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MAD MAX. It gives 12.86% compression ratio and 24 minutes |
Any one please help...
I tried pzlib v4 +precomp042 on a file of crysis warhead... compression went well but decompression is giving me error at the end of extraction... (archive data corrupted)... please help... |
Hello,
I'm unable to unpack an arc file using pzlib+srep+lzma using ISDone although i've included these in my inno project: Quote:
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Thanks. |
I tried pzlibv3 64 on .iwd files of cod blackops but while installing, installer says 2hours to extract... please help...
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ExtractTemporaryFile('arc.ini'); // your script probably doesnt have this line ExtractTemporaryFile('pzlib.exe'); ExtractTemporaryFile('pzlib64.exe'); ExtractTemporaryFile('raw2hif_dll.dll'); ExtractTemporaryFile('raw2hif_dll64.dll'); ExtractTemporaryFile('hif2raw_dll.dll'); ExtractTemporaryFile('hif2raw_dll64.dll'); |
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Thank you and big thanks to razor for his hard working efforts. |
What is the best method of pzlib for gta 5?
Can anyone tell me please? |
A quick question please:
Although i've read all the pages and replies but i couldn't figure out the purpose of those 4 versions of pZlib the version refers to the project it self advancing forward or it refers that every single version handle different files using older or newer version of zlib headers? I mean if the game uses zlib 2 headers can i use pzlib v4 to precompress it? Thanks. |
Pzlib v4 ? 0_o Are you sure ?!
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Razor12911
Hello there pzlib . v3 Is this the best? Adjustment GTA 5 GAME BEST SETTING WHAT? HELP...... [External compressor:pzlib] header = 0 packcmd = pzlib e -m2 -d900m -b4m -t75p -t8 -ct8 -c512m -b512k $$arcdatafile$$.tmp -o $$arcpackedfile$$.tmp unpackcmd = pzlib d -t8 - -o - <stdin> <stdout>[/QUOTE] |
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http://fileforums.com/showpost.php?p...&postcount=131 the f*ck is -d900m doing there when encoding. |
Razor12911
Hello there srep64.V RAM : 32 GB CPU : Intel® Core™ i7-5820K 6Core 3.30 GHz SSD: 250 GB Is this the best? Adjustment GTA 5 GAME BEST SETTING WHAT? HELP...... [External compressor:srep64] header = 0 packcmd = srep64 {options} -m5f -d1g -a2 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp unpackcmd = srep64 -d -s - - <stdin> <stdout |
I would cut the thumb down to this user, but then it will be worse it will use the middle finger...:p:)
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Hi Razor12911 and thank you for this awesome precompressor.
I have a simple question. At post #39 you wrote : "-The increment of -c# does give better output... Mad Max will need something like 256MB-320MB, GTAV with 128MB is fine, and DOOM needs something like 600-700MB" good but how we can understand how much are bigs the streams of the files of a game ? Which tool do you used to understand that ? Thanks. |
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