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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

KaktoR 28-07-2023 12:09

As for "Forspoken" bink2 videos, you can use a chunk size as 981mb, as the biggest file is 981mb

Code:

c256mb
Compressed 331 files, 7,343,656,316 => 6,703,069,558 bytes. Ratio 91.28%
Compression time: cpu 3.03 sec/real 367.24 sec = 1%. Speed 20.00 mB/s
All OK

c512mb
Compressed 331 files, 7,343,656,316 => 6,605,046,614 bytes. Ratio 89.94%
Compression time: cpu 2.98 sec/real 348.98 sec = 1%. Speed 21.04 mB/s
All OK

c1gb
Compressed 331 files, 7,343,656,316 => 6,498,592,363 bytes. Ratio 88.49%
Compression time: cpu 3.36 sec/real 431.03 sec = 1%. Speed 17.04 mB/s
All OK

c981mb
Compressed 331 files, 7,343,656,316 => 6,498,592,343 bytes. Ratio 88.49%
Compression time: cpu 3.20 sec/real 448.67 sec = 1%. Speed 16.37 mB/s
All OK


KaktoR 29-07-2023 09:48

Ratchet & Clank Rift Apart

For the movie files you can use bink2 plugin with a chunk size like c1gb. The videos are just stored as plain text. You can see the bink2 file headers "KB2j" with HxD but I don't know how big the biggest file is actually. However I guess c1gb should be enough.

Code:

c256mb
Compressed 4 files, 4,269,568,000 => 3,891,106,223 bytes. Ratio 91.14%
Compression time: cpu 1.83 sec/real 144.25 sec = 1%. Speed 29.60 mB/s
All OK

c512mb
Compressed 4 files, 4,269,568,000 => 3,843,203,753 bytes. Ratio 90.01%
Compression time: cpu 1.69 sec/real 166.48 sec = 1%. Speed 25.65 mB/s
All OK

c1gb
Compressed 4 files, 4,269,568,000 => 3,708,218,303 bytes. Ratio 86.85%
Compression time: cpu 1.97 sec/real 249.45 sec = 1%. Speed 17.12 mB/s
All OK

c2gb
Compressed 4 files, 4,269,568,000 => 3,708,218,323 bytes. Ratio 86.85%
Compression time: cpu 1.91 sec/real 283.34 sec = 1%. Speed 15.07 mB/s
All OK

Extracted 4 files, 3,708,218,323 => 4,269,568,000 bytes. Ratio 86.85%
Extraction time: cpu 3.02 sec/real 167.80 sec = 2%. Speed 25.44 mB/s
All OK

I guess you can find out the biggest file chunk using xtool verbose mode with the bk2 plugin, but not sure.

Snake288 29-07-2023 11:35

Hello

Ratchet & Clank Rift Apart I want to compress game
DiskSpan_GUI help with files needed for the filesystem for compression

ravikant 29-07-2023 20:41

I want to reencode music and videos in some of my old games but all those files are encrypted and if i run ffmpeg on them it will not give me any good results as the enryption is stopping the files to be modified. Any tool to break this encryption in games

At present i am testing on thug 1,2 and THPS 4

ravikant 29-07-2023 20:44

Quote:

Originally Posted by Snake288 (Post 501780)
Hello

Ratchet & Clank Rift Apart I want to compress game
DiskSpan_GUI help with files needed for the filesystem for compression

All the compression tools are already present in diskspan gui you just need to select input and output folder and select one of the preset methods[make sure your system has good processing power when you select a high resource consuming method otherwise it may throw an error in between]

KaktoR 30-07-2023 01:47

1 Attachment(s)
Ratchet & Clank Rift Apart
v1.727

Code:

23:07:31 - Selected ARC/DS method for Data1a-01.bin was: xtool:minsomniac,rcrads+xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 23:07:31 - Selected ARC/DS method for Data1b-01.bin was: xtool:c1gb:mbk2:df20p
 23:07:31 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 00:26:12 - Overall input size: 39.40 GB
 00:26:12 - Overall output size: 28.05 GB (Ratio 71.20%)
 00:26:12 - Overall conversion time: 01:18:39
-------------------------------------------------------------------------------------------------------------------------------------------
>> Unpacking finished successfully!

