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Hi, anyone know what best compression method for tekken 8? Thank you:)
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kraken
Edit: + mermaid actually |
TEKKEN 8
87GB ---> 65.6GB Code:
*.usmYou can maybe cut a little smaller by using bcm (multithreaded cls) on the videos, but decompression time will be severley increased. |
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^^
I mentioned this right above, please read next time. |
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Code:
xtool:mkraken:mmermaid:core_2.9.5:dd3+ |
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but I got data corrupted. I'm using DiskSpan_GUI v2.0.1.9 |
Which version and settings for srep are you using for Cities Skylines 2? On second pass levelerror=XXXXXXXXX. Srep version and his settings doesn't matter. ZSTDRec or XTool - too.
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3.92 I think
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-m3f -a0/0 |
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10.0%SREP 3.92 beta (July 23, 2013): input size 159082 mb, memory used 9553 mb, -m3f -l512 -c512 -a0/0 -hash=vmac -b8mb 100%: 166,810,254,275 -> 95,100,014,539: 57.01%. Cpu 39 mb/s (4074.781 sec), real 35 mb/s (4531.904 sec) 10.0% Sorting matc 10.0% Second pass: 10.0% Errorlevel=-1073741819 10.0% ERROR: general (de)compression error in srep |
Works fine here, but I used xtool directly instead of srep.
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Maybe someone knows a compress method for granblue fantasy relink? Thank you:)
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send sample
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Some KB2j so use xtool bink plugin. It will filter out KB2n. |
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By the way, I have to apoligize, because actually I gave you options for srep, but I wrote I always use srep with xtool, and since I don't give xtool any srep options, the default is always used, so it is just -m3f in that case. Sorry ;) |
The Inquisitor [v.1.0.0]
21.54 gb > 8.56 gb unity:lz4+dd5+lolz Inst.time: 2 min [11400F] https://i.ibb.co/h1P6pTR/header.jpg p.s. I want to say a huge thank you to Razor12911 for his help! |
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Whenever there are files inside StreamingAssets folder, especially bundle files, most of the time either lz4 or lz4hc is used :) |
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Maybe someone knows a compress method for Banishers Ghosts of New Eden? here is file example if needed:
Pak: https://drive.google.com/file/d/1Cia...ew?usp=sharing Utoc: https://drive.google.com/file/d/1yhx...ew?usp=sharing Ucas: https://drive.google.com/file/d/15Ui...ew?usp=sharing Thank you:) |
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Compressing 145,696,602 bytes with xtool.exe precomp -mkraken -c128mb -t100p $$arcdatafile$$.tmp $$arcpackedfile$$.tmp XTool is created by Razor12911 Version 0.8.5 Streams: 8863 / 8869 Time: 00:01:06 (CPU 00:03:49) Size: 139 MB >> 514 MB 100% Errorlevel=0 Compressed 1 file, 145,696,602 => 538,913,485 bytes. Ratio 369.89% Compression time: cpu 0.00 sec/real 68.14 sec = 0%. Speed 2.14 mB/s All OK |
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xtool:mkraken:8:dd3+LOLZ_NORMAL |
for Banishers: Ghosts of New Eden it uses Mermaid & Kraken i did this and my size was
37.2 GB -mxtool:mermaid:kraken+srep+lolz hope this helps ScOOt3r |
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Library loaded: v2.9.5\oo2core_9_win64.dll |
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I did use oo2core_7_win64.dll forgot to mention this above.
ScOOt3r |
Cutted 200mb from the ucas file
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Version 0.8.5 |
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Decompression test for Lies of P
*.pak 38 gb > 73 gb ue4d by Shegorat + xtool v0.85 + zlib (without reflate because decompression errors). -d1 for xtool parameter is required |
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I already told what library to use. Heck I even did a test which you had quoted.
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Yes
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Streams: 1631192 / 1692861 |
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Anonymous;Code help
I applied Precomp+Srep+Lolz on the whole thing and I got a ratio of 93.3%. I have tried it on individual file types as well and can't figure this out. The two main file types that are taking up space are .bin and .mzv. Any ideas on what I could use for this game? |
^^
Anonymous;Code is an encrypted game and the only way you can repack it is by unpacking the archives using FreeMote and rebuilding them during installation. https://github.com/UlyssesWu/FreeMote/releases The key for the game is in plaintext inside the executable (visible with hex editor). Code:
The key is "5fWhAHt4zVn2X" (game.exe, 0x5CEFCC) |
ANONYMOUS;CODE bin Decrypt+Repack
The archives for ANONYMOUS;CODE are encrypted+compressed. The first 3 bytes are mdf. The archives are a combination of .bin and .psb.m files. sound_body.bin and voice_en_body.bin are not encrypted or compressed. Step one is finding the key in the executable file. This is easy since the key is stored in plaintext (idiot gamedevs). Search for ".bin" and search until you see the key: https://i.postimg.cc/d1BF2L6d/Screenshot-1.png The key for ANONYMOUS;CODE is: Code:
5fWhAHt4zVn2Xhttps://github.com/UlyssesWu/FreeMote/releases/latest You can unpack the archive using this command: Code:
PsbDecompile info-psb -k 5fWhAHt4zVn2X <.psb.m file>Code:
PsBuild info-pdb <.psb.m.json file> |
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