FileForums

FileForums (https://fileforums.com/index.php)
-   Conversion Tutorials (https://fileforums.com/forumdisplay.php?f=55)
-   -   Oodle precompressor (Side project) (https://fileforums.com/showthread.php?t=102453)

Razor12911 07-12-2018 16:10

Oodle precompressor (Side project)
 
1 Attachment(s)
Hello, I decided to give oo2core_6_win64.dll another shot to see what was really causing the crashing issues I was facing and somehow it the coding software itself so I decided to rewrite the code.... again... but now using Lazarus instead of Delphi because of it causing too many problems, I spent an entire day writing this because it was the only time I had, been very busy lately and I think I got it working.

I have tested on the samples I got from WWE2K19, it handles it just fine, not sure about the entire game but that's for you to find out.

If you look at the attachment, there is a separate jc4 executable. Well that's just a recompile of the main executable just with a few changes to it supports the remaining stream that game has since two compression methods were used on it but to make it work, you would have to combine the main precompressor with the jc4 to fully precompress the game.... I think... not sure since I really had very little time to work on this plus only had 2 samples from the game.
Combining the methods means -moo2rec+oo2recj

Support for now is simply limited to kraken compressed games, just take the dll from game and place it near exe, use the scanner included as a guide, it will show you exactly what method was used in that particular game.

DLLs supported:
oo2core_4_win64.dll
oo2core_5_win64.dll
oo2core_6_win64.dll
oo2core_7_win64.dll

Some results:

Just Cause 4 (game0.arc)
Code:

lzma:ultra:d176m:
15,8 MB (16 584 704 bytes) >> 13,6 MB (14 346 879 bytes)
oo2rec+lzma:ultra:d176m:
15,8 MB (16 584 704 bytes) >> 20,2 MB (21 202 181 bytes) >> 13,3 MB (13 965 518 bytes)
oo2rec+oo2recj+lzma:ultra:d176m:
15,8 MB (16 584 704 bytes) >> 25,5 MB (26 774 015 bytes) >> 12,3 MB (12 968 978 bytes)

Just Cause 4 (dlc.arc)
Code:

lzma:ultra:d176m:
22,8 MB (23 957 504 bytes) >> 20,2 MB (21 189 235 bytes)
oo2rec+lzma:ultra:d176m:
22,8 MB (23 957 504 bytes) >> 35,5 MB (37 286 828 bytes) >> 18,7 MB (19 661 381 bytes)
oo2rec+oo2recj+lzma:ultra:d176m:
22,8 MB (23 957 504 bytes) >> 45,2 MB (47 453 198 bytes) >> 17,1 MB (17 986 419 bytes)

These results are already making me wonder if I made mistakes somewhere and left several streams behind.... XDD

See you guys in a while, enjoy and I hope it works lol :)

KaktoR 07-12-2018 16:16

I would say, better than nothing :)

Thanks for this. Will test soon.

See ya

Simorq 07-12-2018 20:31

JC4 Test
 
Thanks Razor12911

Code:

game0.arc 846 MB

oo2recj+oo2rec:
Compressed 1 file, 887,402,496 => 1,032,904,579 bytes. Ratio 116.40%
Compression time: cpu 1.69 sec/real 296.11 sec = 1%. Speed 3.00 mB/s
All OK

Tested 1 file, 1,032,904,579 => 887,402,496 bytes. Ratio 116.40%
Testing time: cpu 1.27 sec/real 5.13 sec = 25%. Speed 172.84 mB/s
All OK

------------------------------------------------
oo2rec:
Compressed 1 file, 887,402,496 => 1,029,825,704 bytes. Ratio 116.05%
Compression time: cpu 0.91 sec/real 16.80 sec = 5%. Speed 52.81 mB/s
All OK

Tested 1 file, 1,029,825,704 => 887,402,496 bytes. Ratio 116.05%
Testing time: cpu 1.02 sec/real 4.77 sec = 21%. Speed 185.88 mB/s
All OK

Code:

archives_win64\main\hires\game4.arc 791 MB
oo2rec+oo2recj:
ERROR: general (de)compression error in oo2recj

oo2rec:
Compressed 7 files, 835,010,548 => 835,010,824 bytes. Ratio 100.00%
Compression time: cpu 0.97 sec/real 8.87 sec = 11%. Speed 94.14 mB/s
All OK

