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-   -   pZLib v3 (Final release) (https://fileforums.com/showthread.php?t=98672)

vollachr 27-02-2018 03:14

Quote:

Originally Posted by doofoo24 (Post 468475)
no i didn't try lzma or zst, i believe the ratio would be worst maybe you will get 8.10g to 8.15g...
from past experience the best setting for lzma i recommend lzma:a1:mfbt4:d512m:fb273:mc10000:lc8 or if you have alot of ram you could increase d512m to 756m or 1024mb still better than lzma2 or lzma:ultra that used by panker...
just be sure that you using fazip 64 for lzma to overcome memory limit in freearc.
the max lzma is d182mb in freearc alone without fazip...

[External compressor:lzma,delta,exe,mm,rep,tor,4x4]
header = 0
packcmd = fazip -i0 compress:{compressor}{:option} <stdin> <stdout>

* srep need less tan 1gb decompresion memory for Assetto...
i will try to use pzlib:max:c64m+srep:m5f:a2+delta+lzma:a1:mfbt4:d51 2m:fb273:mc10000:lc8
no need for more than 64m for pzlib...

OK...

1. I've been using these settings for LZMA/LZMA64:

Code:

a1:mfbt4:d256m:fb128:mc1000:lc8
Do LZMA64 (which is external to freearc) have the same memory limit you mentioned? my guess would be no.

2. Can't use FAZip, I tried, it caused problems with freearc itself, it caused the default methods of m1, m2, m4, etc, to crash, see here

vollachr 27-02-2018 07:36

Quote:

Originally Posted by doofoo24 (Post 468472)
Compressed 33,999 files, 42,886,060,604 => 8,475,378,350 bytes. Ratio 19.76%
pzlib:max:c128m+srep:m5f:a2+delta+lolz:mc1023:fba4 096:bc8:blr8:bm8:oh14:pc4:mtt1:mt2:d256m

I'm currently trying your above method (with slight changes since some of the options you set up there for pzlb & srep are already default in my arc.ini, so no need to specify them.

One question though, it's currently at the LOLZ part of the compression, it claims it gonna take almost 13 more hours, is that real? is that even normal?

Anyway, I'm tending (from cosmetic reasons) toward not using LOLZ, too much screen clutter.

But I'll wait and see the final result first.

doofoo24 28-02-2018 01:21

it depend on you pc.
i used mt8 not mt2 i have alot of ram 64gb so there no problem it took 54min,
i changed in the post above to mt2 because most poeple likely have 16gb or 8gb of ram in in their system.
*mt does not affect the compression ratio...

vollachr 28-02-2018 01:27

Quote:

Originally Posted by doofoo24 (Post 468509)
it depend on you pc.
i used mt8 not mt2 i have alot of ram 64gb so there no problem it took 54min,
i changed in the post above to mt2 because most poeple likey have 16gb or 8gb of ram in in their system.
*mt does not affect the ratio compression ratio

I have 16GB of RAM in my machine and a pretty good Intel I7 CPU, still, it got to a point where the remaining time was over 27 hours, It was way too long and I had to cancel it, I'm looking for alternative solutions and considering to just stop trying to get the size down to 2xDVD5/1xDVD9 size and settle for the 3 Disc result.

Either way, LOLZ doesn't seem to be the solution for me, way too slow for me (and probably most people).

Right now trying to replace LOLZ with RZM, see the times and ratio, but that will be the last attempt I do, after that, if I don't get the result I want I'll set the conversion up for 3 discs.

vollachr 28-02-2018 01:48

Quote:

Originally Posted by doofoo24 (Post 468512)
try lolz:mc1023:fba4 096:bc8:blr8:bm8:oh14:pc4:mtt1:mt8:d128m
it will use 12.5gb of ram and all 8 threads ...
i used it on mad max it took 76 min...

OK, I'll see about trying that...

I'm just not sure if getting the game down to 2xDVD5 size is worth all the time I spend on it.

vollachr 28-02-2018 04:14

Quote:

Originally Posted by doofoo24 (Post 468512)
try lolz:mc1023:fba4 096:bc8:blr8:bm8:oh14:pc4:mtt1:mt8:d128m
it will use 12.5gb of ram and all 8 threads ...
i used it on mad max it took 76 min...

OK, trying it now, been working almost 2 hours, it's now at the LOLZ part...

1. LOLZ was Taxing my CPU to the max (100%), had to limit it via TaskManager to use only half the CPU cores so I can keep working with my computer.

2. Time-wise, gonna take at least another 9 hours and still rising.

I honestly don't like these kind of times for compression, I can accept 4-5 hours on my machine, it's decent enough but 8 is a little too much, not mention longer, especially to only get less than 1GB additional compression over a compression that takes 3-4 hours.

I'm really starting to realize I should probably leave it at 3 Discs, it doesn't worth the time.

Andu21 01-03-2018 05:37

Quote:

Originally Posted by vollachr (Post 468516)
I honestly don't like these kind of times for compression, I can accept 4-5 hours on my machine, it's decent enough but 8 is a little too much, not mention longer, especially to only get less than 1GB additional compression over a compression that takes 3-4 hours.

