![]() |
Death Stranding
9 Attachment(s)
Death Stranding
Credits - CIU By - Yener90 Contributors - BAMsE, Razor12911, Simorq, KaktoR, Cesar82 UltraARC - Razor12911 UltraARC 2900 R9 Edition Modified - Simorq DiskSpan - Razor12911 CIU - 3.0.0.1.b7.u3 Background Pics - theRadBrad from Youtube Redist Structure - Code:
[Launch1]1. Install the game and updates if available. 2. Download the attachment and extract ( not in game folder ). 3. Move _CommonRedist to last folder. 4. Run DiskSpan, Choose Input and Compression method. 5. Test it.
Attachment 28087 Attachment 28088 Attachment 28089 Attachment 28090 Attachment 28091 Attachment 28092 Attachment 28093 |
@ Prettyboy099
You had the thread title as Death 'Standing' so I have changed that to the correct 'Stranding' ... also, you have the word 'Standing' written on the Installer pics so you may want to edit and fix those. Example: On the Welcome page: This Will Install Death 'Standing' On Your Computer On the Select Destination Location page: C:\Program Files (x86)\505 Games\Death 'Standing' On the Installing page: Please Wait While Setup Installs Death 'Standing' On Your Computer AND Extracting ... 'check the names of the path the files are extracting to' Small Installer: Please Wait While Setup Installs Death 'Standing' On Your Computer. |
Sorry, didn't notice at all. Thanks for pointing out. Will fix it ASAP.....
P.S.- Setup fixed...... |
Redist structure for steam version:
[Launch1] ------------------------------------------------------------------------------------------------------------------------------------------------------ Name=DirectX 32Exe={src}\_CommonRedist\DirectX\Jun2010\DXSETUP. exe Argument=/silent [Launch2] ------------------------------------------------------------------------------------------------------------------------------------------------------ Name=Microsoft .NET Framework 4.7.2 32Exe={src}\_CommonRedist\DotNet\4.7\NDP472-KB4054530-x86-x64-AllOS-ENU.exe //64Exe={src}\_CommonRedist\DotNet\4.7\NDP472-KB4054530-x86-x64-AllOS-ENU.exe Argument=/q /norestart [Launch3] ------------------------------------------------------------------------------------------------------------------------------------------------------ Name=Visual C++ 2015 32Exe={src}\_CommonRedist\vcredist\2015\vc_redist. x86.exe 64Exe={src}\_CommonRedist\vcredist\2015\vc_redist. x64.exe Argument=/q /norestart [Launch4] ------------------------------------------------------------------------------------------------------------------------------------------------------ Name=Visual C++ 2019 32Exe={src}\_CommonRedist\vcredist\2019\VC_redist. x86.exe 64Exe={src}\_CommonRedist\vcredist\2019\VC_redist. x64.exe Argument=/q /norestart |
1 Attachment(s)
|
@Prettyboy099
Beautiful design. It's cool that you use CIU's different features well in your conversions, like modo Box for flags, different Size in percentage label, etc. The percentage in larger size was well differentiated from the standard and very beautiful. P.S: In the future version CIU 3.0.0.1 it will allow you to use Checkboxes or Edit in a larger size than the standard. |
@Prettyboy099,
nice graphics. 👌 |
Conversion Updated to latest CIU...
Now it is possible to use Death Stranding Decryption Tool (dst). I will post results after testing..... |
Quote:
|
Quote:
I will post it sometimes.... |
1 Attachment(s)
Use this srep, it works. Just copy inside UltraArc folder and overwrite when prompted. Use option [21] and use the following command:
Code:
dst+dst_oo2reck+srep:m3f:a16:d1g+LZMA/LZMA-MT/lolz:{options}/...Code:
ENGLISH |
Quote:
|
What example you ask for? For deleting files?
|
Quote:
|
Example delete.bat execute from game root directory.
Code:
@echo off |
Quote:
Quote:
http://i.ibb.co/6yKhvCC/DS.png |
Quote:
|
Death Stranding - Single Language
1 Attachment(s)
Hey guys...
