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Does ldmfMaxMemoryUsage impact decompression speed ? Also how should i set srep and lolz in cls.ini for the maximum resource usage / decompression speed ?
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Many members how to make to x86/x64 binaries from sources?? (It's somewhat similar to "MSC".)
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From where you got the source code?
I tried to compile but there are so many missing things there .... |
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https://gofile.io/d/9O6QnW |
Kaktor: From GitHub...
wrathma: Wooow! That's right! I don't understand them exactly either, but maybe they can be useful for a specific task. I think the source of "mmp" should be rewritten to work in the classic "compressor.exe input output" or something similar. (It only works with predefined files, as a demonstration, if I understand correctly.) There is also the source code of the "SortFile" program, and a few similar "dead" sources. (A CM compressor and other types.) A good few can only be compiled under VisualStudio, while with GCC it has a lower chance. UPDATE: This "mmp" not works from Win7 x64. (Not find CreateFile2 entry point from kernel32.dll error.) The "rz4" partially working, such "s", aka file scanning, "x" aka extract to current folder works. (any dirs/drive options, use "--outdir=", not working.) If I try to compress any file that contains WAV streams, it crashes, referring to the file "ucrtbase.dll". (Probably only works under Win10?) Was the source code modified? Maybe it would work without errors if compiled under Win7? Looking at the length of the hexadecimal strings of the unpacked files (2*16 chars), it seems unlikely that it would work under Win32? Although, in most cases, it is rare to unpack any audio content from files larger than 4-32GB. In principle, this does not cause any problems for MSC, at least up to 32GB or larger. UPDATE2: It is worth changing the TAK runtime parameters in the source code. Change "-p4m" to "-p5m" (it will accept this as well as "-pMax"), and "-tn4" to "-tn8". It is true that only the latest TAK versions can packing on 8 threads, would the early v2.3.0/2.3.1 versions then run into an error. Or do they take the issued command as "-tn4" and run accordingly? |
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How is ram usage calculated for lolz ? For example, if i use -d128m -mtt1 -mt12 then how much ram is needed ? Also what is ldmf and how does it impact ?
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does similar job as what srep does. |
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Hey, first time posting.
I was editing the Light Installer script by Cesar82, and noticed that when you press the Exit (X) button the window doesn't have the .cjstyle theme correctly applied. like the following images: ConcaveDark.cjstyles: https://ibb.co/SDYwZBkW Lakrits.cjstyles: https://ibb.co/67K9d9cv Blade.she: https://ibb.co/6RM6L0HG Glow.vsf: https://ibb.co/nNLWhLc4 Notice the white bar in the exit screen, only Glow.vsf doesn't have it. if it can be easily changed to the rest of the UI that'll be nice.. Also another question, in some posts i found in the fourms they say you shouldn't use VCLStyle skins when you use DiskSpan GUI as compressor.. apparently causes errors when looking for second .bin? wanted to know if the issue is fixed now as the posts were older, although in Light Installer it's mentioned too. If it's ok to go with it i mean, i'll happily just use a VCLStyle instead |
Make MSC.exe "TAK" use more threads
Hello how can i make MSC.exe "TAK" use more threads.
has anyone modded the executable before? Thanks. |
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-t=4 is not a limitation of msc but a limitation in tak compressor. |
Random Questions
Hello i have multiple questions about DiskSpan-GUI
1.What compression method is the best for general purpose use, i have been using (xtool:lm3:t100p:mzlib+srep_new:490g+LOLZ_ULTRA) with good results but i want to know what you guys think. (yes i know ideally you would use different methods for each game.) 2.How come when i use LZMA2 XZ 256mb to compress Forza Horizon 6 it errors. (i have 48gb ram) 3.Whats the difference between RAZOR MTX, PMT, STDIO, STD. Thanks. |
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Any ETA on the next version of DSG?
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I need some help. Let's say I have the original game in ISO format. I install it in a folder on my desktop, and now I have all the game files. Then I update those files so the game is fully up to date. After that, I repack everything using DiskSpan GUI, compile an installer, and create a new ISO with DiskSpan GUI. Would that work, or not?
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(yes it would work) |
I've been lurking here for quite some time now but there are still some questions I haven't managed to find answers to so I think it's time I ask away.
When does it make sense to use multiple compressions? Are there any known file type and/or compression combinations which lead to better ratios (i.e. X files compressed with algorithm Y can be then further compressed with algorithm Z)? Or is it always a trial and error matter? Are there any tools for finding the best compression algorithm for unknown file types? |
You can use xtoolui for this purpose with "skip verifiation" option enabled. Then go through all codecs. Second step is to find out exact settings and library used for the method if you found something.
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