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Not entirely sure. You can start the game normally, and the first videos + intro will show (if you cut bk2 videos from Data0.bdt). But I cannot speak for the whole game.
If you move the movie folder or rename it, the game will not even start. |
Sorry for offtopic,but kaktor ,can u please check your msgs? A few days ago i sent u a pm.... thanks!:)
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Wolfenstein Cyberpilot
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Uses Kraken, after testing with KaktoR's Oodle library collection, v2.9.0 seems to yield the best results, however even with this library a considerable number of streams are dropped. Against the attached sample 88/231 steams are processed (full recompression currently, as reported by XTool, indicates 6248/7387 streams are processed), verbose output indicates streams are at a depth of L4.
xtool 0.7.8 (-mkraken:l4:n128:t256+zlib+reflate) + srep + lolz It should be noted that it seems at least with the current library re-compression isn't very effective, with the reinflated output only being ~10MB larger than the initial input. The original Oodle DLL matches the CRC-32 checksum for library v2.6.0, when compared against KaktoR's kindly supplied checksums for all current library. Code:
16,606,744,418 => 14,348,641,273 bytes. Ratio 86.40% |
What does the Oodle srream scanner say?
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However in CIU something has to be added in Setup.ini Code:
[CMDCommands] |
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No, I meant the oo2scan_7_win64.exe by Razor12911, as it lists these algorithms:
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Universal Oodle stream scannerTry extracting a single stream from the sample you are testing on using XTool verbose output and a Hex editor and attempt to precompress it with oo2reck. If it *is* a Kraken stream, it will be inflated. Otherwise, try Hydra. |
Hey guys. Is there any suggested method for ARMA III?
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If I may quote Razor12911 on this:
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He should give up |
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PBOs maybe some kind of LZO?! |
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IMHO its impossible ! RSA is asymmetric. So u can obtain the decryption key from the game ,but reencrypt...?! Only the devs knows the encryption key (Maybe its buried accidentally somewhere in a gamefile )...
Or am i wrong ? btw Masquerade's answer seems good.... Edit: Maybe start looking here : https://www.unknowncheats.me/forum/arma-3-a/ |
Trine 5: A Clockwork Conspiracy
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19:18:46 - Selected ARC/DS method for Data1a-01.bin was: xtool:mzstd:zstd_137+xtool:dd3+4x4:lzma |
You can rip voiceovers from audio1.fbq in Trine 5 using this QuickBMS script:
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get VERSION longAlthough comtype LZ4 is mentioned, Trine 5 uses only ZSTD and you can use libzstd v1.3.7 (v1.3.6 also seems to work). LZ4 is used on older versions of the FBQ archive structure. |
Better use zstd version "1.3.7", as it is stored in trine5.exe.
https://i.imgur.com/q4OTfAM.png Although it doesn't make any sense, I looked through some of the streams in the texture archives. Code:
#1 174760 > 174752 = 8 bytesCode:
Signature(1),DSize(4),Unknown(8),ZstdHdr(4),Stream |
Did your archive decompress alright? I'm getting this error from XTool when trying to decompress my archive:
I was using libzstd v1.3.7. Code:
Unpacking 25,439,279,314 bytes with XTOOL decode -t100p $$arcpackedfile$$.tmp $$arcdatafile$$.tmp |
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"ERROR: write error (disk full?) in compression algorithm zstd" in arc edit. 1.3.5,1.3.6,1.3.7 - error (crash) test file: gui1.fbq Trine 5 [3 fbq files] - https://pixeldrain.com/u/cTSsXMes |
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[Stream1] |
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Extracting could take a while because of zstd l22 btw. |
Sid Meier's Civilization VI
AUGUST 2023 UPDATE Code:
14:01:31 - Selected ARC/DS method for Data1a-01.bin was: xtool:c256mb:mbk2:df20p |
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https://fileforums.com/showpost.php?...&postcount=379 |
Baldurs Gate 3
v4.1.1.3686210 Code:
17:57:24 - Selected ARC/DS method for Data1a-01.bin was: xtool:mbg3+xtool:mzlib+xtool:dd3+4x4:lzma |
Starfield
DiskSpan xt_zlib+xtool:s:mzlib+srep_new:3+LOLZ_ULTRA Test File (Starfield - Animations.ba2) Size: 319 MB >> 711 MB Final Size: 170.56 MB |
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Should be enough
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You tried compressing on just a single file. When you compress all the files it will be stuck forever. Do not try this as this is wrong.
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And do not use the skip option if you don't know what you do. |
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http://i.ibb.co/sVbn5hm/Starfiled.png Alredy tried with xtool:mreflate, xtool:mpreflate & xtool:mzlib still same. Maybe you know what cause it? Thank you:) |
Because the codecs can't read the stream of the file. The files contains encoded lz4 that can be compressed only using a certain plugin 'mstarfield' (starfield.dll). Leave out the wwise sound files and compress using that algo.. wwise sound can only be compressed using srep+lzma (as of my knowledge right now)
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Quite a lot of audio in Starfield is WWISE PCM - meaning you can use MSC on it.
Other type of WWISE audio is Vorbis, which you can read more about in WemTool topic. |
^Yes, all of the *WwiseSounds* are PCM. The Language files are Vorbis it seems.
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Streams: 18613 / 18613PS: And compression for the other files, files which have "02 00 00 00" in the beginning are compressed with zlib, "03 00 00 00" are compressed with lz4. |
As for the WEM files in Starfield, seems like it does not make sense to process them.
xtool:dd3:l4 Code:
Compressed 125,234 files, 1,993,236,804 => 1,878,585,133 bytes. Ratio 94.25% |
xtool:mstarfield+xtool:mreflate+srep_new+lolz/lzma seems correct for all .ba2 files except WWise Sound files. Also as of now, DSG won't be able to extract the files. You need to do it with your installer only.
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