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-   -   securom 4 not copyable EVER! (https://fileforums.com/showthread.php?t=38550)

noonie449 19-10-2002 03:54

securom 4 not copyable EVER!
 
Looking around the www it looks like securom 4 will never be copyable. The reason being it is impossible for a cd-r to write the same information from the master.
Securom sucks ar*e we should be allowed to backup our originals so why do these fuc*ed up companies make our life a hell?

P.s
someone prove me wrong!
:D

JoyBoy 19-10-2002 04:46

You deserve a cookie. Enjoy.... for now.

themis_t 19-10-2002 15:55

hlapa hlaapa

docConda 21-10-2002 22:13

what cha talking about, I backed that shit up no problem

noonie449 22-10-2002 01:30

Really, I would like to know how!!! Could you kindly explain what settings you used???

gh0sth@cker 22-10-2002 08:55

Quote:

Originally posted by docConda
what cha talking about, I backed that shit up no problem
Here we go again....
please understand that we are looking for 1:1 copies
Now please elaborate....

podunkviller 23-10-2002 23:39

he cant elaborate without lying ;)

themis_t 01-11-2002 20:26

?

packer 02-11-2002 02:11

i dont think it is imposivbel. some poeple has had some luck on their side

podunkviller 02-11-2002 02:34

its a LOT of luck if it happens, mostly on the media side. you can burn all the information on the disk perfectly....but your copy wont work, as the track pitch is uniform. have you checked the DT MDS files?

gh0sth@cker 02-11-2002 04:06

Well there's hope at the end of the tunnel possibly. Working copy made here

podunkviller 02-11-2002 21:45

im too lazy to click that......does it involve blackcheck's twinpeaks.cpp? as i cant believe that works ;)

gh0sth@cker 03-11-2002 03:45

They've tested about 6 or 7 games and they all work. But Venem stills remains pesimistic as he says Sony will have the problem sorted in an update at some point and we'll be back to square one.

HughBackov 04-11-2002 04:07

A better approach
 
Quote:

Originally posted by gh0sth@cker
Sony will have the problem sorted in an update at some point and we'll be back to square one.
But, that will ALWAYS be true. The protection developers continually change their products to make them tough to defeat. Why do you think that Securom has made it up to v4 and Safedisc to v2.8? :rolleyes:

I much better solution for making backups would be to provide tools or info to get rid of the protection altogether. Duplicating the copy-protection is not a good solution because the protections still require the CD to play and the copy-protections are incompatible with some drives. I personally have a couple of drives which are on Microsoft's list of drives that don't work with its games that use Safedisc. I have never see such a list published from Macrovision itself, but it is probably even larger.

So, does anyone know of any good tutorials on decrypting and rebuilding copy-protected executables, especially those encrypted with the latest Safedisc and Securom versions? The original CD can already be used to run the executable, but how can loaded debuggers like Softice be hidden from these executables so they can be used to dump and rebuild the executable?

gh0sth@cker 04-11-2002 08:34

Re: A better approach
 
Quote:

Originally posted by HughBackov
I much better solution for making backups would be to provide tools or info to get rid of the protection altogether. Duplicating the copy-protection is not a good solution because the protections still require the CD to play and the copy-protections are incompatible with some drives.
That's basically using a fixed exe - this thread is about making 1:1 copies which is the most ideal solution for people.

HughBackov 04-11-2002 10:43

This is ideal.
 
Quote:

Originally posted by gh0sth@cker
That's basically using a fixed exe
Yes, I know.

Quote:

making 1:1 copies which is the most ideal solution for people.
NO, it is not! What is "ideal" is a game which can be backed up, played, and modified easily, and that is a game WITHOUT copy-protection.

Software users need less copy-protection, not more. Duplicating the protection only duplicates the problem and encourages its further use.

podunkviller 04-11-2002 11:16

Re: This is ideal.
 
Quote:

Originally posted by HughBackov
Software users need less copy-protection, not more. Duplicating the protection only duplicates the problem and encourages its further use.
duplicating the protection shows that it wasnt really a protection in the first place, thus DIScouraging its future use.

emptyeighty 04-11-2002 11:16

Re: This is ideal.
 
