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Did a quick and dirty check.
23.2 GB -> 18.6 GB https://i.imgur.com/KvPWNuw.png Maybe there is more space for improvement using oo2reck after xtool with unreal plugin, but not sure since xtool has changed alot since last posted results here. PS: Use core 2.8.14 |
I'm trying to repack 9-nine-:Episode 1 and am struggling with the encryption. I was able to use GARbro to extract the resources to be at least viewable, but I can not seem to rebuild the archives to be readable by the game. I have tried using KirikiriTools to make the game read unencrypted archives, but that doesn't seem to be working, at least with the files GARbro spits out, and I can't find another way to decrypt the files to test whether or not its GARbro causing the issues in the first place.
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Best method for Alone in the Dark 2024 please.
nm - this works xtool:mkraken,n256:core_2.9.9+srep_new:393b+LOLZ_N ORMAL |
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Afair GARBRO should output normal png images / ogg audio which you should just be able to open normally. Getting the game to read them is a whole 'nother barrel of fish. |
Unfortunately the GitHub for Kirikiri Tools is now read only. Should I just be satisfied with my 75-80% ratio I'm getting?
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Unfortunate, but yes.
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Everspace 2
With new UE5 engine, they switched to oodle compression. Use this library to get all streams. Code:
Library loaded: oo2core_9_win64_2.dll |
Maybe someone knows the best compression method for the MEGATON MUSASHI W game? I tried with the method: xtool:mzlib:dd3+4x4:b64mb:lzma:ultra:bt4:fb273:lc8 :mc1000000:64mb but didn't get a good ratio (39.55 of 44 gb) and sorry I couldn't upload the file for test because I confused about which file to upload. Thank You
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^^
Every file is XOR encrypted with a different key, there's almost 15 thousand keys. Each key is 4 bytes in length. |
Hello, maybe someone knows the right compression method for the back 4 blood game? I checked using oo2scan_7_win64.exe and the results were using kraken and checked again using xtool.exe to find out what library was used. I have set it to versions v2.9.x & v2.8.x and none of them match. This is the file for the test:
https://drive.google.com/file/d/1U_-...usp=drive_link https://drive.google.com/file/d/1HXU...usp=drive_link Thank you:) |
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Euro Truck Simulator 2 [1.50 update]
26.5 gb > 101 gb > 13.9 gb gdeflate+zlib+dd5+lzma2 Inst.time: 20 min [11400F] |
Ghost of Tsushima
Do anyone knows best method for this game ? I tried xtool and oodle, but no precompress what i miss here ! |
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[StreamList1] |
I don't understand
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Got it now thanks |
Just save as ini file and use -m<ini file name>. Use lz4 library v1.9.3+
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Streams: 3414 / 3414 |
Hello
i'm working on it for beguin I've done this: copy/paste the text given by krator (I called it got.ini) put this got.ini file near xtool then I used : for *.psarc xtool:mgot:dd3+4x4:b64mb:lzma:ultra:bt4:fb273:lc8: mc1000000:64mb for all other files: xtool:mzlib:dd3+razor_stdio I've started a test waiting compress finish. I also find there is a lot of .wem files in music.psarc files. Maybe can gain some other MB |
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This will not work because you have to use external configuration file for dsg. wwise files processed: 2.86 GB -> 1.76 GB |
Hi guys, first time doing this.
so i made the .ini file as KaktoR said and named it got.ini where should i place it? Quote:
If im not starting right, please let me know as well or any other advice is appreciated. |
yes I extracted wem and processed with wemtool.
Then make a batch file when uncompressing More or less like for cyberpunk.. for salamander : you have to put the ini file in the same folder as xtool |
Yep, wem processing is working well for this game.
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Ghost of Tsushima
Code:
11:22:01 - Selected ARC/DS method for Data1a-01.bin was: xtool:mgot:dd3+4x4:lzma |
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I'm using DiskSpan 2.0.2.0 need to do something? |
The file got.ini need to be write in the same folder of xtool.
(win64/pre/xtool) |
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@IraqiGhost
i just made a txt document and added this to it --- [StreamList1] Name=got Codec=lz4hc:l9 BigEndian=0 Signature=0x1000352415344 Structure1=Signature(7),Unk1(1),Count(4),Unk2(4),U nk3(16) StructureN=DPos(8),CPos(8),DSize(4),CSize(4),Unk4( 1),Unk5(7) StructureS=Stream CounterStart1=1 CounterEnd1=Count CounterStep1=1 StreamPosition=CPos StreamOffset=0 CompressedSize=CSize DecompressedSize=DSize ConditionN_1=CSize < DSize ConditionN_2=CSize > 32 ConditionN_3=Unk4 = 3 --- then renamed it to got.ini (make sure to place it in the same folder as xtool.exe) and it worked for me then used "-mxtool:got+srep+lolz" ScOOt3r |
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rate 100% the same size |
1 Attachment(s)
If you're using dsg use this
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anything about Hellblade 2?
which method we will use? |
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Hellblade 2
Got this compression ratio for the .pak file on Hellblade 2: Senua's Saga
for .ucas file we need to apply UE5 compression, but require key for it. @Kaktor, can you help in identifying the key for UE5 engine on Hellblade 2 Code:
18:24:33 - You have chosen the unlimited type for the output size. |
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0x09000A000A000A000B000C000D000D000D000E000E000F001000120012001200And btw, you have to use library v2.9.10 (v2) for this game. Edit: mermaid+kraken+zlib it is |
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Even with the key, the .ucas file seems to be crypted as I can't get better compression than this: Code:
23:30:41 - You have chosen the unlimited type for the output size. |
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With that amount of zeroes, that is almost certainly not the correct AES key for this game (or any game). Run the oodle scanner over the pak or ucas file and you will see streams appear. Code:
mmermaid,l7:mkraken,l7:9:mzlib |
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