Bink2 video information

The soundbanks contain wem files. It is possible to use WemTool on extracted wem files. The same goes for the other wem archives. However some of them are truncated, whatever this means. I have attached the first file from wem00 file.

Dragonis40 30-07-2023 02:04

Good morning! I've tried to compress "Star Wars Jedi: Fallen Order". In installation process something got wrong: unarc error -12 during .bk2 files installation. Even bink_pack didn't recognize .bk2 file as standard file.
So I've tried to compress .bk2 files in another way, with no good results.
So, are these .bk2 files different? Do I need a specific tool for those? Which one?
Thanks in advance!

KaktoR 30-07-2023 02:05

Send sample

Edit: According to the file list, this game does not contain any bink2 files, just mp4.

Dragonis40 30-07-2023 02:27

I'll send a sample as soon as i come back home. Anyway, in the deluxe version there are four movies: DDV_1.bk2, DDV_2.bk2, DDV_3.bk2 and DDV_4.bk2.

KaktoR 30-07-2023 02:34

I see.

Edit: It is a legit KB2j file and should work. However the first part of the file does not belong to a standard bink2 file format. Maybe deleting this part and patching it back again after unpacking do the trick.

https://i.imgur.com/jE5nG3v.png

Bink2 header is "4B 42 32" and the next letter indicates the version and/or codec used. Starting with "n" or later letters are not compatible with binkpack. This way you can always see right off from the start if using binkpack is possible or not.

Edit 2: It works with XTool bink plugin. Normal BPK just failes on extracting.
Code:

Compressed 1 file, 327,833,352 => 283,487,172 bytes. Ratio 86.47%
Compression time: cpu 0.06 sec/real 45.62 sec = 0%. Speed 7.19 mB/s
All OK

Extracted 1 file, 283,487,172 => 327,833,352 bytes. Ratio 86.47%
Extraction time: cpu 0.23 sec/real 22.50 sec = 1%. Speed 14.57 mB/s
All OK

Steps:
  1. Open the bk2 files with HxD and search for the first bink2 header and delete the whole part starting from the beginning of the bink2 header "KB2j" to the start of the file and save the file so "KB2j" is on the very beginning of the file (HxD will make a BAK file as backup).
  2. Use XTool bink video plugin
  3. Make patches from Original and Cutted files
  4. After extracting, patch the files back to original with xdelta or hdiff (patch files should be very small)

Snake288 30-07-2023 02:41

Hello
DiskSpan_GUI I want to get help
I request your support about adding XTool 2020 Plugins DiskSpan_GUI about compressing games
Ratchet & Clank Rift Apart I want to compress

Dragonis40 30-07-2023 05:20

Quote:

Originally Posted by KaktoR (Post 501794)
I see.

Edit: It is a legit KB2j file and should work. However the first part of the file does not belong to a standard bink2 file format. Maybe deleting this part and patching it back again after unpacking do the trick.

https://i.imgur.com/jE5nG3v.png

Bink2 header is "4B 42 32" and the next letter indicates the version and/or codec used. Starting with "n" or later letters are not compatible with binkpack. This way you can always see right off from the start if using binkpack is possible or not.

