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Days Gone
For pak files use kraken with t400 setting and use oodle library v2.9.5. I have tested alot and t400 is the peak here. Code:
xtool:mkraken:core_2.9.5Code:
xtool:mkraken,t400:core_2.9.5 |
Compass of Destiny: Istanbul
Code:
*.pak/*.ucasAstronimo Code:
srep+lolz |
Baldurs Gate 3
v4.1.1.4216792 Code:
17:44:59 - Selected ARC/DS method for Data1a-01.bin was: xtool:mbg3:1+xtool:mzlib:mpreflate+xtool:dd3+4x4:lzma |
Good morning everybody! I'm trying to compress "Fallout: New Vegas Ultimate Edition" and my mask for *.bsa files and results are:
xt_zlib+srep_old:392+lolz:dtb1:d512m:mtb96:ldl5:mc 1023 21 files: 8,588,002,315 byte => 4,776,969,655 bytes. Ratio 55.62% This site reports the following results: *.bsa xtool(zlib)+srep+lolz (54.5% Ratio) I suppose the compressed byte are the same bytes as I compressed, but the result is better. Which is the configuration of LOLZ? It seems it isn't reported... Thanks for your reply! |
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Hello Friends, you introduce a strong compressor For high compression |
1 Attachment(s)
Alan Wake 2
Maybe someone may find this usefull. I have attached xtl files to extract WEM sounds from both "base-generic-*.rmdblob" and "stream0-generic-*.rmdblob" files (only files which are atleast 100kb in size). The xtl files are compatible with game version 1.0.14. Processing those WEM files will save you additional 200mb. I removed in total 5 of the WEM files which are not encodable, which leads either to infinite encoding the files (temp files will grow infinitely), or they are just finished instantly, which will lead to broken files if you decode them back to original. Maybe you have to edit file paths. Bad WEM files in question: Code:
"base-generic\data_pc\audio\media\152227780.wem"Code:
:WEM base-genericCode:
:WEM base-genericCode:
WemTool.exe -e5. Decode with WemTool Code:
WemTool.exe -dCode:
:WEM base-generic |
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What help you need exactly? Try to be more precise!
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://www.mediafire.com/file/gh4um1dsm92xbeg/Help.zip/file
Hello Can someone help me, I have a problem with this installation CPU will be 100% after installation Second, after the installation is finished, the installation icons are opened, the problem is that they are white on the desktop, the game icon is not visible. Friends, how to solve this problem? |
Portal Revolution
Code:
21:39:48 - Selected ARC/DS method for Data1a-01.bin was: msc_tak+xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
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Very likely high dictionary size, all detections on, fast bytes off etc.
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lolz settings
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Dragonis40: Try it use very slooow settings:
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xZLib(old Xtool 0.12)+srep:m3f:a0(srep 3.92!)+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:d512m:fba4096:mc1023:tt16:mt1:ldmf1:ldc0:ldl5Code:
Alternative1: xZLib+srep+delta+lolz |
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@kj911
Don't use LDMF if you are using srep, no point. @Dragonis40 https://www.nexusmods.com/skyrimspecialedition/mods/974 |
Tales of Arise
v12.12.23 Code:
17:25:12 - Selected ARC/DS method for Data1a-01.bin was: xtool:c128mb:mzlib+xtool:dd3+4x4:lzmaCode:
Key: 0x61FC71A1376A29598393E2BFB976B275705F460E29399CFD1F9C060C8CD6CE40 |
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xt_zlib+srep_old:392+lolz:dtb1:d512m:mtb96:ldl5:mc 1023 21 files: 8,588,002,315 byte => 4,776,969,655 bytes. Ratio 55.62% (17127.25 sec) xt_zlib+srep_old:392+lolz:dt:dtb1:dtw1:dtm1:dto1:d td1:d512m:fba4096:mc1023:tt16:mt1:ldmf1:ldc0:ldl5 21 files: 8,588,002,315 => 4,764,178,217 bytes. Ratio 55.47% (35516.07 sec) The last combination is NOT worth it! Several .bsa files are plenty of .ogg file (hundreds), so I should extract these .ogg files, compress and before the end of installation make a backup of original .bsa file. I think it takes very long to install the videogame!!! |
I tested a bit.