Quote:

Originally posted by HughBackov
Duplicating the protection only duplicates the problem and encourages its further use.
Now heres an interesting thesis.
But if you dont backup your original CDs 1:1 how can you be sure that patches will work for your copy? For example OFP patches come with the safedisc protection altogether. You cannot patch your game if you have copied it using a fixed .exe. You would need an unwrapper for the latest safedisc which most people dont have.

I would also rather see unprotected games again, but unfortunately the war has started and it seem like there will be no end to it in the near future.

luciano87 04-11-2002 11:43

Quote:

Originally posted by noonie449
Really, I would like to know how!!! Could you kindly explain what settings you used???
Try alcohol 120%: it can make an 1:1 image on the hard disk and emulate it. The administrator says that a newer version that support securoom 4.8x burning will be realised very early

HughBackov 04-11-2002 11:46

Re: Re: This is ideal.
 
Quote:

Originally posted by podunkviller
duplicating the protection shows that it wasnt really a protection in the first place, thus DIScouraging its future use.
Actually, no, for a couple of reasons. First, it doesn't discourage its use because of the "hoops" you have to jump through to do it. Not everyone has the software, proper CD-RW drive, and technical knowledge to make working copies. However, anyone can use an executable which has had the protection removed. The trouble is right now those executables are hard to find and even harder to make because no one is detailing how to make them. Second, as we are now seeing with the latest versions of Securom and Safedisc, trying to completely duplicate the protection is impossible. The developers of these copy-protection systems have shown that drive compatibility is not much of a concern to them. If they have to break compatibility with older CD-ROM drives to prevent the protection from being duplicated , they will do it. Therefore, they will eventually be able to refine their products until CD-RW drives cannot duplicate them. Securom is already there from what many are saying.

What really would discourage the use of copy-protection is to show that it truely is futile because the original disc can be easily used to break it. Right now too few people can remove the protection from the latest games. This needs to change and the only way it will is if those who know share what they know. Trying to monopolize this information doesn't help anyone because the copy-protection developers connstantly change their protections anyway. However, by building upon each other's experience, the user community will have a chance to keep up. The main reason that the versions of Safedisc after 2.4 were broken is because r!sc shared his work so others could build upon it. We need more of this type of sharing, not less.

HughBackov 04-11-2002 11:52

Think about what you just wrote.
 
Quote:

Originally posted by emptyeighty
But if you dont backup your original CDs 1:1 how can you be sure that patches will work for your copy?
Because you don't need a copy. :rolleyes: Just use the original CD as the key to decrypt the update. Then, backup the unprotected files you created.

emptyeighty 04-11-2002 12:00

Re: Re: Re: This is ideal.
 
Quote:

Originally posted by HughBackov
What really would discourage the use of copy-protection is to show that it truely is futile because the original disc can be easily used to break it. Right now too few people can remove the protection from the latest games. This needs to change and the only way it will is if those who know share what they know. Trying to monopolize this information doesn't help anyone because the copy-protection developers connstantly change their protections anyway. However, by building upon each other's experience, the user community will have a chance to keep up. The main reason that the versions of Safedisc after 2.4 were broken is because r!sc shared his work so others could build upon it. We need more of this type of sharing, not less.
If everybody had access to the latest unwrappers, Macrovision and Sony would analyse how they work and improve their protections accordingly. The best way is the way its done now: Release fixed .exes/no CD cracks for most of the games and make the unwrappers publicly available afterwards for all the others.

emptyeighty 04-11-2002 12:04

Re: Think about what you just wrote.
 
Quote:

Originally posted by HughBackov
Because you don't need a copy. :rolleyes: Just use the original CD as the key to decrypt the update. Then, backup the unprotected files you created.
Erm, the purpose of a backup is to be used in case the original CD is malfunctioning.

HughBackov 04-11-2002 12:16

Re: Re: Re: Re: This is ideal.
 
