to have problems. This works fine for DP, but with PW, the game's structure usually needs to be on the root just as it would on its own disc.

You asked about Borderdown... as far as I know, it must be booted from lba 45000. That's why the DP has that lba. DP can have any lba you want and most games will be fine booting from any lba. There are only a couple exceptions that I know of.

Some echelon intros can be removed, as long as they aren't compressed or recompiled into the bin. You can tell by looking at the bin in a hex editor. If you see "lib handle start" at the beginning, it's compressed and can't be removed. If you see anything else... just do a search for "lib handle start" and look for the first "0900" in hex. Delete to that point then binhack it and ur good to go. I just did this with a few of my games, but there are several I haven't gotten to yet. I thought that the into to Tennis 2K2 was removable, but I can't remember.

-Ex

hrb2k 18-02-2004 10:50

ok, heres an idea about d.cop. instead of putting the game in its own folder, put every file in the root of the cd and change the ginsu.ini. maybe it will boot from the root.

since dcop doesn't have any folders, every file needs to be in the root. when its in the folder, the game is looking for a file in the root of the cd, but every file is in the dcop folder. try it out. if ii doesn't work, i'm stumped.

i'll send you the odcm files later. :(

are you serious about codebreaker?? how do i go about making my files on my backup the same as the GD. is it the sorttxt.txt file.? i'm more interested in doing this for PSOv2.

is it a hacked codebreaker and what version, 197..???

i have the gameshark, but it doesn't work with psov2 US. or does it for you..??

Excalibur007 18-02-2004 11:03

Yes, the codebreaker thing is interesting. I keep the original file order on all the games I rip, but many of them have CDDA, and I know that it doesn't work with those, ex: Mortal Kombat Gold. I kept the original file order of the data session, but there are 49 audio tracks. :/
I also kept the original file order of Evil Dead: Hail to the King, and booted it from an lba of 45000. I does NOT have CDDA, but codebreaker didn't work with it. Could this be because of the 2 audio tracks in the 1st session? For codebreaker to work, do you have to use data/data method?

To get the original file order, (if you're ripping your own GDROM), get just a bit of the track03.iso ripped to your PC. You only need a few seconds worth to get the header. Run isofix on it and put in 45000 as the starting lba of the iso. It will spit out a "fixed.iso". Open that in isobuster and right click the iso and "copy tree info to file"/"lba relative path". It will save as filelist.txt, then run "F2S.exe" on it and it will make a sort.txt. To use a sort.txt just include it in your mkisofs line:

mkisofs -C 0,xxxxx -V "Name" -sort sort.txt -l -o name.iso name

If you don't have the original GDROM, you have to find a sort.txt somewhere. Darkfalz used to have a huge archive on his site, but I haven't been able to get on his sort.txt page for some time now. If he still reads this forum,
|||Please make this achive available again, or please allow me to host them on my site.|||

-Ex

Hacker999 18-02-2004 11:24

Quote:

Originally posted by hrb2k
ok, heres an idea about d.cop. instead of putting the game in its own folder, put every file in the root of the cd and change the ginsu.ini. maybe it will boot from the root.

since dcop doesn't have any folders, every file needs to be in the root. when its in the folder, the game is looking for a file in the root of the cd, but every file is in the dcop folder. try it out. if ii doesn't work, i'm stumped.

i'll send you the odcm files later. :(

are you serious about codebreaker?? how do i go about making my files on my backup the same as the GD. is it the sorttxt.txt file.? i'm more interested in doing this for PSOv2.

is it a hacked codebreaker and what version, 197..???

i have the gameshark, but it doesn't work with psov2 US. or does it for you..??

I'll try that with Dynamite cop.

As for the Code Breaker codes, Ex mentioned how to get the original order of the files. Now if I remenber correctly, the KOF 1999 that I had which worked with code breaker was in the audio+data format but don't quote me on that.

BTW, the code breaker doesn't have to be hacked in order to boot CDRs.

As for the game shark, I have the one hacked by echelon and it works fine with code brekaer codes. I don't have PSOv2 so I can't test that specific game.

If you have coder cables or a BBA you should follow the tutorial here:

http://darkfalz.hypermart.net/sortproj/tutorial.htm

Hacker999 18-02-2004 11:47

I edited this post so you can make your own custom Dream Passport 3 disc with your own DC games on it.


From your DP3 disc, you'll need the following files

1ST_READ.BIN
MAIGO.BIN
SG_DPLDR.BIN
DP3.INI

You will also need an ip.bin (obviously)

You will need also the following folders form DP3:

DPETC (Contains 9 files)
DPFONT (Contains 4 files)
DPMODEL (Empty folder, but is required)
DPSS (You can put images here to be your screensavers)
DPTEX (Contains 25 files)
DPWWW (The amount of files here depends on how many games you will have on the disc. One file you must have here is "index.htm". There is also a sub-directory called "IMG" which has four files)

Now all the files and directories you took from your DP3 you will need to place in the root directory of the disc you will make.

Also in the root directory you will need to create a folder for each game you plan to have on the disc. Inside that folder place all the files of that particular game.