Do not use msc for any of the files. msc_frog will work for encoding, but decoding will give you errors. So use xtool with flac plugin and l8 setting for now for all the WAV files. For the OGG files you have to extract them first (with BAE tool), erase them out of all the files (with xtool erase command), compress them with oggre. After installation, you have to put all the OGG files back inside the original bsa files (with xtool decode command + XTL file). BIK file use bpk. Edit: You can also use bethesda.bms with quickbms instead of BAE if you want. Edit 2: Code:
17:55:35 - Selected ARC/DS method for Data1a-01.bin was: xtool:mzlib:dd3+lolz:d81:mtt1:mt12:mc1023Edit 3: Keep in mind that the input size is a bit inaccurate due to extracted files, as the BSA files are still the original size but with zero'd data inside. |
Fallout 3 GOTY
Code:
20:13:34 - Selected ARC/DS method for Data1a-01.bin was: xtool:mzlib:dd3+lolz:d84:mtt1:mt12:mc1023Example Code:
for %%f in (*.bsa) do quickbms_4gb_files -d -o -Y -f "{}.wav,{}.ogg,{}.mp3" bethesda.bms "%%f"Example Code:
"xtool" erase "Fallout - Sound.bsa_extract" "Fallout - Sound.bsa" "fallout3.xtl"Data1b -> WAV Data1c -> OGG Data1d -> MP3 Data1e -> Rest of the files After installation, use xtool again with decode command to copy all the extracted files back into their original places inside the BSA archives. Example Code:
"xtool" decode "fallout3.xtl" "Fallout - Sound.bsa_extract" "Fallout - Sound.bsa"PS: Original input size is about 8.70 GB, but due to extracted data this is a bit bigger. However all the sound BSA files will be compressable something like near 1%, so only the install step will require some additional space, but once xtool decode is finished, the size is the same as original but also the crc of all the files. Edit: Install time + xtool decode about 10mins |
A Way Out
Code:
xtool_zlib_dd5+lolz |
The Hopebringer
Code:
23:48:33 - Selected ARC/DS method for Data1a-01.bin was: xtool:mmermaid:mhopebringer:dd3+4x4:lzma |
Some Diskspan GUI settings for The Sinking City - The Merciful Madness and Starfield
Feel free to alter the LOLZ_ST lines to whatever you feel comfortable with if you don't like to wait for unpacks. Code:
The Sinking City - The Merciful Madness 47.5 GB -> 27.1 GB |
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18:37:14 - Selected ARC/DS method for BPK.bin was: bpk 18:37:14 - Selected ARC/DS method for BSA.bin was: xt_zlib+srep_old:392+lolz:dtb1:d512m:mtb96:ldl5:mc 1023 18:37:14 - Selected ARC/DS method for ESM.bin was: xt_zlib+srep_old:392+lolz:dtb1:d512m:mtb96:ldl5:mc 1023 18:37:14 - Selected ARC/DS method for MP3.bin was: msc_tak:mp3=1:wav=1:raw=1:ddsraw=1:bmf=9:TAK=9:bmp =1:lzma,bt4,fb128,lc8+srep_old:392+lolz:dtb1:d512m :mtb96:ldl5:mc1023 18:37:14 - Selected ARC/DS method for OGG.bin was: oggre+srep_old:392+lolz:dtb1:d512m:mtb96:ldl5:mc10 23 18:37:14 - Selected ARC/DS method for WAV.bin was: xtool:mflac,l8+srep_old:392+lolz:dtb1:d512m:mtb96: ldl5:mc1023 18:37:14 - Selected ARC/DS method for OTHERS.bin was: srep_old:392+lolz:dtb1:d512m:mtb96:ldl5:mc1023 23:55:30 - Overall input size: 12,22 GB 23:55:30 - Overall output size: 5,27 GB (Ratio 43.18%) 23:55:30 - Overall conversion time: 05:18:12 One cons is decompression time: about 19 minutes! How can I reduce this time? How did you obtain 10 minutes of decompression time? |
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MSC's MP3 codec is quite slow. I'd recommend try mpzmt by BlackFire69 with srep after. Don't use srep+lolz after oggre. |
There is a 7zip MP3 plugin which is super good, even better then mpz, and it will not be detected as virus unlike mpz (false positive)
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Can it process stream ,or only for file ?
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Both.
Code:
7zdll |
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I'll try to extract only .mp3 and .wav files from .bsa files to understand if it worth it in terms of decompression time! |
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You cannot speed up oggre. |
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So it can worth it! |
If some kind soul can reveal method used for Monster Hunter Rise .pak files? Can't figure this one out...only two .pak files should be encrypted and with zlib and zstd streams but there is no AES key for this anywhere and using xtool on this will produce only small gain...but I saw few repackers ratio was *much* better. Tried creating database also but without luck.
Thanks in advance, regards. |
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zstd. Use xtool 0.8.4 + libzstd 1.1.4 https://www.patreon.com/posts/97128362 Code:
Streams: 77311 / 77311Code:
Streams: 20756 / 20756 |
^you're right KaktoR,:) I was using most recent version of libzstd without any success but using 1.1.4 from 2017 worked like a charm! If I may ask, how can one pinpoint exact version of libzstd to use? I tried everything, yes I even tried different versions of libzstd but it never occurred to me that I should be using 7 years old dll version :eek:
Thanks again, best regards |
xtool library checker :)
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Never seen a ReEngine game use anything else but libzstd.dll v1.1.4 when zstd is used by that engine.
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