Quote:

Originally posted by emptyeighty
[B]If everybody had access to the latest unwrappers, Macrovision and Sony would analyse how they work and improve their protections accordingly.
First, the copy-protection developers already do this. They continually refine their product because they know that any protection which relies on a physical key (like a CD-ROM) can be broken using that key. Second, I doubt that generic unwrappers for the latest protections exist for that very reason. However, the one thing no protection can stop is manual decryption and rebuilding using the original CD because that is what has to happen for the game to run at all.

What I am advocating is that if enough people know how to decrypt and rebuild the EXE's manually, this form of copy-protection will truely no longer be effective because there will be always be a plentiful supply of cracked EXE's for the latest versions of ALL games.

Right now, cracks for all updates to all games do not exist and the ones that do can be difficult to find or can disappear at any time because their distribution source is limited. Look what happened when Gamecopyworld recently removed the cracks to the latest Sierra and Activision games. Some have returned but not all.

The best way to assure a steady and easily obtainable supply of deprotected executables is to have as many people as possible able to create them. And the best way to do that is to teach people how to manually do it themselves.

HughBackov 04-11-2002 12:20

Think again.
 
Quote:

Originally posted by emptyeighty
Erm, the purpose of a backup is to be used in case the original CD is malfunctioning.
if you didn't have to play the game using the original, then it would be MUCH less likely to get damaged. You could store it in a fire-proof safe and only bring it out to decrypt the latest update. Eventually development of a game ceases (usually no more than a year after release) and then the original CD is no longer needed for updates either. So, if it gets damaged at that point, there is no loss because the deprotected files can be backed up.

emptyeighty 04-11-2002 12:24

Im not an expert on this, but as far as i know decrypting and rebuilding the .exes manually is a lot of work and takes up huge amounts of time which most people just dont have.

However, if you want to learn how to do that stuff start with the easiest of protections, cd checks, and work your way up through the older commercial protections (in case you havent done that already). I know there are tutorials out there for them. You will most likely meet people with knowledge you are looking for on the way.

Quote:

Originally posted by HughBackov
if you didn't have to play the game using the original, then it would be MUCH less likely to get damaged. You could store it in a fire-proof safe and only bring it out to decrypt the latest update. Eventually development of a game ceases (usually no more than a year after release) and then the original CD is no longer needed for updates either. So, if it gets damaged at that point, there is no loss because the deprotected files can be backed up.
Well, thats a possibility, but i was thinking of a worst case scenario when writing my post.

HughBackov 04-11-2002 12:33

Quote:

Originally posted by emptyeighty
Im not an expert on this, but as far as i know decrypting and rebuilding the .exes manually is a lot of work and takes up huge amounts of time which most people just dont have.
Which is why you pool resources. Yes, it may take hundreds of thousands of man-hours to decrypt and rebuild all games. Therefore, if you don't wish to wait on one man to do it, you throw hundreds of thousands of men at the job.

Quote:

However, if you want to learn how to do that stuff start with the easiest of protections, cd checks, and work your way up through the older commercial protections (in case you havent done that already). I know there are tutorials out there for them. You will most likely meet people with knowledge you are looking for on the way.
The older tutorials are no longer really effective because the ones i have seen don't detail how to hide debuggers from the newer protections. The basic principle remains the same, but some of the techniques need to be updated.

So, would anyone like to share how to hide a debugger from securom and safedisc protected executables? Send me a private message if you don't want to post it.

Quote:

Well, thats a possibility, but i was thinking of a worst case scenario when writing my post.
So was I. The worst case scenario is you rebuy the game. However, it will be much more likely that you can just obtain the deprotected file or files you need from the Internet if more people knew how to create them.

emptyeighty 04-11-2002 12:41

I have my doubts that youll find enough people to do that. I also doubt that anyone would share their knowledge on how to beat the most recent protections for free.
Good luck anyway :)

ByteMare 05-11-2002 03:28

yeah, they do...