Now you must edit the DP3.INI file. Open it with notepad and edit the following lines:

[Browser]

StartURL1='file:/dpwww/index.htm'
StartURL2='file:/dpwww/index.htm'
StartPage='file:/dpwww/index.htm'


then a little further down you'll see the following


[Launcher1]

AppUrl='http://www.sonic.com'
AppDir='[B]Name of game folder[B\]'
AppName='1ST_READ.BIN'
AppOS=0
AppDA=3

[Launcher2]

AppUrl='http://www.sonic.com'
AppDir='[B]Name of game folder[B\]'
AppName='1ST_READ.BIN'
AppOS=0
AppDA=3

The line with "AppDir=" needs to have the name of the folder you assigned to your games.

Now, the line with "AppDA=" this applies to games that have digital audio (CDDA). Put where ever the first audio track begins. If the game does not have digital audio just leave this line alone. Once you make the changes save DP3.ini.

You'll need to add more if you want more than 3 games, for example

[Launcher3]

AppUrl='http://www.sonic.com'
AppDir='[B]Name of game folder[B\]'
AppName='1ST_READ.BIN'
AppOS=0
AppDA=3

and so on...


You can have images of the game(s) you will put on the disc. The images must be placed in the DPWWW folder. Don't make the images too large since on your monitor they will loook small but on your TV they will look huge. You can name the image whatever you want.

Next inside the DPWWW folder you must edit the INDEX.HTM file. Open it with notepad and edit the name of the games to match the name of the games you woll put on the disc. Also, you can edit the links of the images (which are in the DPWWW folder) to match the ones for your games. And you must add a link for each game you wish to launch, look for a line like this

href="x-avefront://---.dream/proc/launch/1">

I don't know a lot of HTML so I really can't help more than that. Once you're done with that save the changes and open it with your internet browser to see if it's correct.

Now you must hack the boot bins (usually 1st_read.bin) for each game with the correct LBA value (11700 or what ever it may be for you depending what you have in the first session of your disc.) Make sure to have the ip.bin file which you will use for your DP3 disc when you hack the boot bin. You'also need to hack the bin files in the root folder MAIGO.BIN, SG_DPLDR.BIN and 1ST_READ.BIN. Binhack 1ST_READ.BIN last. Once all that is done place the bins back to the specific folders (if you moved them that is).

Once you have all this ready, use what ever selfboot method you find most convinient for you.

Excalibur007 18-02-2004 15:40

Awesome! He fixed his site 2/04/04. Sorry I didn't realize that.

This is a great resource.

-Ex

hrb2k 20-02-2004 08:26

Hacker999, where did you get your KOF'99 disc from? maybe i can track the image down and see how its burned, then maybe i can burned backups that way to work with codebreaker.

about dp3, some games have dp3 as an in-game browser. the bootbin will be 2_dp.bin. if you are going to burn it on a stand alone cd, you can rename it to 1st_read.bin.

also, you can customize the dp3.ini and your folder structure in dp3. for instance, instead of all those folders, i make one folder, name it , "DP3CORE", and put every file from the other folders in the dp3core folder. then delete the other folders. then you have to edit the dp3.ini file in the [System} part so everything points to the dp3core dir., and edit the file, dp3.dps or is it dp2.dps.?? i can't recall, but you should see a .dps file.

you don't have to have images for the games. you can just make a simple page with links to launch the games. once you gain experience on how to do all of this, then you can create customized start pages with a game menu page of images or whatever.

Hacker999 20-02-2004 10:23

I made the KOF 99 disc with a sort file that was given to me. But I've lost contact with the person that gave it to me.

Thanks for the info again. I'll try this out right now.

hrb2k 20-02-2004 13:39

do you remember how you burned kof99? audio/data, data/data?? did it have an 0gdtex.pvr file?

Hacker999 20-02-2004 16:05

Actually, now that I think about it, I used echelon's selfboot method so I definately burned it in the audio/data format.

As for the 0gdtex.pvr I don't remember, sorry.

hrb2k 20-02-2004 18:59

ok cool. now at darkfalz site i think there is a sorttxt.txt for kof99. could you take a look at it and see if its the one you used? oh, was the cd on a 74min or 80 min cdr?

Hacker999 21-02-2004 07:58

Hmm that's hard to say if it's the same one. It's been quite a while so I don't know.


Also, I don't think it matter if what type of CDR you use as long as the data fits on the disc. I was thinking it did at one point since some GD-ROMs use dummy files. And in order to get the same order of files as the GD-ROM you might need a disc with more space because of the dummy file, that may be the case but don't quote me on that.

To answer your question, I use 80 minute discs for all my back ups. Except the DP3 disc I made yesterday I had to use a 99 minute CDR to fit the 3 games I wanted.

Big thank you to hrb2k and Excalibur007 ( and Jeffma, although he didn't help me directly) for the info. I made my fiirst custom DP3 disc and everything was turned out great (Finally! :D). I definately like DP3 better than PW for compilation CDs. Although Dynamite Cop still doesn't work no matter where I put the files(I'm starting to think this game has some sort of protection but I don't see how). I'll just give up on that one since all my other games worked so I'm not gonna complain.

I think I can make a tutorial for this now. If people are still interested I'll make one. Credits will go to hrb2k and Excalibur007 for helping me out.

hrb2k 21-02-2004 15:43

your welcome. :D

btw, i hacked codebreaker to boot backups from a bootloader. if you want a link, PM me.

jeffma68 22-02-2004 00:53

the darkfalz's sortfile of Kof1999 is actually kof98


Quote:

Originally posted by hrb2k
ok cool. now at darkfalz site i think there is a sorttxt.txt for kof99. could you take a look at it and see if its the one you used? oh, was the cd on a 74min or 80 min cdr?


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