Edit 2: It works with XTool bink plugin. Normal BPK just failes on extracting.
Code:

Compressed 1 file, 327,833,352 => 283,487,172 bytes. Ratio 86.47%
Compression time: cpu 0.06 sec/real 45.62 sec = 0%. Speed 7.19 mB/s
All OK

Extracted 1 file, 283,487,172 => 327,833,352 bytes. Ratio 86.47%
Extraction time: cpu 0.23 sec/real 22.50 sec = 1%. Speed 14.57 mB/s
All OK

Steps:
  1. Open the bk2 files with HxD and search for the first bink2 header and delete the whole part starting from the beginning of the bink2 header "KB2j" to the start of the file and save the file so "KB2j" is on the very beginning of the file (HxD will make a BAK file as backup).
  2. Use XTool bink video plugin
  3. Make patches from Original and Cutted files
  4. After extracting, patch the files back to original with xdelta or hdiff (patch files should be very small)

First of all, THANK YOU for your support.
The only issue I have is how to decompress .bin file using Xtool bink. I think I have to use files i can find in "COMPRESSOR\Resources\TOOLS\Bink" from DiskSpan, but how?

KaktoR 30-07-2023 05:51

https://i.imgur.com/mkrTTHV.png

Set XTool chunk size like c1gb, should be enough.

Snake288 30-07-2023 05:55

Quote:

Originally Posted by KaktoR (Post 501789)
Ratchet & Clank Rift Apart
v1.727

Code:

23:07:31 - Selected ARC/DS method for Data1a-01.bin was: xtool:minsomniac,rcrads+xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 23:07:31 - Selected ARC/DS method for Data1b-01.bin was: xtool:c1gb:mbk2:df20p
 23:07:31 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 00:26:12 - Overall input size: 39.40 GB
 00:26:12 - Overall output size: 28.05 GB (Ratio 71.20%)
 00:26:12 - Overall conversion time: 01:18:39
-------------------------------------------------------------------------------------------------------------------------------------------
>> Unpacking finished successfully!

Bink2 video information

The soundbanks contain wem files. It is possible to use WemTool on extracted wem files. The same goes for the other wem archives. However some of them are truncated, whatever this means. I have attached the first file from wem00 file.



Hello

Ratchet & Clank Rift Apart I want to compress game
DiskSpan_GUI help with files needed for the filesystem for compression

dixen 31-07-2023 23:38

Quote:

Originally Posted by Wanterlude (Post 501395)
Hi all, can anyone look at the files of the game Bramble The Mountain King, there UE4 and encrypted files inside + kraken.
I tried the latest version of the unreal plugin, but it didn't work. (xtool last ver.). With ucas database the same thing.
Can someone please see if it's the plugin not working or am I crooked?
Key:
Code:

0x0D29D2B91A3564686C106FA7A96BE98D3AA13A55C80D4E3200EE608DA2C105E3

My test with xtool v 0.77 + oodle 2.9.5

Quote:

Compressing Bramble_TMK-WindowsNoEditor.ucas 99.2%
Compressing 7,111,026,672 bytes with xtool.exe precomp -mue5:k0x0D29D2B91A3564686C106FA7A96BE98D3AA13A55C8 0D4E3200EE608DA2C105E3:n128+kraken -d1 -c128mb -t100p $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
100.0%XTool is created by Razor12911

Streams: 221925 / 222121
Time: 00:06:00 (CPU 00:37:28)

Size: 6.62 GB >> 12.5 GB

100.0%
Errorlevel=0

Compressed 1 file, 7,111,026,672 => 13,462,584,251 bytes. Ratio 189.32%
Compression time: cpu 0.95 sec/real 592.84 sec = 0%. Speed 11.99 mB/s
All OK

Wanterlude 01-08-2023 03:46

Quote:

Originally Posted by dixen (Post 501819)
My test with xtool v 0.77 + oodle 2.9.5

Sorry I forgot to edit that...
After Razor updated xtool (or plugin), everything works fine :D

Wanterlude 01-08-2023 13:17

Hello everyone!
Does anyone know how to fix these errors? (Xtool&UnityPlugin latest versions)
Game: Pathfinder: Wrath of the Righteous (Build 11836620)
Dir: Bundle folder (34 gb)
xtool.exe run as administrator
Game folder not in read only
https://i.ibb.co/njNL95L/231226.png

L0v3craft 01-08-2023 16:11

Someone tried to precompress Baldur's Gate 3?