Quote:

Im not an expert on this, but as far as i know decrypting and rebuilding the .exes manually is a lot of work and takes up huge amounts of time which most people just dont have.
I totally agree with the statement above. You gotta put your breakpoints carefully, if the program detects you..well..time to hit the reset button again...my first "experience" with Safedisk was a nightmare... :mad:

noonie449 06-11-2002 12:08

It looks like i have been proven wrong.I downloaded the latest blindwrite 4.2.1 and perfect 1.1 copy of UT2003 followed if a little slow at running.
:D

I love it the same every year but we always come out on top.

emptyeighty 06-11-2002 14:46

Quote:

Originally posted by noonie449
It looks like i have been proven wrong.I downloaded the latest blindwrite 4.2.1 and perfect 1.1 copy of UT2003 followed if a little slow at running.
:D

I love it the same every year but we always come out on top.

Again this is probably due to a bug in the SecuROM loader, not a true 1:1 copy.

emptyeighty 07-11-2002 04:29

Oh well, i guess i was a little wrong there.

luciano87 07-11-2002 11:05

Quote:

Originally posted by VLuka
Martin never said that. In fact he said that probably burning will never be possible.
really? i've read on the web it! Patience! in any way, blindwrite is able to produce a working copy (i think it isn't a 1:1 backup, but it WORKS!!!!)

emptyeighty 07-11-2002 14:21

Quote:

Originally posted by luciano87
really? i've read on the web it! Patience! in any way, blindwrite is able to produce a working copy (i think it isn't a 1:1 backup, but it WORKS!!!!)
See 3 posts above for the answer to that.

HughBackov 07-11-2002 19:35

Don't be so pessimistic.
 
Quote:

Originally posted by VLuka
They use twinpeaks method, so this is no 1:1 copy and may be blacklisted easily by Sony.
True, Sony could change its protection to invalidate this method, but that would not necessarily affect current games at all. Some games do not incorporate the latest version of a protection in their game updates. They continue to use the same version as was used when the game shipped. So, these "imperfect" Securom copies may still be valid even for future updates to the game.

packer 08-11-2002 11:39

so why is bwa not 1:1?

gh0sth@cker 08-11-2002 13:36

It modifies the image in a big-ish way and is easy to check for - ie Sony will be able to see that Twinpeak was used and "blacklist" it.

zhangjiandong 09-11-2002 08:54

the test result
 
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzz

thanks for the infomation given. i am trying to work on copying the games. and i got some ideas.

i am using cloneCD+Clonyxxl to burn. my cdrw is samsung it is crap, but works.:)

i have produced a fully working copy of my game Diablo II LOD, and Warcraft III. (Secrom"new")

it seems and actually worked perfect of the combination of CLONECD +Clonyxxl, but never try Safedisk 2.XX. It did not work neither CLoncd and Blindwrite.

the ways to solve the safedisk 2 problem, u can use alcohol 120%
the latest version to crash it. i tested it with red alert 2 and yuri's revenge, perfect!

another way to make an image is that use DiscinDisk 2 to build an HDD image and virtual drive, it fulled works with safedisk 2,
tested with M&M heroes IV, and AOE II expansion. but it depends on your cd-reader, it can read RAW and must be good, it takes about 15 minutes to get rid of the 800-10000 sector (the error sctors, which Cloncd can not read.)

for the lastest safedisk 2.51, no idea.......
:confused: :confused:

i am trying to use all kinds of software to crack it

gh0sth@cker 09-11-2002 10:41

Re: the test result
 
Quote:

Originally posted by zhangjiandong
i have produced a fully working copy of my game Diablo II LOD, and Warcraft III. (Secrom"new")

Yes these games are Securom New - but they're not the newest version of Securom new (v 4.8 and upwards). There's a tool in the FAQ to check the version number of the Securom executable.

As for your SD 2.51 problem, if Alcohol cannot copy it with the Safedisk 2 profile for you, then you're burner probably won't be able to copy it 1:1 at all (unless you didn't enable Hide CD-R Media). Download Safedisk Cleaner from bools eye's site to make a fixed exe for the game.

emptyeighty 09-11-2002 11:11

Re: the test result
 
Quote:

Originally posted by zhangjiandong
for the lastest safedisk 2.51, no idea.......

SD 2.51 is not the latest version, 2.80.10 is.


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