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As for "Forspoken" bink2 videos, you can use a chunk size as 981mb, as the biggest file is 981mb
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c256mb |
Ratchet & Clank Rift Apart
For the movie files you can use bink2 plugin with a chunk size like c1gb. The videos are just stored as plain text. You can see the bink2 file headers "KB2j" with HxD but I don't know how big the biggest file is actually. However I guess c1gb should be enough. Code:
c256mb |
Hello
Ratchet & Clank Rift Apart I want to compress game DiskSpan_GUI help with files needed for the filesystem for compression |
I want to reencode music and videos in some of my old games but all those files are encrypted and if i run ffmpeg on them it will not give me any good results as the enryption is stopping the files to be modified. Any tool to break this encryption in games
At present i am testing on thug 1,2 and THPS 4 |
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1 Attachment(s)
Ratchet & Clank Rift Apart
v1.727 Code:
23:07:31 - Selected ARC/DS method for Data1a-01.bin was: xtool:minsomniac,rcrads+xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000The soundbanks contain wem files. It is possible to use WemTool on extracted wem files. The same goes for the other wem archives. However some of them are truncated, whatever this means. I have attached the first file from wem00 file. |
Good morning! I've tried to compress "Star Wars Jedi: Fallen Order". In installation process something got wrong: unarc error -12 during .bk2 files installation. Even bink_pack didn't recognize .bk2 file as standard file.
So I've tried to compress .bk2 files in another way, with no good results. So, are these .bk2 files different? Do I need a specific tool for those? Which one? Thanks in advance! |
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I'll send a sample as soon as i come back home. Anyway, in the deluxe version there are four movies: DDV_1.bk2, DDV_2.bk2, DDV_3.bk2 and DDV_4.bk2.
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I see.
Edit: It is a legit KB2j file and should work. However the first part of the file does not belong to a standard bink2 file format. Maybe deleting this part and patching it back again after unpacking do the trick. https://i.imgur.com/jE5nG3v.png Bink2 header is "4B 42 32" and the next letter indicates the version and/or codec used. Starting with "n" or later letters are not compatible with binkpack. This way you can always see right off from the start if using binkpack is possible or not. Edit 2: It works with XTool bink plugin. Normal BPK just failes on extracting. Code:
Compressed 1 file, 327,833,352 => 283,487,172 bytes. Ratio 86.47%
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Hello
DiskSpan_GUI I want to get help I request your support about adding XTool 2020 Plugins DiskSpan_GUI about compressing games Ratchet & Clank Rift Apart I want to compress |
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The only issue I have is how to decompress .bin file using Xtool bink. I think I have to use files i can find in "COMPRESSOR\Resources\TOOLS\Bink" from DiskSpan, but how? |
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Hello Ratchet & Clank Rift Apart I want to compress game DiskSpan_GUI help with files needed for the filesystem for compression |
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After Razor updated xtool (or plugin), everything works fine :D |
Hello everyone!
Does anyone know how to fix these errors? (Xtool&UnityPlugin latest versions) Game: Pathfinder: Wrath of the Righteous (Build 11836620) Dir: Bundle folder (34 gb) xtool.exe run as administrator Game folder not in read only https://i.ibb.co/njNL95L/231226.png |
Someone tried to precompress Baldur's Gate 3?
Sample (Textures_2.pak): Code:
https://gofile.io/d/xXO3csCode:
https://gofile.io/d/0n69EX |
I guess they using the same engine as in Divinity 2, I bet they still use lz4. Maybe try to use the lspk bms script and make a xtl plugin.
I don't looked at the files so I cannot say anything atm. I am at work lol |
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Help Me - How to repack game Ultimate Marvel vs. Capcom 3
How to repack game Ultimate Marvel vs. Capcom 3
What Tools ? I want a video explanation ultimate Marvel vs capcom 3 method used ztool zlib streams pzlib+srep:m5f:a1+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd 1:mtt1:mt6:d100m:tt4 initial size 3.53 gb Repack size 1.75 gb How do I use this |
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Not ztool. It's old. XTool, srep, lolz and oggre. Nobody will make a video. |
1 Attachment(s)
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Shared.pak Code:
Compressed 1 file, 78,790,712 => 278,618,150 bytes. Ratio 353.62%bms2xtl.ini Code:
[Config]Note that on multi pak files, the script will fail that's why safemode is on, for the streams in multi pak files, you have to make sure that freearc captures these files in sequence else the streams will be left behind. I don't have this game and I can't add support for multi pak files so hope that this approach works. |
Grand Theft Auto: The Trilogy
xtool:mkraken:8+srep_new+lolz
Grand Theft Auto III: The Definitive Edition - 3.17GB Grand Theft Auto Vice City: The Definitive Edition - 6.8GB Grand Theft Auto San Andreas: The Definitive Edition - 14.2GB |
So, I have a question here:
The problem with kraken compressor is that it takes a lot of CPU memory and takes lot of time to extract. So, while trying to compress GTA Trilogy using kraken:8, it takes around 45 mins to install all three games on average PC. Is there anyway to speed up the extraction process by adding a pre-compressor to the algo? |
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XTool or Oodlereck, which processes the kraken streams, is the precompressor. Precompressors decompress data and compress it back during installation. |
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FreeArc is correctly sorted files Textures.pak Textures_1.pak Textures_2.pak Textures_3.pak solid .arc, bg3.xtl made of separated pak's Compressed 4 files, 13,743,119,215 => 16,734,251,958 bytes. Ratio 121.76% per file (not solid) .arc, bg3.xtl made of separated pak's Compressed 4 files, 13,743,119,215 => 16,734,252,036 bytes. Ratio 121.76% Code:
Pos Size Compressed FilesCompressed 4 files, 13,743,119,215 => 16,734,251,958 bytes. Ratio 121.76% per file (not solid) .arc, bg3.xtl made of joined pak's Compressed 4 files, 13,743,119,215 => 13,743,127,639 bytes. Ratio 100.00% so as you can see only first file (Textures.pak) is decompressed and it's doesn't matter if you join all Textures*.pak to one file and made bg3.xtl from it |
Do something! Anything!