And also does not work with the file set
http://uupload.ir/files/ks4s_0.png
http://uupload.ir/files/w2bw_00.png

masen485 07-12-2018 21:06

Thanks Razor12911

I tried the file and folder and extension that address

Just Cause 4\archives_win64\main/game0.arc

oo2core_7_win64.dll Rename oo2core_4_win64.d

game0.arc/oo2rec:
-----------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 890,961,920 => 2,566,282,309 bytes. Ratio 288.04%
Compression time: cpu 0.75 sec/real 51.28 sec = 1%. Speed 17.37 mB/s
All OK

game0.arc/oo2recj:
-----------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 890,961,920 => 890,962,140 bytes. Ratio 100.00%
Compression time: cpu 0.77 sec/real 6.07 sec = 13%. Speed 146.81 mB/s
All OK

ShivShubh 07-12-2018 21:49

Quote:

Originally Posted by masen485 (Post 477457)
Thanks Razor12911

I tried the file and folder and extension that address

Just Cause 4\archives_win64\main/game0.arc

oo2core_7_win64.dll Rename oo2core_4_win64.d

game0.arc/oo2rec:
-----------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 890,961,920 => 2,566,282,309 bytes. Ratio 288.04%
Compression time: cpu 0.75 sec/real 51.28 sec = 1%. Speed 17.37 mB/s
All OK

game0.arc/oo2recj:
-----------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 890,961,920 => 890,962,140 bytes. Ratio 100.00%
Compression time: cpu 0.77 sec/real 6.07 sec = 13%. Speed 146.81 mB/s
All OK

Seems wrong to me, you aren't supposed to use oo2recj individually/separately on a file. You have to use oo2recj in combination with oo2rec. For example = arc a -moo2rec+oo2recj game0.test game0.arc

Razor12911 08-12-2018 09:37

Update available

Changes

- Fixed crashing issues
- Improved scanner
- Added mermaid precompressor, tested on AC Origins, try it out on Odyssey (if it uses oodle in the first place) and report back

Info

oo2reck = kraken precompressor
oo2recm = mermaid precompressor
oo2recs = selkie precompressor
// reason for them being separated is, there is no stats handler being added in the source yet meaning if I combined all, precompression speed will be reduced drastically so they are left individually at the moment
// if you're wondering what happened to jc4, just use selkie instead, its the same thing. so you should have oo2reck+oo2recs for that game

Future changes

- Detect proper uncompressed sizes resulting in all streams being detected because currently, a few streams get left behind
- Combine all codecs

masen485 08-12-2018 10:05

Just Cause 4 some .it doesn't work with ARC files
is there any solution ?

FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 890,974,208 => 890,974,648 bytes. Ratio 100.00%
Compression time: cpu 0.89 sec/real 16.25 sec = 5%. Speed 54.82 mB/s
All OK

Razor12911 08-12-2018 10:15

Quote:

Originally Posted by masen485 (Post 477467)
Just Cause 4 some .it doesn't work with ARC files
is there any solution ?

FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 890,974,208 => 890,974,648 bytes. Ratio 100.00%
Compression time: cpu 0.89 sec/real 16.25 sec = 5%. Speed 54.82 mB/s
All OK

what does the scanner report on that file?

Simorq 08-12-2018 10:18

http://uupload.ir/files/ks4s_0.png
Code:

HD Textures JC4 4.08 GB >> 6.75 GB

Creating archive: data.arc using oo2recm:
Compressed 9 files, 4,388,958,444 => 7,249,249,802 bytes. Ratio 165.17%   
Compression time: cpu 5.08 sec/real 202.55 sec = 3%. Speed 21.67 mB/s
All OK

Extracting archive: Data.arc
Extracted 9 files, 7,249,249,802 => 4,388,958,444 bytes. Ratio 165.17%   
Extraction time: cpu 5.27 sec/real 172.72 sec = 3%. Speed 25.41 mB/s
All OK


masen485 08-12-2018 10:18

Universal Oodle stream scanner

Created by Razor12911

[0] = Unknown/Invalid
[1] = Kraken/Hydra
[2] = Mermaid/Selkie/Hydra
[3] = Leviathan/Hydra

