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Which Anvil engine?
Scimitar? Anvil? AnvilNext? AnvilNext 2? |
Pretty much all of them.
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https://www96.zippyshare.com/v/klkEQZ94/file.html |
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i deleted the link's to aviod problem...
i assume you downloaded the samples |
Divinity Original Sin 2 - Samples:
GDrive folder |
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FG repack has this to report: Code:
Repack uses ZTool library by Razor12911 |
1 Attachment(s)
Here's a test for a possible addition to xtool operation option
Try testing the xpreproc method on the entire game, edit the batch file to specify game location. The game must have zlib streams, best examples would be Forza Horizon 3, GTA and so forth. Report something like this Code:
Compressed 1 file, 429,620,439 => 294,418,241 bytes. Ratio 68.53%You can apply xprecomp if you want to perform further tests then srep afterwards basically something like this: xprecomp+srep vs xpreproc+xprecomp+srep I'm interested srep's decompression memory so post the usage of memory for when xpreproc was applied and when it wasn't |
Code:
LINKDATA_ENG_LANG.BIN 83 MBCode:
-mxpreproc |
Code:
Mafia3 > fmv_dlc1_0090_goobye_roxy.sds 25.1 MBCode:
-mxpreproc |
Code:
-mxpreproc |
The idea here guys is for xpreproc to give xprecomp a smaller input which speeds up the process while giving roughly the same output as when it wasn't used.
-mxprecomp: Code:
Compressed 225 files, 3,253,110,016 => 5,314,555,404 bytes. Ratio 163.37%Code:
Compressed 225 files, 3,253,110,016 => 1,441,325,440 bytes. Ratio 44.31% |
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1 Attachment(s)
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Try testing this program I made, it only detects streams currently, I tried to make a quick update for xtool to add support for this but I'm under a lot of work right now. Perhaps to help, you could try figuring out what method of oodle was used from the extracted streams because I really don't have time currently. scenaric.dat Code:
Position: 00000000, Size: 2549827 >> 4194304 |
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