1 Attachment(s)
On Textures.pak, Textures_1.pak, Textures_2.pak and Textures_3.pak
Code:
XTool is created by Razor12911XTool has so many ways of enabling anyone of any knowledge and skill level to be able to make a plugin that can work on game without requiring the author to every time provide and provide, I thought that making bms2xtl and adding generate feature would at least bridge the gap but it doesn't seem to be case, I spent time on making the documentation, explaining things, I made the source code available but then what's the point? And don't bother replying to this thread (we only post methods here), I'm just venting don't mind me. I actually hope all games use leviathan level 9 so compressing and repacking games becomes pointless. |
Baldurs Gate 3
Bink2 videos just stored as plain text. https://i.imgur.com/fzQhGm9.png Unfortunatelly the XTool Bink video plugin will not work here for "GUS_CGI01_Part2.bk2". I tested both versions of the plugin and get extraction errors, not matter what settings I use (c/--diff). Code:
0000000000000028 513393104 Mods\Gustav\Localization\English\Video\GUS_CGI01_Part1.bk2You can unpack the file with the above modified bms script. Just make sure you null the entire stream in "Data\Gustav_Video.pak" before making the repack and don't forget to patch the file back after installing with either xtool or quickbms. So basically extract "GUS_CGI01_Part2.bk2" out of the file and patch the entire stream out. Manually make a diff file for it and for the modified "Gustav_Video.pak" use XTool bink plugin. As for the audio files, they contain wem's, but wemtool can't do anything here. Edit: bg3.xtl Code:
Streams: 15486 / 15486Code:
Streams: 189 / 314 |
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Please may you set the --diff parameter to 100p to hypothetically see if the XTool plugin version will accept the stream at all? I'm thinking XTool may just be seeing how large the patch is and skipping - from your descriotion, bink pack seems to handle it alright. |
The file is 1.08gb (1169576856 bytes).
BPK works but it will break the file on unpacking stage (crc error). I already tried to set --diff=100p but to no avail, the ratio is just 100% for some reason (STDIO). The old plugin works but it's the same as normal BPK, it will break the file on unpacking. Tried different chunk sizes aswell, from c256mb up to c4gb. Edit: I got some things mixed up, but nevertheless it doesn't work. Here is the full test. STDIO plugin Code:
GUS_CGI01_Part1.bk2Code:
GUS_CGI01_Part2.bk2Code:
Compressing 1 file, 1,169,576,856 bytes. Processed 83.1%Code:
[bink]Btw, with -c2gb I get a access violation error in xtool.exe. I have to write -c2048mb to get the 2gb chunk size. Edit 2: Sample https://pixeldrain.com/u/bnfw8nDp |
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https://www.vg-resource.com/thread-41735.html |
Hey guys, I tried the methods mentioned in the forum to compress Scarlet Nexus, but didn't get the required(smaller) file size. Is there any method to compress?
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Did you use the Plugin for Scarlett Nexus.. that will help, it was posted by Masqerade i believe.
ScOOt3r |
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I've posted a database in the past but it's probably outdated now. |
Baldurs Gate 3
Code:
11:48:57 - Selected ARC/SPLIT method for Data1a-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000/$deflatepack=xtool:c128mb:mpreflate:mpng:d1+xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000/$mp3pack=7zdll-pm:m0=mp3det:m1=packmp3c |
Does anyone know how to correctly uncompress the PAK files in the State of Decay2 game?
Quickbms + SOD2.bms =7.6 gb > ~11 gb Xtool + lz4hc:l9 + sod2.xtl = 7.6 gb > 8.1 gb Tested file pakchunk000004-WindowsNoEditor.pak NOTE. Applying Xdelta has no effect |
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