I'm really starting to realize I should probably leave it at 3 Discs, it doesn't worth the time.

Have you tested DLZ?

vollachr 01-03-2018 05:51

Quote:

Originally Posted by Andu21 (Post 468550)
Have you tested DLZ?

Actually no, I haven't but I'm just tired of trying, I've been at it for around a week, maybe a little more, I'm currently going back to the beginning, a simple srep64+lzma64 or srep64+lzma, it turns out in the end as two (2) full DVD5 discs and a smaller disc of less than 400MB without additional files, once I'll have both options compressed I'm gonna see which one's faster in compression and install times and decide by that, the size difference is insignificant.

Hell, it was insignificant in all attempts with any compressors combination, except perhaps the ones that took way too long (15 hours or more) like LOLZ/Precomp but I have no intention of using those so back to the simplest option.

It will still fit 2xDVD5 or less with a game that isn't completely updated and/or don't have all DLCs installed.

I'm not gonna waste any more time on that, I've made my decision, hopefully I can release this conversion in the next few days.

Andu21 01-03-2018 09:19

Well, if it helps, DLZ offers a little more compression than LZMA at almost the same speed. Depends on the data in the end.

AndersonSL 07-05-2018 09:07

Hello I have a game here to export in .bin format but when I use it it is locked until a percentage arrives in windows 10
arc.ini:
Quote:

[External compressor: precomp043]
header = 0
unpackcmd = precomp043 -o$$arcdatafile$$.tmp -r $$arcpackedfile$$.tmp

[External compressor:fbz]
header = 0
solid=0
unpackcmd = fbz d $$arcpackedfile$$.tmp $$arcdatafile$$.tmp

[External compressor:nco]
header = 0
solid = 0
packcmd = nz.exe a -nm {options} $$arcpackedfile$$.nz $$arcdatafile$$.tmp
unpackcmd = nz.exe x $$arcpackedfile$$.nz
datafile = $$arcdatafile$$.tmp
packedfile = $$arcpackedfile$$.nz

[External compressor:mpz]
header = 0
solid = 0
unpackcmd = mpz.exe d $$arcpackedfile$$.mpz $$arcdatafile$$.mp3
datafile = $$arcdatafile$$.mp3
packedfile = $$arcpackedfile$$.mpz

[External compressor: precomp]
header = 0
unpackcmd = precomp -o$$arcdatafile$$.tmp -r $$arcpackedfile$$.tmp

[External compressor:reflate]
unpackcmd = reflate.exe d -t75p - -o - <stdin> <stdout>

[External compressor:msc]
header = 0
packcmd = msc c -v {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

[External compressor: pzlib]
header = 0
unpackcmd = pZLib d -t100p - -o - <stdin> <stdout>

[External compressor: piggy]
unpackcmd = piggy.dll -c d $$arcpackedfile$$.tmp $$arcdatafile$$.tmp

[External compressor:lzma2]
header = 0
unpackcmd = lzma2.dll x -txz -an -y -si -so <stdin> <stdout>

[External compressor:uharcx]
mem = 58
default = x
unpackcmd = uharc x $$arcpackedfile$$.tmp $$arcdatafile$$.tmp

[External compressor:bcm]
header = 0
solid = 0
cmem = 1024
unpackcmd = bcm -d $$arcpackedfile$$.tmp $$arcdatafile$$.tmp

[External compressor:woohoo4,woohoo,woohoohoo]
header = 0
solid = 0

[External compressor:lol4]
header = 0
unpackcmd = cls-lolzx_x64.exe $$arcpackedfile$$.tmp $$arcdatafile$$.tmp

[External compressor: pz3,pz3x,pz3u]
header = 0
unpackcmd = ztool d: pzlib:t100p:cm0 - - <stdin> <stdout>

[External compressor: plzo]
header = 0
unpackcmd = ztool d: plzo:t100p:cm0 - - <stdin> <stdout>

[External compressor:rzw]
header = 0
solid = 0
dmem = 213
unpackcmd = rzw d f2 f1 128 128
datafile = f1
packedfile = f2

[External compressor:rzwb]
header = 0
solid = 0
dmem = 700
unpackcmd = rzw d f2 f1 1023 1023
datafile = f1
packedfile = f2
Can someone help me solve it?

darkwolves 09-05-2018 08:27

Quote:

Originally Posted by AndersonSL (Post 470761)
Hello I have a game here to export in .bin format but when I use it it is locked until a percentage arrives in windows 10
arc.ini:


Can someone help me solve it?

ask fitgirl

AndersonSL 10-05-2018 03:19

Quote:

Originally Posted by darkwolves (Post 470786)
ask fitgirl

they even know how to solve this

FitGirl 10-05-2018 15:38

Grow some skill before trying to steal other repackers works. If you'd have enough experience, you wouldn't ask that question.