I created a CallAfter/CallBefore file to use with DiskSpan for this single language situation in this game. When starting the compression the language files (Except the chosen one) will be moved to a folder of the same name as the game folder followed by "_backup". After completing the compression, the language files will be restored to the game folder and the "_backup" folder will be deleted. I haven't tested it with real game files so if anyone wants to test it, comment if it works. Attached is the file to use with this "Death Stranding" conversion to single language (You will be asked). There is also a more updated "DiskSpan.bat" with some corrections that can be used in your next conversions. |
1 Attachment(s)
Quote:
@Prettyboy099, the "Setup.exe" must be compiled with the latest (Fixed) CIU source code and the "UltraArc/DiskSpan" that accompanies the latest source code must be used to compress the "Data1.bin.001" file. @Danziel123, I don't know if this will fix it, but you can test it by replacing the attached files in the conversion folder and compressing your Data1.bin.001 file again. |
Quote:
|
Seems there is no meaning of compression in this game! :|
------------------------------------------------------------ -------------- CONVERSION DATE Thu 10/29/2020 ------------------ ------------------------------------------------------------ 13:01:18 - DiskSpan LOG initialized. 13:02:34 - You Have Choosen DVD5 Size. 13:02:37 - ISO Images Will NOT Be Created After Conversion is Finished. 13:02:37 - PC Will NOT Shutdown After Conversion is Finished. ------------------------------------------------------------ 13:02:38 - Conversion Initialized at Thu 10/29/2020. 13:02:38 - Starting "Data1.bin" Archive Creation. 17:17:43 - Archive "Data1.bin" Creation Complete. 17:17:43 - Sorting Storage Directories Started. 17:17:45 - Sorting Storage Directories Complete. 17:17:45 - Conversion Finished at Thu 10/29/2020. ------------------------------------------------------------ 17:17:45 - Input Size: 51.40 GB. 17:17:46 - Output Size: 51.16 GB. 17:17:46 - DiskSpan LOG finalized. ------------------------------------------------------------ |
Quote:
|
Quote:
Code:
if "%INPUT%" EQU 0 gotoIf I want to select French [1], then every language which comes after French will be moved to backup folder (including french too). In this case only english language will be kept in game folder. Edit: No matter what language you select, all languages go to backup folder. |
1 Attachment(s)
Quote:
P.S: The idea is to go through the entire bat file from top to bottom and when it arrives in the selected language it will jump to the next one. You must remove the quotes in "!INPUT!" Also missing the goto word before EndLang (if %INPUT% EQU 11 goto EndLang) I forgot to rename the number before goto. The first value is correct (With value 0) The next ones should be changed to 1,2, 3,...11 Code:
:ENGLISH_LangIf you have time, test it with the attachment file! |
1 Attachment(s)
I managed to find out what's wrong. The CIU does not unpack dstool.exe, dshash.dll, dst_oo2reck.exe and oo2core_7_win64.dll.
Edit: As a workaround use this. Copy "COMP" folder and "Setup.ini" to the same folder where Autorun.exe/Setup.exe is, install and enjoy :D |
Quote:
|
1 Attachment(s)
Quote:
I will post a hotfix for CIU now on the CIU thread. @Danziel123, if possible, test only using this attachment file. @KaktoR, thanks for finding out the real reason for the errors. |
Guys, anyone knows why the installer should ask me for "Data2.bin"!?
https://uupload.ir/files/05hu_untitled.png Also it's my record.ini: [Record1] Type=Freearc_Original Source={src}\Data1.bin.001 Output={app}\ Disk=1 |
Quote:
It will be necessary to recompress the game. The files of Prettyboy099 (post #1) is not updated It will be necessary to recompress the game. Replace the files of this post HERE on conversion files by Prettyboy099 (post #1) and use my DS_Setup_FIX. @Prettyboy099, if possible update the conversion (Including UltraArc Files) to the latest version of CIU (3.0.0.1.b7.u3) |
Conversion updated to latest version of CIU (3.0.0.1.b7.u3).....
|
Quote:
In the "DiskSpan(dst).bat" file it is also possible to use the DSTRAN method preset like this: Code:
set GAME[1].METH[1]=DSTRAN+srep:m3f:a16:d1g+LZMA-MTReminding everyone that it is necessary to compress the game to use the update because the CLS-DiskSpan.dll library has changed. |
Quote:
http://i.ibb.co/5xPjskF/DS.png |
I think u need to compress the game again with latest Diskspan???....
|
Use Setup fix from post #1, it works.
No need for recompression. |
Quote:
The previous file of post #1 was with the DLL CLS-DISKSPAN.dll R2 (Compatible only with CIU 3.0.0.0.up) so for 3.0.0.1.b7.u1 the DLL R3 is required. But this error is not related to the different versions of DiskSpan. It would only be this error if you requested a Disk like Data2.bin instead of Data1.bin.002. |
Quote:
|
Quote:
Code:
dst+dst_oo2reck+srep:m3f:a16:d1g+LZMA-MTOr u can use like Cesar82 told.... Code:
DSTRAN+srep:m3f:a16:d1g+LZMA-MT |
I don't understand why converter always tells me I've out of free space While I'm using "xZLib+dst+dst_oo2reck+srep:m3f:a16:d1g+LZMA-MT" at 5.7%
I've more than 17GB free space on drive C and at least 400GB on each other. |
maybe because your cmd is wrong.
|
Quote:
And how can I fix it? :confused: |
| All times are GMT -7. The time now is 13:37. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com