0001[0]| Pos: 00152FAD, Size: 72
0002[0]| Pos: 032C3880, Size: 245
0003[0]| Pos: 03701B74, Size: 2770
0004[0]| Pos: 038C8B5C, Size: 619
0005[0]| Pos: 043CA9F1, Size: 124
0006[0]| Pos: 046AC88B, Size: 3337
0007[0]| Pos: 06B91B94, Size: 3309
0008[0]| Pos: 07A9EC0F, Size: 997
0009[0]| Pos: 08014A4B, Size: 1845
0010[0]| Pos: 0885C8CE, Size: 4019
0011[0]| Pos: 096BBDD4, Size: 2393
0012[0]| Pos: 0C109512, Size: 1038
0013[0]| Pos: 0D585CA3, Size: 2258
0014[0]| Pos: 0EC8F2DB, Size: 1938
0015[0]| Pos: 0FFB679F, Size: 967
0016[0]| Pos: 107CA519, Size: 2362
0017[0]| Pos: 111B2EC9, Size: 709
0018[0]| Pos: 117B5F73, Size: 1423
0019[0]| Pos: 12C24BB4, Size: 2389
0020[0]| Pos: 149D742B, Size: 306
0021[0]| Pos: 14AEBC77, Size: 2512
0022[0]| Pos: 152FE676, Size: 1551
0023[0]| Pos: 160E4C0C, Size: 3829
0024[0]| Pos: 1629FCA3, Size: 1395
0025[0]| Pos: 166F24E7, Size: 840
0026[0]| Pos: 183960EC, Size: 70
0027[0]| Pos: 18B88BCA, Size: 3719
0028[0]| Pos: 198B1CFC, Size: 2212
0029[0]| Pos: 199B27A1, Size: 1864
0030[0]| Pos: 1A1EBCE1, Size: 3107
0031[0]| Pos: 1A3450BE, Size: 2669
0032[0]| Pos: 1C477707, Size: 1787
0033[0]| Pos: 1C729F37, Size: 453
0034[0]| Pos: 1DD43169, Size: 1777
0035[0]| Pos: 1E007F0E, Size: 124
0036[0]| Pos: 1E7B17C6, Size: 1189
0037[0]| Pos: 1EADBDAA, Size: 2176
0038[0]| Pos: 1F4DFBEA, Size: 3518
0039[0]| Pos: 1FB63B0A, Size: 3883
0040[0]| Pos: 1FB97B22, Size: 918
0041[0]| Pos: 1FD6DE7F, Size: 147
0042[0]| Pos: 2008869C, Size: 1099
0043[0]| Pos: 207CAEBD, Size: 613
0044[0]| Pos: 208603A4, Size: 745
0045[0]| Pos: 21954CE5, Size: 730
0046[0]| Pos: 21C40094, Size: 2759
0047[0]| Pos: 231C037C, Size: 1274
0048[0]| Pos: 23CC222A, Size: 273
0049[0]| Pos: 25C3DA65, Size: 1583
0050[0]| Pos: 26720D71, Size: 3208
0051[0]| Pos: 2796EF93, Size: 2358
0052[0]| Pos: 28C09C22, Size: 3577
0053[0]| Pos: 2901B338, Size: 2377
0054[0]| Pos: 2937140C, Size: 554
0055[0]| Pos: 29D6D202, Size: 3658
0056[0]| Pos: 2ACEEB8D, Size: 2176
0057[0]| Pos: 2B0035E5, Size: 473
0058[0]| Pos: 2B9FC064, Size: 2274
0059[0]| Pos: 2C3C3A96, Size: 760
0060[0]| Pos: 2C4DC365, Size: 837
0061[0]| Pos: 2C652A4C, Size: 1418
0062[0]| Pos: 2CA91096, Size: 1234
0063[0]| Pos: 2E36FCA2, Size: 1134
0064[0]| Pos: 2EC756A5, Size: 3169
0065[0]| Pos: 2FC01316, Size: 2357
0066[0]| Pos: 305D0FBA, Size: 1812
0067[0]| Pos: 322B7348, Size: 2980
0068[0]| Pos: 325FDFB2, Size: 3798
0069[0]| Pos: 32869832, Size: 2721
0070[0]| Pos: 3309B82C, Size: 2073
0071[0]| Pos: 3325B12C, Size: 73

Done!!!