Sample (Textures_2.pak):

Code:

https://gofile.io/d/xXO3cs
Another sample:

Code:

https://gofile.io/d/0n69EX

KaktoR 01-08-2023 22:57

I guess they using the same engine as in Divinity 2, I bet they still use lz4. Maybe try to use the lspk bms script and make a xtl plugin.

I don't looked at the files so I cannot say anything atm. I am at work lol

L0v3craft 01-08-2023 23:57

Quote:

Originally Posted by KaktoR (Post 501837)
I guess they using the same engine as in Divinity 2, I bet they still use lz4. Maybe try to use the lspk bms script and make a xtl plugin.

I don't looked at the files so I cannot say anything atm. I am at work lol

I didn't try to create the database but I already tried with quickbms and that script. It can't unpack the game files.

Nekhalo22 02-08-2023 12:36

Help Me - How to repack game Ultimate Marvel vs. Capcom 3
 
How to repack game Ultimate Marvel vs. Capcom 3
What Tools ?
I want a video explanation

ultimate Marvel vs capcom 3
method used ztool zlib streams
pzlib+srep:m5f:a1+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd 1:mtt1:mt6:d100m:tt4
initial size 3.53 gb
Repack size 1.75 gb

How do I use this

ravikant 02-08-2023 20:07

Quote:

Originally Posted by Nekhalo22 (Post 501844)
How to repack game Ultimate Marvel vs. Capcom 3
What Tools ?
I want a video explanation

ultimate Marvel vs capcom 3
method used ztool zlib streams
pzlib+srep:m5f:a1+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd 1:mtt1:mt6:d100m:tt4
initial size 3.53 gb
Repack size 1.75 gb

How do I use this

You can use this tool to compress your files with your method

Masquerade 03-08-2023 00:52

Quote:

Originally Posted by Nekhalo22 (Post 501844)
How to repack game Ultimate Marvel vs. Capcom 3
What Tools ?
I want a video explanation

I already told you what tools you need to use in your other topic.

Not ztool. It's old. XTool, srep, lolz and oggre.

Nobody will make a video.

Razor12911 03-08-2023 05:43

1 Attachment(s)
Quote:

Originally Posted by L0v3craft (Post 501835)
Someone tried to precompress Baldur's Gate 3?

Sample (Textures_2.pak):

Code:

https://gofile.io/d/xXO3cs
Another sample:

Code:

https://gofile.io/d/0n69EX

I made a quick modification to the lspk script, I'm no expert when it comes to bms scripting but eh...

Shared.pak
Code:

Compressed 1 file, 78,790,712 => 278,618,150 bytes. Ratio 353.62%
Compression time: cpu 0.05 sec/real 2.87 sec = 2%. Speed 27.47 mB/s

via bg3.xtl (generated using bms2xtl)

bms2xtl.ini
Code:

[Config]
SafeMode=1
UserInput=
Exclude=copy
lz4=lz4hc:l9

use liblz4.dll that comes with xtool attachment

Note that on multi pak files, the script will fail that's why safemode is on, for the streams in multi pak files, you have to make sure that freearc captures these files in sequence else the streams will be left behind.

I don't have this game and I can't add support for multi pak files so hope that this approach works.

Fak Eid 03-08-2023 11:47

Grand Theft Auto: The Trilogy
 
xtool:mkraken:8+srep_new+lolz

Grand Theft Auto III: The Definitive Edition - 3.17GB
Grand Theft Auto Vice City: The Definitive Edition - 6.8GB
Grand Theft Auto San Andreas: The Definitive Edition - 14.2GB

Fak Eid 04-08-2023 06:10

So, I have a question here:

The problem with kraken compressor is that it takes a lot of CPU memory and takes lot of time to extract.

So, while trying to compress GTA Trilogy using kraken:8, it takes around 45 mins to install all three games on average PC. Is there anyway to speed up the extraction process by adding a pre-compressor to the algo?

