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XTool 2019 (Plugins)
List of plugins for xtool
Game Series/Game Engine Frostbite Engine Haemimont Engine Unity Engine Game specific IO Upcoming plugins: Anvil/Scimitar Engine Dunia Engine Call of Duty series Madness Engine Unreal Engine Important history files |
Dunia game samples required for these games:
Watch Dogs FC3-5 + New Dawn The Crew 2 only common.dat and all the .fat files |
Hey @Razor12911 will you add RAGE (Rockstar Advanced Game Engine) 🤔
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But they all zlib compressed bro :D
The only thing that they will get are history files. I'll explain those in the next version but they can be helpful for those games. |
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okay no problem anyway tnx bro for xtool new update :) |
Unity Engine 5.x.x
1 Attachment(s)
Support for unity game engine files using lz4 algorithm.
Usage Place dll near xtool.exe (only during encoding) Available codecs Unity Changelog Code:
1908_R1 |
Razor, how should lz4 in unity engine look like? Any special headers? Did you have an example for this?
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xtool itself will determine the Unity Engine file or need to register somewhere?
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Used parameters packcmd = xtool.exe precomp:lz4,lz4hc:c16mb,t75p - - <stdin> <stdout> packcmd = xtool.exe precomp:lz4:c16mb,t75p - - <stdin> <stdout> |
you need to use xtool like this for unity
[External compressor:precomp] header = 0 packcmd = xtool.exe precomp:unity - - <stdin> <stdout> just replace lz4 to unity... |
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e:\REPACK.NEW\test archive\Xtool 11 clear\FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mzlib data.arc "pack\*" FreeArc 0.67 (March 15 2014) creating archive: data.arc Compressed 1 file, 101,968,856 => 101,968,928 bytes. Ratio 100.00% Compression time: cpu 0.08 sec/real 0.33 sec = 23%. Speed 306.31 mB/s All OK e:\REPACK.NEW\test archive\Xtool 11 clear\FA_example>pause [External compressor:zlib,reflate] header = 0 packcmd = xtool.exe precomp:unity - - <stdin> <stdout> unpackcmd = xtool.exe decode:t100p - - <stdin> <stdout> |
arc.exe a -ep1 -r -ed -s; -w.\temp -munity data.arc "pack\*"
[External compressor:unity,zlib,reflate] header = 0 packcmd = xtool.exe precomp:{compressor}:c32mb,t4 - - <stdin> <stdout> unpackcmd = xtool.exe decode:t100p - - <stdin> <stdout> don't forget xtool.unity.dll/liblz4.dll with xtool_1908_R3... work on cuphead but YookaLaylee and inside nothing :( |
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work with both version 86/ 64 on cuphead yet to test decode...
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1 Attachment(s)
For Unity, the game files should contain a header structure that looks like this
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Code:
xtool_v011 -m=xtool:c16mb,t8:lz4 |
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https://fileforums.com/showpost.php?...0&postcount=86 |
Unity Engine plugin updated
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Haemimont Engine
1 Attachment(s)
Support for haemimont game engine files using lz4 algorithm.
Games Victor Vran, Tropico 5 and many others Usage Place dll near xtool.exe (only during encoding) Available codecs hpk Changelog Code:
1908_R1 |
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What's this? :eek: The file was downloaded several times. https://i89.fastpic.ru/big/2019/0822...447d4bf5d4.png haemimont_1908_R1.7z it's all OK :eek: https://i86.fastpic.ru/big/2019/0822...628474752e.png |
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1 Attachment(s)
test hpk Victor Vran.
It works, thanks |
Hello,
doofoo24 unity_1908_R2.7z The file has been downloaded several times. file won't open When downloading, it says that the archive is corrupted. |
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Razor may have to re-upload it. @Razor, it is not a problem with your file, it was a server problem, I mention that so you do not waste your time checking your files looking for an error. ;) |
Attachments reuploaded, :D
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1 Attachment(s)
tested unity with couple of setting on ReCore (StreamingAssets\AssetBundles\...) about 13.5gb...
multi-thread is problematic for example if i use large c64mb with t4 it remain stuck and if i use c16mb with t4 it manage to complete but does not capture all... to get the most better to use t1 with c64mb i tried t1:c16mb it inflate to 15.2.gb i tried t1:c64mb it inflate to 20.2.gb i tried t1:c128mb it inflate to 20.2.gb *memory usage t1 with c128mb around 500mb-600mb... |
SaMPLE?!!
@everyone If there is an issue with a specific input when you use xtool, please upload a sample from that input because I really cannot try to fix something without really knowing what could be the cause. The only sample I have for Unity is about 200KB and I made plugin from that small file. I have not tested it on a full game. And samples for these games, I'm still waiting for them https://fileforums.com/showpost.php?...85&postcount=2 |
Well, I just searched my backup drive and found a larger sample so I'll work using that, Unity will probably be fixed in the next version.
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i forgot to mention that i found UnityFS only in StreamingAssets\AssetBundles\* (cuphead/Recore)
game like Yooka-Laylee has only Audio and text... is there anything in assets.resS or level files :confused: |
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sorry bro its 10:52 PM :o |
Far Cry 3\data_win32\worlds\fc3_main
fc3_main.dat fc3_main.fat fc3_main_english.dat fc3_main_english.fat fc3_main_vistas.fat FreeArc 0.67 (March 15 2014) creating archive: data.arc Compressed 6 files, 3,865,213,330 => 5,255,663,231 bytes. Ratio 135.97% Compression time: cpu 3.61 sec/real 2766.19 sec = 0%. Speed 1.40 mB/s All OK |
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Code:
xtool_v011 |
Frostbite Engine
1 Attachment(s)
Support for frostbite 3 game engine files using zlib, lz4, zstd and kraken algorithm.
Games Battlefield, Need For Speed, FIFA, Mirror's Edge Catalyst and etc Usage Place dll near xtool.exe (if fb3.fifa19 codec is used, dll is required when decoding as well) Available codecs fb3, fb3.fifa19 Changelog Code:
1908_R1 |
so how to use frostbite3 ?
precomp:frostbite3 or precomp:lz4 :confused: |
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In any case, when you launch xtool with the command precomp, it will show you all codecs that are available and which ones the plugin adds |
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