Razor12911 08-12-2018 10:21

Quote:

Originally Posted by masen485 (Post 477470)
Universal Oodle stream scanner

Code:

Created by Razor12911

[0] = Unknown/Invalid
[1] = Kraken/Hydra
[2] = Mermaid/Selkie/Hydra
[3] = Leviathan/Hydra

0001[0]| Pos: 00152FAD, Size: 72
0002[0]| Pos: 032C3880, Size: 245
0003[0]| Pos: 03701B74, Size: 2770
0004[0]| Pos: 038C8B5C, Size: 619
0005[0]| Pos: 043CA9F1, Size: 124
0006[0]| Pos: 046AC88B, Size: 3337
0007[0]| Pos: 06B91B94, Size: 3309
0008[0]| Pos: 07A9EC0F, Size: 997
0009[0]| Pos: 08014A4B, Size: 1845
0010[0]| Pos: 0885C8CE, Size: 4019
0011[0]| Pos: 096BBDD4, Size: 2393
0012[0]| Pos: 0C109512, Size: 1038
0013[0]| Pos: 0D585CA3, Size: 2258
0014[0]| Pos: 0EC8F2DB, Size: 1938
0015[0]| Pos: 0FFB679F, Size: 967
0016[0]| Pos: 107CA519, Size: 2362
0017[0]| Pos: 111B2EC9, Size: 709
0018[0]| Pos: 117B5F73, Size: 1423
0019[0]| Pos: 12C24BB4, Size: 2389
0020[0]| Pos: 149D742B, Size: 306
0021[0]| Pos: 14AEBC77, Size: 2512
0022[0]| Pos: 152FE676, Size: 1551
0023[0]| Pos: 160E4C0C, Size: 3829
0024[0]| Pos: 1629FCA3, Size: 1395
0025[0]| Pos: 166F24E7, Size: 840
0026[0]| Pos: 183960EC, Size: 70
0027[0]| Pos: 18B88BCA, Size: 3719
0028[0]| Pos: 198B1CFC, Size: 2212
0029[0]| Pos: 199B27A1, Size: 1864
0030[0]| Pos: 1A1EBCE1, Size: 3107
0031[0]| Pos: 1A3450BE, Size: 2669
0032[0]| Pos: 1C477707, Size: 1787
0033[0]| Pos: 1C729F37, Size: 453
0034[0]| Pos: 1DD43169, Size: 1777
0035[0]| Pos: 1E007F0E, Size: 124
0036[0]| Pos: 1E7B17C6, Size: 1189
0037[0]| Pos: 1EADBDAA, Size: 2176
0038[0]| Pos: 1F4DFBEA, Size: 3518
0039[0]| Pos: 1FB63B0A, Size: 3883
0040[0]| Pos: 1FB97B22, Size: 918
0041[0]| Pos: 1FD6DE7F, Size: 147
0042[0]| Pos: 2008869C, Size: 1099
0043[0]| Pos: 207CAEBD, Size: 613
0044[0]| Pos: 208603A4, Size: 745
0045[0]| Pos: 21954CE5, Size: 730
0046[0]| Pos: 21C40094, Size: 2759
0047[0]| Pos: 231C037C, Size: 1274
0048[0]| Pos: 23CC222A, Size: 273
0049[0]| Pos: 25C3DA65, Size: 1583
0050[0]| Pos: 26720D71, Size: 3208
0051[0]| Pos: 2796EF93, Size: 2358
0052[0]| Pos: 28C09C22, Size: 3577
0053[0]| Pos: 2901B338, Size: 2377
0054[0]| Pos: 2937140C, Size: 554
0055[0]| Pos: 29D6D202, Size: 3658
0056[0]| Pos: 2ACEEB8D, Size: 2176
0057[0]| Pos: 2B0035E5, Size: 473
0058[0]| Pos: 2B9FC064, Size: 2274
0059[0]| Pos: 2C3C3A96, Size: 760
0060[0]| Pos: 2C4DC365, Size: 837
0061[0]| Pos: 2C652A4C, Size: 1418
0062[0]| Pos: 2CA91096, Size: 1234
0063[0]| Pos: 2E36FCA2, Size: 1134
0064[0]| Pos: 2EC756A5, Size: 3169
0065[0]| Pos: 2FC01316, Size: 2357
0066[0]| Pos: 305D0FBA, Size: 1812
0067[0]| Pos: 322B7348, Size: 2980
0068[0]| Pos: 325FDFB2, Size: 3798
0069[0]| Pos: 32869832, Size: 2721
0070[0]| Pos: 3309B82C, Size: 2073
0071[0]| Pos: 3325B12C, Size: 73

Done!!!

Probably no streams are on that file or the scanner doesn't know how to find them.