Nekhalo22 04-08-2023 10:47

Quote:

Originally Posted by Masquerade (Post 501847)
I already told you what tools you need to use in your other topic.

Not ztool. It's old. XTool, srep, lolz and oggre.

Nobody will make a video.

thanks bro

Masquerade 04-08-2023 11:05

Quote:

Originally Posted by Fak Eid (Post 501858)
So, I have a question here:

The problem with kraken compressor is that it takes a lot of CPU memory and takes lot of time to extract.

So, while trying to compress GTA Trilogy using kraken:8, it takes around 45 mins to install all three games on average PC. Is there anyway to speed up the extraction process by adding a pre-compressor to the algo?

The Oodle family of compression algorithms are very CPU intensive. You can't speed it up.

XTool or Oodlereck, which processes the kraken streams, is the precompressor. Precompressors decompress data and compress it back during installation.

Illume 05-08-2023 08:19

Quote:

Originally Posted by Razor12911 (Post 501849)
for the streams in multi pak files, you have to make sure that freearc captures these files in sequence

it doesn't seems to work
FreeArc is correctly sorted files
Textures.pak
Textures_1.pak
Textures_2.pak
Textures_3.pak

solid .arc, bg3.xtl made of separated pak's
Compressed 4 files, 13,743,119,215 => 16,734,251,958 bytes. Ratio 121.76%

per file (not solid) .arc, bg3.xtl made of separated pak's
Compressed 4 files, 13,743,119,215 => 16,734,252,036 bytes. Ratio 121.76%
Code:

          Pos            Size      Compressed  Files
------------------------------------------------------
            31  4,293,937,007  7,285,063,990      1
 7,285,064,021  4,293,777,600  4,293,780,186      1
11,578,844,207  4,294,919,680  4,294,922,266      1
15,873,766,473    860,484,928    860,485,594      1

solid .arc, bg3.xtl made of joined pak's
Compressed 4 files, 13,743,119,215 => 16,734,251,958 bytes. Ratio 121.76%

per file (not solid) .arc, bg3.xtl made of joined pak's
Compressed 4 files, 13,743,119,215 => 13,743,127,639 bytes. Ratio 100.00%

so as you can see only first file (Textures.pak) is decompressed
and it's doesn't matter if you join all Textures*.pak to one file and made bg3.xtl from it

Razor12911 05-08-2023 18:39

Do something! Anything!
 
1 Attachment(s)
On Textures.pak, Textures_1.pak, Textures_2.pak and Textures_3.pak
Code:

XTool is created by Razor12911

Streams: 8495 / 8495
Time: 00:01:25 (CPU 00:14:32)

Size: 12.8 GB >> 20.8 GB

Done!!!

To everyone here plus repackers (I won't say, you know yourselves) who use my tools, I had to set aside time and download 120GB game just so I could tweak a 1KB script by add a few lines (only 6 lines were missing), just simple copy and paste from original script then the script will work.

XTool has so many ways of enabling anyone of any knowledge and skill level to be able to make a plugin that can work on game without requiring the author to every time provide and provide, I thought that making bms2xtl and adding generate feature would at least bridge the gap but it doesn't seem to be case, I spent time on making the documentation, explaining things, I made the source code available but then what's the point? And don't bother replying to this thread (we only post methods here), I'm just venting don't mind me.

I actually hope all games use leviathan level 9 so compressing and repacking games becomes pointless.

KaktoR 06-08-2023 01:42

Baldurs Gate 3

Bink2 videos just stored as plain text.
https://i.imgur.com/fzQhGm9.png

Unfortunatelly the XTool Bink video plugin will not work here for "GUS_CGI01_Part2.bk2". I tested both versions of the plugin and get extraction errors, not matter what settings I use (c/--diff).
Code:

  0000000000000028 513393104  Mods\Gustav\Localization\English\Video\GUS_CGI01_Part1.bk2
  000000001e99c228 1169576856 Mods\Gustav\Localization\English\Video\GUS_CGI01_Part2.bk2
  00000000645015e8 35526400  Video\Splash_Logo_Larian.bk2

For "GUS_CGI01_Part2.bk2" you can go the old way of manually patching. The diff file is 15.1mb.

