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^^
Didn't Razor already say there's no recompression code for this algo? https://www.fileforums.com/showpost....&postcount=306 |
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Crysis 2 Remastered [LZ4]
Code:
Compressing textures_chk0-part2.pak, 411,058,830 bytes |
I can't get the Unreal Engine decryption to work. The game is 171 and the key is 0xE268A09FA3AB747487935B5E6362BEA968AD7A64795419C0 1D84552D71C011E2. It works fine with UnrealPak however both ue4dt and XTool 2020's Unreal Engine 4 (crypted method) don't decrypt anything. Any advice?
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Plugin update available
Changes * Added support for FIFA 23 and NFS Unbound to Frostbite 3 plugin * Fixed issues with codecs that utilize oodle library @Mini I'll take another look at it, could you reupload the sample (My download folder gets cleaned once every week) @kast1450 Could you upload a sample |
Razor12911
B.AnimRetarget.cache + B.AnimRetarget.toc https://www17.zippyshare.com/v/spfv8aj1/file.html 58 MB unpacked size 186 MB (with https://github.com/IcarusXSEC/WF-Evolution-Unpack ) cmd: EvolutionUnpack B.AnimRetarget.cache /game or use http://aluigi.altervista.org/bms/darkness2.bms info 1) https://github.com/FromDarkHell/TheDarknessIIDecompiled 2) https://zenhax.com/viewtopic.php?t=4793 |
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In Nightmare
.Bundle default lz4hc,l12 lz4hc,l10 all file ratio 100% sample |
Plugin update available
Changes - I don't remember what I changed (unity plugin) Results chapter01(12-14)_assets_all.bundle Code:
Compressed 1 file, 8,504,252 => 20,406,552 bytes. Ratio 239.96%Code:
Compressed 1 file, 14,965,991 => 21,867,535 bytes. Ratio 146.11% |
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The Oregon Trail [2022] [Leviathan]
Code:
Compressing pakchunk100-WindowsNoEditor.pak, 4,677,614 bytes |
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Knights of Honor II Sovereign
AssetBundles lz4hc,l12 Ratio 100% I checked the files with the latest unity plugin + lz4 180-194 Maybe I'm doing something wrong? Can someone please check? |
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Code:
Compressed 1 file, 60,893,070 => 203,772,032 bytes. Ratio 334.64%Code:
"B.AnimRetarget.cache". File is broken. |
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Here's an alternative doboz library plugin, it may have bugs as this is the first xtool plugin written in Visual Studio rather than RAD Studio.
via executable Code:
Compressed 1 file, 286,247,872 => 1,095,095,861 bytes. Ratio 382.57%Code:
Compressed 1 file, 286,247,872 => 1,095,095,861 bytes. Ratio 382.57% |
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LEGO Star Wars - The Skywalker Saga
My first xtool plugin. GAME6.DAT Code:
-mxtool:legoswtwsCode:
-mxtool:legoswtwsThanks to Razor12911 for the education and sorry for the headaches :) |
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Watch Dogs [XCompress]
Code:
Compressing common.dat, 109,476,518 bytes |
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Crilayla
Supported games Japanese games Usage Place crilayla.ini near xtool.exe in conjunction with executable version of the plugin and use -mcrilayla Persona 3 Portable\data_EN\umd0.cpk Code:
Compressed 1 file, 147,942,064 => 845,153,964 bytes. Ratio 571.27% |
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Hey There
Can somebody help me with NFS Shift conversion? Game uses xmemcompress. I used the bms script to generate xtl db but looks like xtool cant decompress the file. I also put the required libraries beside xtool.( exe and dll) sample and script and db are attached. |
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Code:
[xmemcompress]Code:
Compressed 1 file, 25,522,432 => 84,558,796 bytes. Ratio 331.31% |
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Bink Video
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For me if I use --diff=* in arc.ini it doesn't work, return: ERROR: write error (disk full?) in compression algorithm xtool:c256mb:mbk2 Code:
Arc.inixtool:c256mb:mbk2:-diff=* xtool:c256mb:mbk2:df* Code:
Arc.iniCode:
FreeArc 0.67 (March 15 2014) using additional options: --cache=0 |
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The * character is just a placeholder (a wildcard effectively meaning anything/everything). My explanation meant you'd need to change this to an integer. By default, XTool will not accept a stream if the generated XDelta patch is greater in size than 5% of the stream, but using --diff= allows you to increase this threshold. You can use --diff=20p to set the max patch size to be less than or equal to 20% of the stream size for XTool to accept the stream. You can also use an integer to specify a max patch size in bytes (e.g. --diff=50000). |