Quote:

Originally Posted by Simorq (Post 477469)
Code:

HD Textures JC4 4.08 GB >> 6.75 GB

Creating archive: data.arc using oo2recm:
Compressed 9 files, 4,388,958,444 => 7,249,249,802 bytes. Ratio 165.17%   
Compression time: cpu 5.08 sec/real 202.55 sec = 3%. Speed 21.67 mB/s
All OK

Extracting archive: Data.arc
Extracted 9 files, 7,249,249,802 => 4,388,958,444 bytes. Ratio 165.17%   
Extraction time: cpu 5.27 sec/real 172.72 sec = 3%. Speed 25.41 mB/s
All OK


hmm, so mermaid exists too, mind officially blown.
I guess blend all 3 codecs then for that game. I give up really.
The samples I received only had two codecs used on them.

masen485 08-12-2018 10:29

C:\Users\RAMAZAN\Desktop\Yeni klasör (2)>arc.exe a -ep1 -r -ed -s; -w.\temp -moo2recm data.arc "pack\*"
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 890,974,208 => 890,974,428 bytes. Ratio 100.00%
Compression time: cpu 0.72 sec/real 14.98 sec = 5%. Speed 59.46 mB/s
All OK

masen485 08-12-2018 10:37

https://i.hizliresim.com/0R70QW.jpg

Just Cause 4\archives_win64\main_patch/game4.arc

C:\Users\RAMAZAN\Desktop\Yeni klasör (2)>arc.exe a -ep1 -r -ed -s; -w.\temp -moo2recm data.arc "pack\*"
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 890,974,208 => 890,974,428 bytes. Ratio 100.00%
Compression time: cpu 0.86 sec/real 18.27 sec = 5%. Speed 48.76 mB/s
All OK

L0v3craft 08-12-2018 10:52

Sometimes i get errors like this:

https://i.postimg.cc/MKbp6Brg/Immagine.png

Where is the problem ? Translating "Impossible access to the file. The file is used from another process."

ShivShubh 08-12-2018 11:10

Quote:

Originally Posted by masen485 (Post 477467)
Just Cause 4 some .it doesn't work with ARC files
is there any solution ?

FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 890,974,208 => 890,974,648 bytes. Ratio 100.00%
Compression time: cpu 0.89 sec/real 16.25 sec = 5%. Speed 54.82 mB/s
All OK

For Just Cause 4, to remove confusion/crashes make sure you only have oo2core_7_win64.dll (remove other/older oo2core dlls) present alongside oo2reck,oo2recm,oo2recs. Now keep in mind that Just Cause 4 mostly uses Kraken so most precompression will come from oo2reck then whatever's left behind will be catched up by Selkie (oo2recs). Mermaid is a stronger oodle codec in terms of compression and there are rarely (perhaps none) any streams of it in the game except for hi-res textures (hires folder) where stronger compression is required.

So my suggestion is use: oo2reck+oo2recs on game files and use oo2recm on hires folder.

Result: oo2reck+oo2recs+srep+lolz = 17.2 GB without hi-res textures, credits (first bink video stream inside game37.arc), useless videos (2.66 GB, embedded inside game files). Best thing ? installation goes really fast, finishes in 30-35 mins on 4 cores+hdd if I remember correctly.

Now, inside "main" folder = game37,38,39,40,41.arc files only contains bink video files so precompression is useless on them. Also inside "main_patch" folder = game6,7,8,9,10.arc only contains bink video files so precompression is useless on them as well. So you may wanna separate them in a different folder.

Quote:

Originally Posted by masen485 (Post 477474)
C:\Users\RAMAZAN\Desktop\Yeni klasör (2)>arc.exe a -ep1 -r -ed -s; -w.\temp -moo2recm data.arc "pack\*"
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 890,974,208 => 890,974,428 bytes. Ratio 100.00%
Compression time: cpu 0.72 sec/real 14.98 sec = 5%. Speed 59.46 mB/s
All OK

Read above reply, don't use oo2recm on game files except for hires folder.

Quote:

Originally Posted by masen485 (Post 477476)
https://i.hizliresim.com/0R70QW.jpg

Just Cause 4\archives_win64\main_patch/game4.arc

C:\Users\RAMAZAN\Desktop\Yeni klasör (2)>arc.exe a -ep1 -r -ed -s; -w.\temp -moo2recm data.arc "pack\*"
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 890,974,208 => 890,974,428 bytes. Ratio 100.00%
Compression time: cpu 0.86 sec/real 18.27 sec = 5%. Speed 48.76 mB/s
All OK

Again why do you keep using oo2recm ?