You can unpack the file with the above modified bms script. Just make sure you null the entire stream in "Data\Gustav_Video.pak" before making the repack and don't forget to patch the file back after installing with either xtool or quickbms.

So basically extract "GUS_CGI01_Part2.bk2" out of the file and patch the entire stream out. Manually make a diff file for it and for the modified "Gustav_Video.pak" use XTool bink plugin.

As for the audio files, they contain wem's, but wemtool can't do anything here.

Edit:
bg3.xtl
Code:

Streams: 15486 / 15486
Time: 00:00:23 (CPU 00:00:30)

Size: 1.21 GB >> 1.86 GB

Done!!!

zlib
Code:

Streams: 189 / 314
Time: 00:00:10 (CPU 00:00:49)

Size: 1.86 GB >> 1.99 GB

Done!!!


Masquerade 06-08-2023 05:38

Quote:

Originally Posted by KaktoR (Post 501868)
For "GUS_CGI01_Part2.bk2" you can go the old way of manually patching. The diff file is 15.1mb.

How big is the original video file?

Please may you set the --diff parameter to 100p to hypothetically see if the XTool plugin version will accept the stream at all? I'm thinking XTool may just be seeing how large the patch is and skipping - from your descriotion, bink pack seems to handle it alright.

KaktoR 06-08-2023 05:46

The file is 1.08gb (1169576856 bytes).

BPK works but it will break the file on unpacking stage (crc error).

I already tried to set --diff=100p but to no avail, the ratio is just 100% for some reason (STDIO).
The old plugin works but it's the same as normal BPK, it will break the file on unpacking.

Tried different chunk sizes aswell, from c256mb up to c4gb.

Edit: I got some things mixed up, but nevertheless it doesn't work. Here is the full test.

STDIO plugin
Code:

GUS_CGI01_Part1.bk2
Compressed 1 file, 513,393,104 => 467,499,327 bytes. Ratio 91.06%
Compression time: cpu 0.20 sec/real 67.98 sec = 0%. Speed 7.55 mB/s
All OK

Extracted 1 file, 467,499,327 => 513,393,104 bytes. Ratio 91.06%
Extraction time: cpu 0.45 sec/real 32.36 sec = 1%. Speed 15.86 mB/s
All OK



GUS_CGI01_Part2.bk2
Compressed 1 file, 1,169,576,856 => 982,148,782 bytes. Ratio 83.97%
Compression time: cpu 0.69 sec/real 151.34 sec = 0%. Speed 7.73 mB/s
All OK

Extracting 1 file, 1,169,576,856 bytes. Processed  0.0%
ERROR: general (de)compression error in xtool:bk2


Splash_Logo_Larian.bk2
Compressed 1 file, 35,526,400 => 28,360,433 bytes. Ratio 79.83%
Compression time: cpu 0.05 sec/real 5.35 sec = 1%. Speed 6.64 mB/s
All OK

Extracted 1 file, 28,360,433 => 35,526,400 bytes. Ratio 79.83%
Extraction time: cpu 0.05 sec/real 3.01 sec = 2%. Speed 11.79 mB/s
All OK

Non-STDIO plugin
Code:

GUS_CGI01_Part2.bk2
Compressed 1 file, 1,169,576,856 => 1,169,577,126 bytes. Ratio 100.00%
Compression time: cpu 0.73 sec/real 2.50 sec = 29%. Speed 467.63 mB/s
All OK

Extracted 1 file, 1,169,577,126 => 1,169,576,856 bytes. Ratio 100.00%
Extraction time: cpu 0.75 sec/real 2.08 sec = 36%. Speed 562.62 mB/s
All OK