PsYcHo_RaGE 10-05-2018 22:21

One word for Razor its "awesome"
Thanks for everything

darkwolves 10-05-2018 22:38

Quote:

Originally Posted by PsYcHo_RaGE (Post 470849)
One word for Razor its "awesome"
Thanks for everything

yes razor makes very good tools also stuff he doesn't even use even
he recently came out of retirement to make Xtool..
wether or not he goes back into retirement after that remains to be seen..
i honestly hope not but the decision is his alone

AndersonSL 11-05-2018 05:48

Quote:

Originally Posted by FitGirl (Post 470827)
Grow some skill before trying to steal other repackers works. If you'd have enough experience, you wouldn't ask that question.

I'm not trying to steal anyone's work, I'm just trying to extract the game to play, but its setup is crap and does not work for many users, so if you do not repair your own work yourself let others try

darkwolves 11-05-2018 06:16

Quote:

Originally Posted by AndersonSL (Post 470874)
I'm not trying to steal anyone's work, I'm just trying to extract the game to play, but its setup is crap and does not work for many users, so if you do not repair your own work yourself let others try

okay let me be blunt FitGirl is a public repacker..
she will not share how to use her setups..
she will not give you tools or compression methods..
no one on here will help you due to the amount of respect
that the community on here has for FitGirl..
and anyone who can figure out how to use that
deserves a medal...
you should really try other ways to compress and install games...
because you are wasting your time with this
and by the way those arc ini settings are hers
any one of us who have been in these forums for a period of time
can easily spot that....
i have said my peice

Sergey3695 11-05-2018 07:00

https://coub.com/view/btnbm

ShivShubh 13-05-2018 00:06

Quote:

Originally Posted by AndersonSL (Post 470874)
I'm not trying to steal anyone's work, I'm just trying to extract the game to play, but its setup is crap and does not work for many users, so if you do not repair your own work yourself let others try

And you found this topic to post your problem ? How is it even related to pZlib dude ? Someone with a little knowledge of Arc can do your work.

HunterEmrah 21-05-2018 18:21

Have a trouble with decompression, compress algorithm pzlib:m3:max:c128m:t100p+srep:m2f:a2+lolz:d32 compress done successfully with files of GTAV x64a.rpf,x64b.rpf,x64c.rpf,x64d.rpf 3.91 GB > 1.48 GB. When installer decompressing the files after x64c.rpf it's stuck on x64d.rpf and gives CRC check error. Which detail I might have missed? Tried only with x64a.rpf,x64b.rpf it's compressing and decompressing with any problem, maybe the total size causes to crc error?

elit 30-05-2018 13:30

Quote:

Originally Posted by HunterEmrah (Post 471105)
Have a trouble with decompression...

Are you really sure its a pzlib giving you CRC error and not Srep?

Jiva newstone 31-05-2018 00:04

Quote:

Originally Posted by HunterEmrah (Post 471105)
Have a trouble with decompression, compress algorithm pzlib:m3:max:c128m:t100p+srep:m2f:a2+lolz:d32 compress done successfully with files of GTAV x64a.rpf,x64b.rpf,x64c.rpf,x64d.rpf 3.91 GB > 1.48 GB. When installer decompressing the files after x64c.rpf it's stuck on x64d.rpf and gives CRC check error. Which detail I might have missed? Tried only with x64a.rpf,x64b.rpf it's compressing and decompressing with any problem, maybe the total size causes to crc error?

Just remove t100p and try again or change check u're using same pzlib version for comps and decomps

Simorq 29-09-2018 15:01

pZLib3 Config For the big game:rolleyes:

Code:

Always CRC Warning

-mpZLib3

[External compressor:pZLib3]
header    = 0
packcmd  = pZLib e -m1 -c32m -t100p {options} - -o - <stdin> <stdout>
unpackcmd = pZLib d -t100p - -o - <stdin> <stdout>

Code:

Always CRC OK

-mpZLib3:m1:c32m:t100p
-mpZLib3:m2:c32m:t100p
-mpZLib3:m2:c32m:x:t100p

[External compressor:pZLib3]
header    = 0
packcmd  = pZLib e {options} - -o - <stdin> <stdout>
unpackcmd = pZLib d -t100p - -o - <stdin> <stdout>


yasitha 29-12-2018 00:05

What is the best compression method for DOOM 2016?
Help!

devil777 11-05-2020 10:37

What is the purpose of "x" in the parameter of "Pzlib3-2017"

Wishing a norm reply.

Have nice moments.

Masquerade 20-05-2020 02:44

Quote:

Originally Posted by devil777 (Post 485724)
What is the purpose of "x" in the parameter of "Pzlib3-2017"

Wishing a norm reply.

Have nice moments.

Hello friend, judging by the console output, the X switch is to "combine reflate with zlib (ultra method)"

https://i.imgur.com/3cM9zXW.png

Lordy41265 24-12-2020 11:15

pZLib v3 (х64) loses data.
i used to compress 1 file. Placed pZLib v3, х64 hif2raw_dll.dll, raw2hif_dll.dll in one folder. Got the result first time ~300 mb, second time ~200 mb, third time ~ 400 mb.
It is impossible to unpack the file, hangs at 0%

pack command
pZLib3.exe e -m1 -c64m -t100p file.zip -o TTTTTTTTT

unpack command
pZLib.exe d -t100p TTTTTTTTT -o file.zip

ps: google translate


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