Quote:

Originally Posted by Simorq (Post 477475)
oo2core_7_win64.dll Rename oo2core_4_win64.dll

Why rename :confused: Just Cause 4 only has oo2core_7_win64.dll which is whats required by razor's tool. I would recommend not to put any other dlls for this game.

Quote:

Originally Posted by L0v3craft (Post 477477)
Sometimes i get errors like this:

Where is the problem ? Translating "Impossible access to the file. The file is used from another process."

Make sure only oo2core_7_win64.dll (remove other oo2core dlls) is present in your compression folder when compressing Just Cause 4.

L0v3craft 08-12-2018 11:32

Quote:

Originally Posted by Simorq (Post 477469)
http://uupload.ir/files/ks4s_0.png
Code:

HD Textures JC4 4.08 GB >> 6.75 GB

Creating archive: data.arc using oo2recm:
Compressed 9 files, 4,388,958,444 => 7,249,249,802 bytes. Ratio 165.17%   
Compression time: cpu 5.08 sec/real 202.55 sec = 3%. Speed 21.67 mB/s
All OK

Extracting archive: Data.arc
Extracted 9 files, 7,249,249,802 => 4,388,958,444 bytes. Ratio 165.17%   
Extraction time: cpu 5.27 sec/real 172.72 sec = 3%. Speed 25.41 mB/s
All OK


I'm using the exact same tools downloaded from Razor main post and here "oo2recm" can't precompress those files, it doesn't find any streams. So the final size is the same of initial size. So how is possible that you precompressed them to "7,249,249,802 bytes" ?

Simorq 08-12-2018 15:08

Wolfenstein II The New Colossus Test
 
gameresources.texdb 7.49 GB > oo2core_5_win64 > 32.1 GB:eek:

Creating archive: DataTest.arc using oo2reck+oo2recs:
Compressed 1 Files, 8,055,022,894 => 34,557,525,188 bytes. Ratio 429.02%
Compression time: cpu 69.16 sec/real 4434.67 sec = 2%. Speed 1.82 mB/s
All OK

Testing archive: DataTest.arc
Tested 1 Files, 34,557,525,188 => 8,055,022,894 bytes. Ratio 429.02%
Testing time: cpu 41.08 sec/real 1496.40 sec = 3%. Speed 5.38 mB/s
All OK
http://uupload.ir/files/keh9_0.png

Razor12911 08-12-2018 15:28

Simorq
What OS are you using and PC specs?

Simorq 08-12-2018 15:33

Quote:

Originally Posted by Razor12911 (Post 477484)
Simorq
What OS are you using and PC specs?

6 Cores 3.2GHz (RZ 1600) + 16GB Ram + HDD
Win 10

Razor12911 08-12-2018 15:36

How about you L0v3craft?
OS and specs?

L0v3craft 08-12-2018 15:40

Quote:

Originally Posted by Razor12911 (Post 477486)
How about you L0v3craft?
OS and specs?

Windows Server 2016, intel i7-8700, 64GB ram, 2 SSD 500GB NVME

Simorq 08-12-2018 15:41

XCom2 War Of The Chosen Test
 
CharTextures_XPACK_.tfc 1.68 GB >oo2core4 > 3.01 GB


Creating archive: Data.arc using oo2reck
Compressed 1 file, 1,811,671,405 => 3,275,784,960 bytes. Ratio 180.82%
Compression time: cpu 1.77 sec/real 88.45 sec = 2%. Speed 20.48 mB/s
All OK

Testing archive: Data.arc
Testing time: cpu 3.42 sec/real 55.96 sec = 6%. Speed 32.37 mB/s
All OK
======================================

Creating archive: Data.arc using oo2recm
Compressed 1 file, 1,811,671,405 => 1,811,704,170 bytes. Ratio 100.00%
Compression time: cpu 1.73 sec/real 37.30 sec = 5%. Speed 48.57 mB/s
All OK

======================================

Creating archive: Data.arc using oo2recs
Compressed 1 file, 1,811,671,405 => 1,811,671,841 bytes. Ratio 100.00%
Compression time: cpu 1.70 sec/real 36.26 sec = 5%. Speed 49.96 mB/s
All OK

======================================

Creating archive: Data.arc using oo2reck+oo2recs
Memory for compression 0b, decompression 0b, cache 0b
Compressed 1 file, 1,811,671,405 => 3,275,785,748 bytes. Ratio 180.82%
Compression time: cpu 2.70 sec/real 145.77 sec = 2%. Speed 12.43 mB/s
All OK