XCOM Enemy Unknown
*.bik *.bk2 (With XTool 0.69 + Bink Plugin) Quote:
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Labyrinth of Galleria: The Moon Society [LZ4]
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Plugin Update
Added STDIN/STDOUT support for Bink Video plugin (thanks to Gehrman for idea). Thanks to 78372 for cls wrapper. Usage has not changed, but its significantly faster. |
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NPK2 Archives
Archives ending in .NPK and have a magic no. of NPK2. Encrypted using Cipherfinal AES_256_CBC which isn't natively supported by XTool. Examples of games using this scheme:
Usage Place npk2.dll with XTool and use Code:
-mnpk2:k###Key in Hexadecimal###+png+preflate -d2Code:
-mnpk2:k0xAAE616FB7DB7EE84ED424C474AADDAD69A8372799AD576629601EF9B8938E20F+png+preflate -d2By Razor12911 |
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oo2core_9_win64.dll v2.9.8 & v2.9.9
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Star Ocean: The Divine Force
Supported games Star Ocean: The Divine Force (requires libzstd.dll) Usage Place sodf.dll near xtool.exe along with required libraries and use -msodf+zstd (game is encrypted), so use -d1 as well Notes The library is required both when encoding and decoding. zstd version 1.5.0 seems to work best using two instances of xtool without -d1 is faster because some encrypted blocks are large and can only fit in 1 or 2 threads which cannot fully utilise the cpu leading to slower decoding |
Plugin update available
Changes - improved header decoder in unity plugin - added ue5 method in unreal plugin to handle ucas/utoc file format without the need of using database creator Results Ghostwire Tokyo\Snowfall\Content\Paks\pakchunk0-WinGDK.ucas -mue5:k0xC26CC5659A24AE8635585C8687DCE552A205DBD72D C4AA0CBE187C60D88921E2+kraken -d1 Code:
Streams: 39249 / 39250 |
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PlayStation archive
Supported games PlayStation games? Usage Place psarc.dll near xtool.exe along with required libraries and use -mpsarc Notes If you plan on capturing the zlib streams in some of the psarc from The Last of Us, it's advisable to use two instances of xtool because the kraken streams are chunked meaning using -d1 will result in the zlib/reflate part of the precompression receiving incomplete streams. core.psarc Code:
2,11 GB >> 5.16 GB >> 7.53 GB |
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core.psarc Code:
2.12 GB >> 5.44 GB >> 7.82 GBSupported games Half-Life: Alyx (requires liblz4.dll) Usage Place src2.ini near xtool.exe along with required libraries and use -msrc2 Notes Sadly I didn't spend too much time on this game and there's really not a lot of lz4 streams and I just totally forgot to upload it after the disappointment. :D |
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TT Isle Of Man Ride on the Edge 3 [LZ4F]
Code:
xtool precomp -mTTIoM3 -c128mb -t8 -df20p "WIN32\PKG\CHUNK_0" |
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https://blogger.googleusercontent.co...at%20wrong.png |
Pretty sure you have to use a lz4 library aswell.
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@kuyhaa Are you trying an updated version? The database was created for the release version of the game. |
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if use lz4f:l10 :D Code:
Streams: 5575 / 20181 |
In that case, you will need to make a new database.
You will need VGMToolbox, which you can download here. Copy this text and save it as PPKG.XML inside the "plugins\AdvancedCutter" folder. Open the tool and go to Misc Tools ---> Extraction Tools ---> Generic ---> Advanced Cutter / Offset Finder. In the presets drop down box, select PPKG from the list and then click "Load". Then, drag the three PKG files into the drag'n'drop box to the left of the preset box. After all the streams have been extracted, rename the extracted folders to remove the _CUT suffix. To generate the database, just open a command prompt window in the folder containing the pkg files and do: Code:
for %f in (*.PKG) do xtool generate -c128mb -t100p -mlz4f "%~nf" "%f" TTIoM3.xtl |
1 Attachment(s)
Divinity: Original Sin [Enhanced Edition]
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