And it does not matter if I use xtool stdio mode or not
Code:

Compressing 1 file, 1,169,576,856 bytes. Processed  83.1%
Compressing 1,169,576,856 bytes with xtool.exe precomp -c2048mb -mbk2 -t100p --diff=100p InFile OutFile
100.0%XTool is created by Razor12911

Streams: 0 / 1
Time: 00:03:19 (CPU 00:00:02)

Size: 1.09 GB >> 1.09 GB

100.0%
Errorlevel=0
Compressed 1 file, 1,169,576,856 => 1,169,577,126 bytes. Ratio 100.00%
Compression time: cpu 0.81 sec/real 226.68 sec = 0%. Speed 5.16 mB/s
All OK

XTool.ini
Code:

[bink]
Encode=bink.exe <filein> <fileout>
Decode=binku.exe <filein> <fileout>

bk2.ini, bink.exe, binku.exe, xdelta3_dll.dll are present

Btw, with -c2gb I get a access violation error in xtool.exe. I have to write -c2048mb to get the 2gb chunk size.

Edit 2: Sample https://pixeldrain.com/u/bnfw8nDp

Hexagon123 06-08-2023 19:44

Quote:

Originally Posted by Masquerade (Post 501449)
Not possible with XTool. You can have the game running with extracted disc file but needs EXE patching. Password to decrypt disc can be found here: https://github.com/Masquerade64/SoS-AWL-Password
Just normal ZipCrypto. Compressed data with lzs algo, very similar to early lz4.

The process is similar to Mega Man Legacy Collection 2 (2017)?

Masquerade 07-08-2023 00:34

Quote:

Originally Posted by Hexagon123 (Post 501879)
The process is similar to Mega Man Legacy Collection 2 (2017)?

Try this for MMLC2:

https://www.vg-resource.com/thread-41735.html

Fak Eid 07-08-2023 10:00

Hey guys, I tried the methods mentioned in the forum to compress Scarlet Nexus, but didn't get the required(smaller) file size. Is there any method to compress?

ScOOt3r 07-08-2023 12:09

Did you use the Plugin for Scarlett Nexus.. that will help, it was posted by Masqerade i believe.

ScOOt3r

Masquerade 07-08-2023 14:12

Quote:

Originally Posted by Fak Eid (Post 501888)
Hey guys, I tried the methods mentioned in the forum to compress Scarlet Nexus, but didn't get the required(smaller) file size. Is there any method to compress?

Use the XTool Unreal Engine 5 plugin by Razor12911, or the Unreal Engine UTOC/UCAS database maker.

I've posted a database in the past but it's probably outdated now.

KaktoR 08-08-2023 07:38

Baldurs Gate 3

Code:

11:48:57 - Selected ARC/SPLIT method for Data1a-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000/$deflatepack=xtool:c128mb:mpreflate:mpng:d1+xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000/$mp3pack=7zdll-pm:m0=mp3det:m1=packmp3c
 11:48:57 - Selected ARC/DS method for Data1b-01.bin was: xtool:mbg3+xtool:mzlib+xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 15:22:17 - Overall input size: 124.12 GB
 15:22:17 - Overall output size: 87.97 GB (Ratio 70.88%)
 15:22:17 - Overall conversion time: 03:33:18
-------------------------------------------------------------------------------------------------------------------------------------------
 15:22:27 - Starting Data1a-01.bin archive decompression.
 15:23:01 - Starting Data1b-01.bin archive decompression.
 15:56:45 - Overall decompression time: 00:34:17
 15:56:45 - All files have been successfully extracted!


dixen 08-08-2023 08:26

Does anyone know how to correctly uncompress the PAK files in the State of Decay2 game?
Quickbms + SOD2.bms =7.6 gb > ~11 gb
Xtool + lz4hc:l9 + sod2.xtl = 7.6 gb > 8.1 gb

Tested file pakchunk000004-WindowsNoEditor.pak

NOTE.
Applying Xdelta has no effect


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