Testing archive: Data.arc
Testing time: cpu 4.84 sec/real 58.16 sec = 8%. Speed 31.15 mB/s
All OK

Razor12911 08-12-2018 15:42

Quote:

Originally Posted by Simorq (Post 477488)
CharTextures_XPACK_.tfc 1.68 GB >oo2core4 > 3.01 GB


Creating archive: Data.arc using oo2reck
Compressed 1 file, 1,811,671,405 => 3,275,784,960 bytes. Ratio 180.82%
Compression time: cpu 1.77 sec/real 88.45 sec = 2%. Speed 20.48 mB/s
All OK

Testing archive: Data.arc
Testing time: cpu 3.42 sec/real 55.96 sec = 6%. Speed 32.37 mB/s
All OK
======================================

Creating archive: Data.arc using oo2recm
Compressed 1 file, 1,811,671,405 => 1,811,704,170 bytes. Ratio 100.00%
Compression time: cpu 1.73 sec/real 37.30 sec = 5%. Speed 48.57 mB/s
All OK

======================================

Creating archive: Data.arc using oo2recs
Compressed 1 file, 1,811,671,405 => 1,811,671,841 bytes. Ratio 100.00%
Compression time: cpu 1.70 sec/real 36.26 sec = 5%. Speed 49.96 mB/s
All OK

======================================

Creating archive: Data.arc using oo2reck+oo2recs
Memory for compression 0b, decompression 0b, cache 0b
Compressed 1 file, 1,811,671,405 => 3,275,785,748 bytes. Ratio 180.82%
Compression time: cpu 2.70 sec/real 145.77 sec = 2%. Speed 12.43 mB/s
All OK

Testing archive: Data.arc
Testing time: cpu 4.84 sec/real 58.16 sec = 8%. Speed 31.15 mB/s
All OK


Most games use kraken so there is no need to pair it up with Selkie/Mermaid, in any case the scanner should help you pick

Quote:

Originally Posted by L0v3craft (Post 477487)
Windows Server 2016, intel i7-8700, 64GB ram, 2 SSD 500GB NVME

Can you try that input on Windows 10 please, there is something I need to confirm

L0v3craft 08-12-2018 15:52

Quote:

Originally Posted by Razor12911 (Post 477489)
Can you try that input on Windows 10 please, there is something I need to confirm

Ok i can't understand how f*** is possible but...

On my computer where i have Windows Server 2016:

using oo2reck+oo2recs on the file game0.arc from Just Cause 4:

846MB -> 910MB

using the same tools but on my old pc with windows 10, intel core 2 duo quad, 8GB ram, HDD:

846MB -> 2.33GB

:confused:

Simorq 08-12-2018 15:53

Middle-Earth Shadow of War
 
Patch_01.arch06 406 MB > oo2core_5 > 1.11 GB

Creating archive: Data.arc using oo2reck
Compressed 1 file, 426,161,268 => 1,199,330,430 bytes. Ratio 281.43%
Compression time: cpu 0.63 sec/real 126.85 sec = 0%. Speed 3.36 mB/s
All OK

Testing archive: Data.arc
Testing time: cpu 0.56 sec/real 67.65 sec = 1%. Speed 6.30 mB/s
All OK

Razor12911 08-12-2018 15:57

Quote:

Originally Posted by L0v3craft (Post 477490)
Ok i can't understand how f*** is possible but...

On my computer where i have Windows Server 2016:

using oo2reck+oo2recs on the file game0.arc from Just Cause 4:

846MB -> 910MB

using the same tools but on my old pc with windows 10, intel core 2 duo quad, 8GB ram, HDD:

846MB -> 2.33GB

:confused:

It indeed is confusing but it seems to only work properly on Windows 10 :(

L0v3craft 08-12-2018 16:02

Quote:

Originally Posted by Razor12911 (Post 477492)
It indeed is confusing but it seems to only work properly on Windows 10 :(

I tested also "oo2recm" now on this old pc and works perfectly, so you are correct, doesn't work at all on windows server 2016.

KaktoR 08-12-2018 16:32

Only one oodle library near compressor at the same time, right?

Could someone send me o5 + o6 libraries please? Thanks!

KaktoR 08-12-2018 16:51

Code:

AC Odyssey
DataPC.forge

Use Mermaid!

FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 237,207,552 => 524,324,487 bytes. Ratio 221.04%
Compression time: cpu 0.36 sec/real 113.94 sec = 0%. Speed 2.08 mB/s
All OK

---

FreeArc 0.67 (March 15 2014) extracting archive: data.arc
Extracted 1 file, 524,324,487 => 237,207,552 bytes. Ratio 221.04%
Extraction time: cpu 0.23 sec/real 59.42 sec = 0%. Speed 3.99 mB/s
All OK


ShivShubh 08-12-2018 23:02

1 Attachment(s)
Quote:

Originally Posted by KaktoR (Post 477494)
Only one oodle library near compressor at the same time, right?

Could someone send me o5 + o6 libraries please? Thanks!

Yes its better to only have the required oo2core dll near the compressor or else you may face crashes or incomplete precompression. I have attached a zip file containing oo2core4-7.

Toximan69 09-12-2018 00:31

I don't no, but I'll tried to pack game0.arc 846 MB, like L0v3craft

using oo2reck+oo2recs on the file game0.arc from Just Cause 4:
========================================
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 887,443,456 => 955,165,272 bytes. Ratio 107.63%
Compression time: cpu 1.00 sec/real 41.61 sec = 2%. Speed 21.33 mB/s
All OK

It turns out only 846=>910 MB
My PC:
Core i7-4720HQ 2.6 GHz, 16 GB RAM, Windows 10. P.S. On Windows 7 same 846=>910 MB

I don't understand how L0v3craft did 2.33GB

felice2011 09-12-2018 01:00

Good job Zee, you should enter some options for the choice of CPU threads for different hardware systems.

L0v3craft 09-12-2018 03:21

Quote:

Originally Posted by Toximan69 (Post 477505)
I don't no, but I'll tried to pack game0.arc 846 MB, like L0v3craft

using oo2reck+oo2recs on the file game0.arc from Just Cause 4:
========================================
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 887,443,456 => 955,165,272 bytes. Ratio 107.63%
Compression time: cpu 1.00 sec/real 41.61 sec = 2%. Speed 21.33 mB/s
All OK

It turns out only 846=>910 MB
My PC:
Core i7-4720HQ 2.6 GHz, 16 GB RAM, Windows 10. P.S. On Windows 7 same 846=>910 MB

I don't understand how L0v3craft did 2.33GB

Same thing here on windows server 2016. If i run the tools on my old pc with windows 10 looks like the tools from razor are able to detect many more streams in the files, that is strange. Ok maybe it is not a problem of O.S. version but it is dependant from another thing, i don't know.

doofoo24 09-12-2018 05:34

1 Attachment(s)
testing on AC Odyssey forge files 43.3gb inflate to 78730mb > srep+lolz 20gb
seems to me others that used afr get better result.
i need test with afr to be sure...
cpu usage like zig zag it took around 43min on I7 8700K at 4.7gb...

Razor12911 09-12-2018 05:47

Update available

Changes

- Fixed compatibility issues... hopefully, give big thanks to ShivShubh and FitGirl for helping and community for tests

doofoo24 09-12-2018 05:49

also work on monster world hunter inflate from 19.9gb to 34.4gb but i got blue sreen in the middle of lolz :eek:
my ssd nvme evo die after 378tbw :mad:

FitGirl 09-12-2018 05:59

Quote:

Originally Posted by doofoo24 (Post 477517)
my ssd nvme evo die after 378tbw :mad:

That's why you should never make your repacks on SSDs.

PsYcHo_RaGE 09-12-2018 06:03

Quote:

Originally Posted by FitGirl (Post 477518)
That's why you should never make your repacks on SSDs.

what do you recommend then, i know ssd's are bit fast when we use em to compress files but same "Dead"!

FitGirl 09-12-2018 06:05

Always use HDDs for that, they have no write limits. In example, 378 TB of writes I exceed in a couple of weeks. Imagine I'd done it on SSD. SSDs are for OS or for rare read files. Never use them for frequent writes.

PsYcHo_RaGE 09-12-2018 06:10

Quote:

Originally Posted by FitGirl (Post 477520)
Always use HDDs for that, they have no write limits. In example, 378 TB of writes I exceen in a couple of weeks. Imagine I'd done it on SSD. SSDs are for OS or for rare read files. Never use them for frequent writes.

so basically, SSD's don't support frequent writing of the data.....
now my question is what should be the recommended speed of an HDD....i mean they differ in range of speeds and quality....that matters a bit


All times are GMT -7. The time now is 23:18.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com