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Z Standard Best Compression Options
I want to know the best option to get better Ratio in compression...with Z standard!
I currently use ZSTD.exe -22 - - ultra -T16 i need to know, is there any other option to get better Ratio Like lolz mc128 - mc1023 Please, I need Help form Who using Z standard... This info For New Guys!!! Why i Use Z Standard? Cause Z standard Compress, much faster then lolz, that's why i use it. For example: lolz takes 8h to compress 50GB to 18GB. Z standard takes 1h 50m to compress 50GB to 18.5GB |
With this option it is even worse then the standard lzma/4x4 option and tooks longer in my tests.
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zstd:19:T0 That's enough!
I suggest from Code:
4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8Code:
lolz:d32:tt1:mtt1:mt8:mc2 |
Here is a old test set from me for comparison.
Code:
lolz:dtb1:mtt1:mt6:d128m:mc1023Code:
4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc10000Code:
lolz:d32:tt1:mtt1:mt8:mc2 (pretty fast and only ~2% less ratio then my standard settings. I think this is a good choice. What about decompression speed?)Code:
Same as "lolz:d32:tt1:mtt1:mt8:mc2" but with d128 |
About the lzma and lolz i know,
thanks to Simorq and KaktoR :) and doofoo24 Z Standard is New to me, and ZSTD Comp & Decomp fast, that's why i like it... i like to know more about it. |
Code:
*** zstd command line interface 64-bits v1.3.8, by Yann Collet *** |
zstd --long is alternative to srep like ldmf in lolz...
i tested --ultra -22 --zstd=wlog=31,clog=30,hlog=30 worst than srep+zstd --ultra -22... just use zstd --ultra -22 with normal srep:m3f:d1g:a2... |
Thanks Simorq, KaktoR, doofoo24
guys i need Z standard Decompressor x86 & x64 ZSTD version 1.3.7.0 Decompressor.. Please upload it.. |
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I use 90% lolz 10% zstd.
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Code:
-22 --ultra -T1 |
Quote:
ZSTD.exe (v1.3.7.0) 32bit and 64 bit for decomp Can u upload it? |
Zstandard v1.4.0
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Code:
[External compressor:zstandard] |
Quote:
Today i use it for Hitman Results is Excellent... |
i did a test with LZMA & ZSTD result is :
Used Method : afr+srep:m3f+zstd:ultra:22:T1 Code:
FreeArc 0.67 (March 15 2014) extracting archive: forge_zstd.arcCode:
FreeArc 0.67 (March 15 2014) extracting archive: forge_lzma.arc |
ya it's expected with precompressor, zstd ratio worst by a lot compare to 4x4:lzma...
where i found zstd great is when used only with srep like srep+zstd... for example games like hitman/ the evil within/Wolfenstein The Old Blood... |
Quote:
Code:
srep+zstd:22:ultra:T2 |
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i recommend you to do some testing more, also introduce lolz with ldmf, [External compressor:lolz] default = -d304m -mt2 header = 0 packcmd = "lz\lolz_x64.exe" {options} -al1 -mc1023 -lm0 -rt0 -dt1 -mtb64m -dtb0 -x0 -tt8 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp unpackcmd = "lz\lolz_x64.exe" $$arcpackedfile$$.tmp $$arcdatafile$$.tmp [External compressor:lolzi] default = -d512m -mt1 header = 0 packcmd = "lz\lolz2_x64.exe" {options} -ldmf1 -ldc0 -al1 -mc1023 -lm0 -rt0 -dt1 -mtb64m -dtb0 -x0 -tt12 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp unpackcmd = "lz\lolz2_x64.exe" $$arcpackedfile$$.tmp $$arcdatafile$$.tmp and i also recommend to check these settings as well :D it's not wise to have mmt1 enabled, and its not wise to have many threads on lz type of algorithms as well, lastly when doing tests compare apples to apples ZSTD (--long=31) optional --ultra -22 mode only support 1 Thread even if you use more !!!!! |
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